Luipadre
Member
beat the game last night. 21 hours and some change. Probably a world record.
See you chads in four years for part 3.
Why you rush a game like this and then wait 4-5 years for the next one?
beat the game last night. 21 hours and some change. Probably a world record.
See you chads in four years for part 3.
I just honestly don't think it looks that bad at all. Maybe it's the distance in which I'm sitting, I'm playing from my couch, but I find the game gorgeous in performance. Then I go to graphics and I'm not even enjoying the additional detail due to the poor framerate. I play a lot of switch games, so I can do 30fps, but this one is just badIf you're constantly switching between modes, you'll notice it of course. But just leave it on Graphics mode and your eyes will adjust after 10~ minutes of play.
Yes, the Performance mode in this one is way better in terms of average FPS compared to FF16's, but the hit to the visuals is far too great. Like I said above, it just kills detail in the open world.
And the worst part is that it's not the games resolution, it's Square's terrible post process that makes it look extra blurry.
I don't think anything is really missable in the game in the end.I accidentally left the Kalm area and ended up at Junon in the early game. Will any of the uninitiated quests I could've done in the Kalm area disappear when I get back?
I accidentally left the Kalm area and ended up at Junon in the early game. Will any of the uninitiated quests I could've done in the Kalm area disappear when I get back?
Yeah funny enough I'm kind of frustrated they didn't include the pull up and squat mini game since they were already made and could have been easily put into the gym as options. It's likely part 3 will have many of these mini games again.If people are hoping they dial back the side content in Part 3, I think they outta prepare themselves. Part 3 is likely going to be gargantuan.
As for me, bring it on. More bang for my buck.
There are some accessories to help you access them too, but yeah I agree.It's minor, but I really dislike how higher limits breaks are locked behind synergy skills in this game.
What?Dude chapter 2 that fight… how am I going to beat that boss. Seems so unfair
Sorry chapter 12. Already done.What?
Almost forgot:
Everyone deserves someone in their lives that looks at them like Cloud looks at black materia.
it's funny reading this having just replayed okami, in which the mandatory mini-games were pissing me off. there's this aura of sadism about game design like this, & they've been doing it forever...Make stuff optional. For those who want to mainline the game and just enjoy the story. Progress blocking mini games are not cool.
I'll get it. Shouldn't be that difficult. I just need to find time to actually finish the story first.This game will have a VERY low plat %
This game will have a VERY low plat %
The issue is more it pads things out too much, I mentioned earlier here about the game loop for each area, it becomes checklisty over decent content at some point, for me it was Cosmo Canyon, the 6th time I had to do the same things as I did for 5 other areas, it ruins the flow a bit
That was the point for me as well, by the time you get to Gongaga, you want to progress a bit faster as the story is stating to pick up the pace as wellExactly, and this is also my argument about the constant mini-games the game forces you to do.
Yes, forces.
A prime example of this is how the game forces you to go through stealth minigames to unlock Chocobos in multiple zones. You have to do this to be able to progress the story and access other side quests and intel gathering. How does forcing players into these tedious mini-game make the game better? It doesn't. It just makes it longer for the sake of being longer.
There is definitely far too much padding in the game, despite it being very enjoyable overall. Every zone basically plays out the exact same because the intel missions are identical. Most of the side quests are fairly similar. If this was an Ubisoft or EA game, it would probably have gotten trashed for the open world design. There's a lot of FF7 rose-tinted nostalgia goggles giving the open world shortcomings a pass. I know I was one of them early on as the game hit all the right nostalgia buttons... but by Gongaga the open world began grating on me.
Rose tinted nostalgia all around. I don’t have it since I never played original and while I love the story and characters, I grew to hate open world, mini games and padding and fluff after Costa de Sol beach scene when it turns out this Costa del Sol is a giant area… or you can skip it and go directly into golden saucer - another mini games crap bag right after Costa del Sol. Like what the hell. The hotel part was great but I hated mini games. And while the beach resort felt refreshing and fun, nothing after it did… especially when it had mini games.Exactly, and this is also my argument about the constant mini-games the game forces you to do.
Yes, forces.
A prime example of this is how the game forces you to go through stealth minigames to unlock Chocobos in multiple zones. You have to do this to be able to progress the story and access other side quests and intel gathering. How does forcing players into these tedious mini-game make the game better? It doesn't. It just makes it longer for the sake of being longer.
There is definitely far too much padding in the game, despite it being very enjoyable overall. Every zone basically plays out the exact same because the intel missions are identical. Most of the side quests are fairly similar. If this was an Ubisoft or EA game, it would probably have gotten trashed for the open world design. There's a lot of FF7 rose-tinted nostalgia goggles giving the open world shortcomings a pass. I know I was one of them early on as the game hit all the right nostalgia buttons... but by Gongaga the open world began grating on me.
Despite alot of people moaning about games being too long. The overwhelming evidence suggests longer games sell better.If people are hoping they dial back the side content in Part 3, I think they outta prepare themselves. Part 3 is likely going to be gargantuan.
As for me, bring it on. More bang for my buck.
What stuff do you repeat? Did you just beeline story? Are Optional Bosses harder as well. Only at Cosmo Canyon at the moment.I finished my hard playthrough in 8 hours, it was VERY fast.
Yes. Whole rest of the game is like this lolWTF is this, I have to do a load of random minigames just to visit the beach and progress? BS padding
FFS lol. It's so infuriatingYes. Whole rest of the game is like this lol
Calm down, its only a few minutes and no, the rest of the game is not like this. Vast over exaggeration because hyperbole is the world we live in these days.FFS lol. It's so infuriating
beelined the story since I already 100% the playthrough on normal. I did however do all the Chadley VR missions (brutal + hard) this time around. Yes there are exclusive optional bosses in hard as well, these include the final intel bosses of each zone. They have different moves and an additional prefix in their namesWhat stuff do you repeat? Did you just beeline story? Are Optional Bosses harder as well. Only at Cosmo Canyon at the moment.
I'll get it. Shouldn't be that difficult. I just need to find time to actually finish the story first.
wdym cait sith was redeemed?!I'm on Chapter 12 and the last chapter was really good, I wasn't a fan of Cait Sith in the OG, but he's been redeemed a bit here, almost makes up for Sora... I mean Red XIII, I also don't see the issue with Cid? The part at the end of Chapter 11 felt like a Indiana Jones scene and isn't that partly what Cid is? An Adventurer
I will however say that Vincent not being playable kinda sucks though, I was looking forward to him as I was a fan of Dirge of Cerberus