The game is on PSN, Vita can play PSP games from PSN.Polo67 said:Will there be a way to play this on the Vita?
The game is on PSN, Vita can play PSP games from PSN.Polo67 said:Will there be a way to play this on the Vita?
I like his Wall command Not too useful for the big guys, but it's great for avoiding shrapnel. And yeah, his strong Stop is amazing.Aeana said:Also, after playing a couple of missions and trying all of the different characters, I think Ace is my favorite to control by far. It may change as I power up the spells and I can start relying on them for the occasions when I have need a ranged attack, but Ace really has it all. Ranged attack, wonderful speed, and his deck command is fantastic. It can heal HP, heal MP, and even cast stop on enemies. I don't want to pigeonhole myself in with one character, though, so I'm going to keep rotating and see if I can find a couple I like controlling in addition to Ace. Right now, Rem is my #2 but her daggers are so short-range.
Technically 3,5 years, but the development didn't really advance for one year because the same team that's responsible for Type-0 worked on 3rd Birthday for a year.Plywood said:The game looks very action oriented and I love military academies as game settings. How long was it under development?
Well, Sony has that PSP Remasters thing and Square Enix is currently HD-fying FFX for PS3 (& Vita) as part of the HD Classics, so there's no reason why they couldn't jump on board the PSP Remasters thing as well (apart from being slow to jump on such things). I don't think an upgraded Type-0 for PS3 (and maybe Vita too) is out of the picture.Also I was wondering and this is a general question for anyone, has or will Square ever consider porting there PSP games to XBLA or PSN? I just think these titles could thrive there.
Ah, sucks they got stopped dead in there tracks to work on 3rd Birthday.Famassu said:Technically 3,5 years, but the development didn't really advance for one year because the same team that's responsible for Type-0 worked on 3rd Birthday for a year.
Well, Sony has that PSP Remasters thing and Square Enix is currently HD-fying FFX for PS3 (& Vita) as part of the HD Classics, so there's no reason why they couldn't jump on board the PSP Remasters thing as well (apart from being slow to jump on such things). I don't think an upgraded Type-0 for PS3 (and maybe Vita too) is out of the picture.
Aeana said:If you don't want to finish it, you can just download a save that already has them unlocked.
They haven't announced the game outside Japan. So....AuthenticM said:So I've got two questions:
1) How long do you think it'll take for the game to hit North America? We got XIII a mere three months later, but I think that had been decided way in advance. I'm not even sure if localization on Type-0 has even started yet. SE is definitely quiet on the subject.
2) How long before they put it up for PS3 as a PSP remaster game? This is Square Enix; you know they're going to do so with all of their PSP back catalogue at some point.
dramatis said:They haven't announced the game outside Japan. So....
But Square Enix Europe has trademarked Type-0, Type-1, Type-2 and maybe onwards. They are going to do it, they are probably just assessing how they'll do it. They coulddramatis said:They haven't announced the game outside Japan. So....
AuthenticM said:I'm not even sure if localization on Type-0 has even started yet. SE is definitely quiet on the subject.
Napalm_Frank said:Didn't that one dude say on twitter that he was recording for a new FF game for a character named King some time ago?
That was photoshopped.Napalm_Frank said:Didn't that one dude say on twitter that he was recording for a new FF game for a character named King some time ago?
I'm not worried, really, since the game itself shows a sign that the localization department is working on it:Dunan said:I can't imagine a game this big (it's no PS3 AAA release, but it's bigger than, say, Blood of Bahamut or Sigma Harmonics) not getting translated into English at all. It might be for the Vita given the way the PSP's status in the West these days, but in one form or another, it'll come.
It's big enough to get an Ultimania -- coming out on 11/24 -- and big enough to get the release-day "halfway" strategy guides like the World Preview and the V-Jump book. None of the never-translated, never-sent-abroad games got those.
Three months from now () we'll be wondering why we were so worried.OK, six
He does do a truckload of damage, but he is way too slow for me. :\ Although actually, he may be ideal for the capture missions.Netto-kun said:Playing through chapter 5 right now. Jack is a beast that deals plenty of damage.
That was photoshopped.
dramatis said:Of course, we can consider the possibility that the developers walked up to the translator people and told them, "We think some English would look cool with our Japanese" and that resulted in the above, but I'll give them some space.and then it turns out they really just wanted it to look cool
Dunan said:Don't count that out; that's how it was with Valkyria Chronicles 3! Then again, that game's English under-titles were a little dodgy, whereas everything I've seen in FF-0 has been gramatically impeccable.
Also, PSA: Amazon.co.jp is offering the game for Y5880 ($75.50):
http://www.amazon.co.jp/dp/B001DUI3A0/
Even with international shipping (if they'll ship to you... not sure if they do), that's cheaper than Play-Asia!
Kagari said:Funny that it's cheaper than the digital version.
Pretty sure it means max fighting spirit for the characters.Aeana said:Oh yeah, does anybody know why some character names are flashing yellow in the character select screen? It may have been explained and I just glossed over it, but I didn't catch it.
Ohhh, that's right, I do remember reading about that earlier in the game.Netto-kun said:Pretty sure it means max fighting spirit for the characters.
Aeana said:He does do a truckload of damage, but he is way too slow for me. :\ Although actually, he may be ideal for the capture missions.
EDIT: I've said several times here that the translation is being worked on. Be patient.
How do they work, out of curiosity? They seemed to be the most intriguing parts out of the game to me.Aeana said:Hmmm... Well, the city capture missions play out a little differently than I expected, but I can't say I am a fan at all. These will bring down the game for me like Suikoden 5's RTS battles, I think. On the bright side, I did get an A on the first one.
You start out with your base, and armies continuously set out to attack the current target. The opposing base(s) send out army units as well, and they clash with yours. What you have to do is disrupt the line (with your character's regular attacks and magic) in order to enable your armies to get to the opposing base and begin to capture it. Once they have, you enter it and go through maps and fight a miniboss. After that, you can send your units out from there as well, and you can change the unit type and destination. You do this repeatedly until your forces are big enough to take the main opposing base on the map. There's some other stuff to it but I've only done one and didn't soak up everything the moogle was telling me because I wasn't doing very well to begin with.Dark Schala said:How do they work, out of curiosity? They seemed to be the most intriguing parts out of the game to me.
Oh, I see; that's a little disappointing. I was thinking it was going to be a little different. But it sounds like an interesting take on that sort of thing, albeit a little cumbersome (at least it seems that way).Aeana said:You start out with your base, and armies continuously set out to attack the current target. The opposing base(s) send out army units as well, and they clash with yours. What you have to do is disrupt the line (with your character's regular attacks and magic) in order to enable your armies to get to the opposing base and begin to capture it. Once they have, you enter it and go through maps and fight a miniboss. After that, you can send your units out from there as well, and you can change the unit type and destination. You do this repeatedly until your forces are big enough to take the main opposing base on the map. There's some other stuff to it but I've only done one and didn't soak up everything the moogle was telling me because I wasn't doing very well to begin with.
Aeana said:I actually like the way random encounters are handled on the world map. You enter into a separate battlefield but the way it's done reminds me of Zelda 2 kinda.
Also, I took this screenshot last night because it immediately made me think of FF10:
Sure, when I get back there I'll do that.Dunan said:Aeana, any way you could get a little closer to that sign and take another screenshot? I'm itching to read those letters, which surely say CHOCOBO something; I can see the three Os in the first word!
kenji said:Are the game areas well designed or they're corridors like FF13?
I played the demo and the areas were too much simple, but I hope they were so because it was only a demo
Aeana said:Here you go, Dunan.
dramatis said:I'm not worried, really, since the game itself shows a sign that the localization department is working on it:
http://i.imgur.com/Gkvkx.jpg[IMG]
Of course, we can consider the possibility that the developers walked up to the translator people and told them, "We think some English would look cool with our Japanese" and that resulted in the above, but I'll give them some space [spoiler]and then it turns out they really just wanted it to look cool :([/spoiler].[/QUOTE]
This doesn't really mean anything, you can see stuff like this is all the time in Anime and Japanese films, it doesn't mean they've got people working on an English version. English is prevalent throughout Japan in general; a lot of people are pretty fluent and many signs in cities have accompanying English text. This isn't the 90's anymore.
That said I'm still pretty confident this is getting localised eventually.
It uses the same base mythology, although it's implemented differently. L'Cie, etc. are about but they aren't really the same as they were in FF13.speedpop said:So is there any relationship between this and FF13?