I think finishing a game as fast as possible to then mindlessly move onto the next is how a lot of people play games these days. So a chore list as you say. I know a few people whose enjoyment of a game is tied down to how easy or difficult it easy to platinum.
If it's an easy platinum they will prioritise those games first and tend to be positive about those games. If it's a difficult platinum they'll put it on the back burner and lean negative with their opinion. Always boggles my mind.
Makes me think the kind of game design I enjoy is doomed with these kind of habits/trends.
I mean Sony had to remove these 99 cent easy to platinum asset flip games from their store because people were actually buying that shit for... I don't know weird reasons.
I can understand why some people might be turned off by the mini games. Usually I play games on a very tight time schedule, so I only want to see the best content the game has to offer and that's usually not the side activities. And if the game then forces you to engage with these systems, its not a great look for some. The Yakuza games sometimes have this problem were they basically money wall you and you have to engage in the money making mini games for like an hour just to progress the story.
But for this game I want to take all the time I have. Now I do want to finish within the week, since the vacation is over after that, but that shouldn't be a problem. Though I am 114 hours in now
. The last time I played a game for this long was the Witcher 3 in 2015.
So yeah I get it. But the mini games are still over relatively quickly and most are even optional. So I think its a weak point of criticism. If you dont want them, dont engage with them. As for the quality of games, I think many of them are actually really well made and have a surprising depth to them. Tell me the last game that had mini games of the same caliber as Fort Condor, Chocobo Racing, Gears and Gambits and Queens Blood all in one game. The Yakuza games are usually slightly more superficial. Also all these mini games come with a little story or side quest (again, taken straight from the Yakuza games).
The rest of the mini games are fine, its take it or leave it, but I had fun with them and trying to S rank all of them.
But man, Gears and Gambits on hard mode is ... well hard. Harder then Fort Condor imho. But also its super satisfying when your strategy actually works. This might just be the best thing that came out of FF 12 haha. Though one fair point of criticism is that you can not switch the position of your gambits. Which makes it really tedious to set up your robots, even if you just want to switch to gambits. That was possible in 12. Kind of disensentivises you from trying out new strategies.