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Fighting Games Weekly | Mar 9-15 | Sponsored by Popeyes

Azure J

Member
Just watched the Unreal 4 level video. Makes me want to make environments for a fighting game.

Ever since the tech demo dropped, I've been itching to get some stuff done in it. I'm focusing on Unity currently though since I like that I can put it out on everything but Unreal is the next personal hurdle whenever I get competent at using these engines.

I love Harada

7ldmHEM.png

So_good.gif.

Coffeeling, that post of yours speaks to me in so many ways. :lol
 

shaowebb

Member
Okay the Tatsunoko vs Capcom stream is a bit delayed due to a massive windows update taking place.

Till he comes back and sets the lobby Here is Psychorarity's amazing TVC lobby recording

About 1hr22 min you get into some great Karas action. In the beginning they messed around with giants but trust me. I time stamped when the good stuff kicks in *karas player*

Watch for the punch loops and slide loops outta Karas in those matches ;)
 

Rhapsody

Banned
Been putting more effort into Persona than GG for Evo lately. It's probably going to continue being that way.

I'd put more effort into Xrd again if my offline friends get back into it, but that's not happening anytime soon.
I can't get much out of online like other people can, so I'll continue staying washed up until then. lol
 

BakedYams

Slayer of Combofiends
Just caught up with the thread... I honestly can't find a gif or emoji to sum up my response. What's up with this news of Sega vs Capcom? All it was was an archie comic being released. It would make my wet dreams a reality if another versus game for Capcom came out.
 

Horseress

Member
And it's only going to get better. The calendar is stacked with events, and who knows what special events/exhibitions get added with Street Fighter having an increased presence in eSports.

tinyurl.com/fgccalendar

Just wanted to say good stuff on creating and maintaining that calendar. Probably my most helpful resource when I make these threads every week TBH.

Hell yeah, good job!

BTW, SRK got us covered on all the info we need on both events, specially what time it starts each day
 

shaowebb

Member
sigh...servers are down. Dudes will record stuff from TvC dolphin for later and I'll post it. Man there are reasons people wont even attempt this game. Hard as hell to setup and use in dolphin, not many options for gear to play it on wii, no online on wii...FUCK.

This game is so good too :(
 
I bought that guide too. I figured, getting the new MK game, going straight from the store to a friend's house, we better know how to do all the fatalities and shit. Whoops.
 
Ever since the tech demo dropped, I've been itching to get some stuff done in it. I'm focusing on Unity currently though since I like that I can put it out on everything but Unreal is the next personal hurdle whenever I get competent at using these engines.



So_good.gif.

Coffeeling, that post of yours speaks to me in so many ways. :lol

Unreal bit me with the art bug and lead to my career. I think that is what unity is providing for people now though we did "mods" back in the day vs creating something from the ground up.
 

Mr. X

Member
I saw someone say something about a bigger health bar than the other character helping in a match up earlier and wanted to go in about how worthless "more health" is and how dumb variable health is as a balancing tool but I remembered getting ignored last time for talking fighting games.

Looks like some MKX stance descriptions are MK9 character that didn't make it. Cage's Stunt Double sounds like Noob.
 
I saw someone say something about a bigger health bar than the other character helping in a match up earlier and wanted to go in about how worthless "more health" is and how dumb variable health is as a balancing tool but I remembered getting ignored last time for talking fighting games.

Looks like some MKX stance descriptions are MK9 character that didn't make it. Cage's Stunt Double sounds like Noob.
I don't think more health is worthless, it just doesn't justify making a character significantly worse.
 

Mr. X

Member
I don't think more health is worthless, it just doesn't justify making a character significantly worse.

It is worthless. Giving a character who loses 9-1 "more health" to help doesn't fucking help. Bad matchups will stay bad and good matchups will remain good, it just changes how long until losing screen in the bad ones. Tager vs Nu or Cammy vs Sagat will be the same terrible matchup at all characters same health or if the loser had 2x more health. Their movesets blow for dealing with them.

More games don't have variable health than do as well.
 

mbpm1

Member
The Cammy Sagat matchup would become more manageable if she had 700 health or something though. The risk reward would tip.
 
It is worthless. Giving a character who loses 9-1 "more health" to help doesn't fucking help. Bad matchups will stay bad and good matchups will remain good, it just changes how long until losing screen in the bad ones. Tager vs Nu or Cammy vs Sagat will be the same terrible matchup at all characters same health or if the loser had 2x more health. Their movesets blow for dealing with them.

More games don't have variable health than do as well.
I am pretty sure that if you doubled Morrigan, Vergil, and Doom's health, it would make a difference. Do you not remember Vanilla Sentinel? The numerous times a Dark Phoenix has been killed by a random hyper? Health matters.
 

mbpm1

Member
I mean, health doesn't change someone's tools, but at the end of the day less health means you have to play those tools more and more precisely in most cases. Things become more dynamic because a mistake can affect the march more. on the other hand, high health characters can start eating certain punishes and projectiles more readily.
 

Mr. X

Member
I am pretty sure that if you doubled Morrigan, Vergil, and Doom's health, it would make a difference. Do you not remember Vanilla Sentinel? The numerous times a Dark Phoenix has been killed by a random hyper? Health matters.

If everyone had the same health, tiers/teams that dominate would be unchanged.

I mean, health doesn't change someone's tools, but at the end of the day less health means you have to play those tools more and more precisely in most cases. Things become more dynamic because a mistake can affect the march more. on the other hand, high health characters can start eating certain punishes and projectiles more readily.

Human error is how they try to justify high execution/high reward characters like Eddie too.
 

vulva

Member
It is worthless. Giving a character who loses 9-1 "more health" to help doesn't fucking help. Bad matchups will stay bad and good matchups will remain good, it just changes how long until losing screen in the bad ones. Tager vs Nu or Cammy vs Sagat will be the same terrible matchup at all characters same health or if the loser had 2x more health. Their movesets blow for dealing with them.

More games don't have variable health than do as well.

What a completely insane opinion.

Look at Zangief. He's a grappler with limited mobility. It's extremely rare to see him get a perfect on another character, especially one who can poke and keep him at bay like Chun or Sim. He has to take those hits just to get in sometimes. His health is a utility, much like an armoured move or special. It's one of his tools and is integral to his gameplay.

What you're suggesting is that if Zangief had 2x his current health, that the matchup would be the same. Is that correct? If so then that's completely insane. A lot of times he hopes for a trade or a whiff punish opportunity to get in, meanwhile Chun and Sim are doing everything they can to escape if he gets in. Giving him more health would give him more opportunities to get in, conversely if he had less health then he'd have to make every moment count. His tool of extra health would be removed. That's almost like removing a move from a character's moveset. It's not impossible for him to get in, but it's hard.


Basically health differential leads to more or less opportunities for the character to take advantage of what they do have in the match. By referring to something like a 9-1 matchup, you're admitting a chance to win. It's not impossible using strictly movesets and gameplay systems. If you lower the health, that directly lowers the opportunities to take advantage of those admitted chances. If Cammy gets a knockdown on Sagat, do you think him having 6 chances to block the mixup over having 2 is the exact same thing?
 

BakedYams

Slayer of Combofiends
Schedule is out for this weekend

Qsj1b6d.png

Isn't FR this weekend? Or is it next weekend? Cause I wanna watch both SXSW and FR without having to pay attention to multiple streams.

What a completely insane opinion.

Look at Zangief. He's a grappler with limited mobility. It's extremely rare to see him get a perfect on another character, especially one who can poke and keep him at bay like Chun or Sim. He has to take those hits just to get in sometimes. His health is a utility, much like an armoured move or special. It's one of his tools and is integral to his gameplay.

What you're suggesting is that if Zangief had 2x his current health, that the matchup would be the same. Is that correct? If so then that's completely insane. A lot of times he hopes for a trade or a whiff punish opportunity to get in, meanwhile Chun and Sim are doing everything they can to escape if he gets in. Giving him more health would give him more opportunities to get in, conversely if he had less health then he'd have to make every moment count. His tool of extra health would be removed. That's almost like removing a move from a character's moveset. It's not impossible for him to get in, but it's hard.

Basically health differential leads to more or less opportunities for the character to take advantage of what they do have in the match. By referring to something like a 9-1 matchup, you're admitting a chance to win. It's not impossible using strictly movesets and gameplay systems. If you lower the health, that directly lowers the opportunities to take advantage of those admitted chances. If Cammy gets a knockdown on Sagat, do you think him having 6 chances to block the mixup over having 2 is the exact same thing?

I see I've made you had many sleepless nights with my Gief.
please don't take this seriously lol
 
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