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Final Fantasy X|X-2 HD Remaster |OT| G - A - F in position, it's showtime gurlz!

Defeat One-Eye a couple of times.


A couple? I've just defeated him over 30 times and only have 3 three-slot Triple AP weapons to show for it.

Trying to customise them now but Triple Overdrve isn't an option, it's not even that's it's greyed out, it's not even on the list, why is that?
In fact quite a lot of possible customisation options aren't available to me, how do I unlock them?
 

Jisgsaw

Member
A couple? I've just defeated him over 30 times and only have 3 three-slot Triple AP weapons to show for it.

Trying to customise them now but Triple Overdrve isn't an option, it's not even that's it's greyed out, it's not even on the list, why is that?
In fact quite a lot of possible customisation options aren't available to me, how do I unlock them?

You have to have at least one of the item needed to customize it to see it appear.
 

clem84

Gold Member
What do you guys think is the best armor?

I'm currently farming Dark Yojimbo to get armor drops with both Ribbon and BHPL. After that I add Auto-phoenix and Auto-haste. I thought about adding auto-protect but BHPL protects you from both physical attacks and spells. Auto-potion maybe? Or Curseproof? What do you guys have for your ultimate armor?
 

Falk

that puzzling face
Depends what you mean by ultimate armor. Most of the bosses around/past D Yojimbo have different optimal setups.
 

Ambitious

Member
Still too weak for him.

edit: Maybe I do actually have a chance now. Last time I actually fought against fiends (not him), Auron was already doing 7000-11000 damage. And now his Strength is 20 points higher. Also, I didn't have Anima when I last fought him.

Yup. After spending some more time leveling up, he's the one who doesn't have a chance. Two hits with Anima, or seven hits with my party and he's dead. This will take even less time as soon as I obtain Wakka's celestial weapon.

What do you guys think is the best armor?

I'm currently farming Dark Yojimbo to get armor drops with both Ribbon and BHPL. After that I add Auto-phoenix and Auto-haste. I thought about adding auto-protect but BHPL protects you from both physical attacks and spells. Auto-potion maybe? Or Curseproof? What do you guys have for your ultimate armor?

I'm unsure about that too. Currently, every member of my party has Auto-Phoenix and Auto-Haste. Right now, I'm trying to get Auto-Protect for all of them.

As for the fourth slot.. no idea yet. I probably won't fight all optional bosses, so for the remaining story bosses I guess it won't really matter that much what ability I'll equip them with. I think I'll go with Ribbon.
 
What do you guys think is the best armor?

I'm currently farming Dark Yojimbo to get armor drops with both Ribbon and BHPL. After that I add Auto-phoenix and Auto-haste. I thought about adding auto-protect but BHPL protects you from both physical attacks and spells. Auto-potion maybe? Or Curseproof? What do you guys have for your ultimate armor?

You might actually be better off without BHPL - it presents a big problem when you get hit by gravity-based attacks because it's tougher to heal from them.
 
I just beat Seymour Flux by spamming the aeon overdrives continually until he died. While I honestly think the fight is rather crap, I still feel kinda bad because it sucks a lot of the challenge out of it. Is there any other good strategies (that I'll just keep in mind next time I ever decide to play FFX)?
 

Atlantis

Member
I just beat Seymour Flux by spamming the aeon overdrives continually until he died. While I honestly think the fight is rather crap, I still feel kinda bad because it sucks a lot of the challenge out of it. Is there any other good strategies (that I'll just keep in mind next time I ever decide to play FFX)?

Silence him, Poison him.

Seymour can only take an action for every action the Mortiorchis takes. You can actually Haste him. Every 'extra' turn he gets he won't do anything, but he'll still take Poison damage. Silence also wastes a lot of his turns.
 
Silence him, Poison him.

Seymour can only take an action for every action the Mortiorchis takes. You can actually Haste him. Every 'extra' turn he gets he won't do anything, but he'll still take Poison damage. Silence also wastes a lot of his turns.

Interesting. I'm too used to RPGs where status ailments are absolutely worthless on bosses so I never would have even considered trying to poison him/silence him.
 
Most bosses in FFX are vulnerable to status effects. Slow and Poison are especially useful.

Yeah, I've used Slow quite a bit, but I haven't really messed with poison too much at this point. Admittedly, I really didn't even waste any time with Seymour Flux as I had all of my aeons primed and ready from the start so I did zero experimentation.
 
You might actually be better off without BHPL - it presents a big problem when you get hit by gravity-based attacks because it's tougher to heal from them.

Break HP Limit is actually kind of bad; it makes gravity do more damage, it makes it harder to heal, and it means you have to do silly things to the sphere grid to take advantage of it in the first place. Auto-Protect is much better.

Probably the best general-purpose template for an ultimate armor in the International version is Auto-Haste, Auto-Phoenix, Auto-Protect, Ribbon. Auto-Potion and Auto-Shell are also pretty good.
 
Break HP Limit is actually kind of bad; it makes gravity do more damage, it makes it harder to heal, and it means you have to do silly things to the sphere grid to take advantage of it in the first place. Auto-Protect is much better.

Probably the best general-purpose template for an ultimate armor in the International version is Auto-Haste, Auto-Phoenix, Auto-Protect, Ribbon. Auto-Potion and Auto-Shell are also pretty good.

Yeah. If you've got 255 def/mdef and 170 agility and aren't averse to Auto-Life, you might want to replace Auto-Phoenix with Auto-Regen (which doesn't heal much at all per turn, but you get a hell of a lot of turns), just to make battles even more thoughtless against basically anything left in the arena. Auto-Regen's a waste against the Dark Aeons and Penance, of course, but at max stats you can pretty much just whack away at anything in the Monster Arena, including Nemesis, and just not really think about anything anymore.
 
started ffx-2 for the first time, what are general beginners tips?

is this like brave default where class skill lvls are tied to characters?
What does the main character level do? boost core stats?
im confused about festivalist, seems like a bad black mage, whats the dress's point?
Is monster capture stuff required? Seems tedious and kinda pointless.
 

Finalow

Member
FFX-2
I planned to use Lady Luck on everyone 'cause of double EXP but I had some problems to get AP just with a Lady Luck party, I'm making one learn some good skills on it and then move to the other 2.
is it a good dressphere for late-game as well? Dice moves seem pretty good. I don't use the roulette because even if you can somehow control it with start it's still hard for me to get 777 or good combinations, also it takes too much time.
 

Balphon

Member
What does the main character level do? boost core stats?

Yes.

im confused about festivalist, seems like a bad black mage, whats the dress's point?

Yuna's is rather random and not great. Paine's and Rikku's are basically superior versions of the Warrior dresssphere and are more useful.

Is monster capture stuff required? Seems tedious and kinda pointless.

No, though captured fiends are generally stronger than YRP. Given that the game is already rather easy, you may want to avoid it in order to not break the game.

FFX-2
I planned to use Lady Luck on everyone 'cause of double EXP but I had some problems to get AP just with a Lady Luck party, I'm making one learn some good skills on it and then move to the other 2.
is it a good dressphere for late-game as well? Dice moves seem pretty good. I don't use the roulette because even if you can somehow control it with start it's still hard for me to get 777 or good combinations, also it takes too much time.

I always found it to be fairly useless aside from Random Reels.
 

Son Of D

Member
im confused about festivalist, seems like a bad black mage, whats the dress's point?

Yuna's is bad because of the random factor. It's the only way to use Flare and Ultima without a specific Garment Grid but because of the random factor it's useless to rely on. Rikku's gets some powerful (if not lengthy animation wise) elemental physical attacks with good stats. Paine's gets some status inflicting attacks with great stats as well. So those two are definitely worth using.
 
should i be grinding each dress sphere for each class, or is that not really needed?

trash mobs don't seem to give much exp or w/e, how do i see how much ap i get per mob?
 

Levyne

Banned
should i be grinding each dress sphere for each class, or is that not really needed?

trash mobs don't seem to give much exp or w/e, how do i see how much ap i get per mob?

You get 1AP for each enemy killed, 2 if oversouled, and 1 ap for each skill-action taken (not attack).

There might be exceptions, but this is usually the case.
 
EFFECTIVE skill-actions. Pretty sure a failed Steal, an elemental attack that gets absorbed, or a Cura on someone who's already at full HP don't get you points.
 

Levyne

Banned
I defer to your expertise
3AQmK.gif
 

Atlantis

Member
im confused about festivalist, seems like a bad black mage, whats the dress's point?

I'm not a huge fan of it. Paine's is probably the most useful but I'd rather use a Songstress.

FFX-2
I planned to use Lady Luck on everyone 'cause of double EXP but I had some problems to get AP just with a Lady Luck party, I'm making one learn some good skills on it and then move to the other 2.
is it a good dressphere for late-game as well? Dice moves seem pretty good. I don't use the roulette because even if you can somehow control it with start it's still hard for me to get 777 or good combinations, also it takes too much time.

It's strength is in farming, it's not really something I'd bring into a real fight. You could always try something fun with the Critical passive and some Strength boosters though.

EFFECTIVE skill-actions. Pretty sure a failed Steal, an elemental attack that gets absorbed, or a Cura on someone who's already at full HP don't get you points.

True.

Except Mug, unless that was fixed. Make sure you pick up the Treasure Hunter GG from Luca in Chapter 3 for easy AP.
 

Arthea

Member
EFFECTIVE skill-actions. Pretty sure a failed Steal, an elemental attack that gets absorbed, or a Cura on someone who's already at full HP don't get you points.

I found quite a few that don't give you AP, for example teleportation (it is always successful, as far as I noticed) of Psychic dressphere gives no AP at all. Also something seems to be wrong with magic spells AP. I haven't checked it thoroughly yet, but I was sure that every spell gives 1 AP, now I have my doubts, as I tried to learn lvl 2 spells and things just don't add. Also if magic does no damage (or heals instead) - no AP is given, this I checked.

Yuna's is bad because of the random factor. It's the only way to use Flare and Ultima without a specific Garment Grid but because of the random factor it's useless to rely on. Rikku's gets some powerful (if not lengthy animation wise) elemental physical attacks with good stats. Paine's gets some status inflicting attacks with great stats as well. So those two are definitely worth using.

Yuna's fest ds can ignore enemies reflect status, I can see it being useful sometimes, and that all 3 can heal character and remove status effects is nice too. These are certainly not useless ds, but not universally useful either.
 

Balphon

Member
It's also worth noting that some bosses (eg
Aeons
) give additional AP. The best way to farm AP if you ever need to is to kill
Shiva
or
Yojimbo
repeatedly in the fiend arena, as they are worth 15 AP per kill before multipliers and are no stronger than they are in their story encounters.
 

Cornbread78

Member
Uggh, I turned it back on to take another whack at Catcher Chocobo, seriously, fu(k this game and their trophies based on bull$hit luck... I almost broker my Vita by throwing it against a wall.... This stupid race roadblocks any chance at Platinum....
 
I can't, for the life of me, figure out how you guys are getting the Platinum in FFX so quickly! I currently have the Sphere Grid completed (aside from filling the blanks) with Tidus/Auron/Yuna, who all had Triple AP/Triple Overdrive/AP > Overdrive weapons. But now that I'm working on everyone else, I don't have enough Winning Formula to get everyone else Triple Overdrive, so I have Double Overdrive instead. Folks are only getting 30-40 levels per Donberry fight with the Double Overdrive (he's hitting Tidus for 99,999 every time).

With all that whining aside, is there something I'm doing wrong? Or is 30-40 levels with Double Overdrive normal? Also, how did you guys decide what to fill the sphere grid with? I'd like to take down Penance and Nemesis, but obviously I'd need some serious stats in order to do so.
 
It's also worth noting that some bosses (eg
Aeons
) give additional AP. The best way to farm AP if you ever need to is to kill
Shiva
or
Yojimbo
repeatedly in the fiend arena, as they are worth 15 AP per kill before multipliers and are no stronger than they are in their story encounters.
Oh snap, that's handy.
 
Still faster to farm 6 AP per action/enemy using AP Egg and Key to Success, but you can't get those until really late in the game (if you're doing a 100% run your first time through, not until you can get Major Numerus to drop them).
 

Quote

Member
Shit, so I've i'm reading this right, Expert Grid has less spheres? Do they mean blank spheres or spheres all together? I picked it thinking it would give me more flexibility (like picking Deprived in Dark Souls), not just making it more difficult?
 

Ourobolus

Banned
Shit, so I've i'm reading this right, Expert Grid has less spheres? Do they mean blank spheres or spheres all together? I picked it thinking it would give me more flexibility (like picking Deprived in Dark Souls), not just making it more difficult?

It's pretty negligible. You'll be fine. In fact, if you're going for Platinum, it makes it a bit easier due to having less nodes to fill.
 

Balphon

Member
Still faster to farm 6 AP per action/enemy using AP Egg and Key to Success, but you can't get those until really late in the game (if you're doing a 100% run your first time through, not until you can get Major Numerus to drop them).

Those will work with the
Aeons
; they should give 90 ap per kill if you have both. I'm fairly sure AP per battle still caps at 99, so that's probably the fastest way to get there.
 

Levyne

Banned
What Ourobolus said. Fewer nodes on expert grid is nothing in the long rung and next to nothing in the short run.

In fact, by taking my accuracy to only 170 or whatever, I think I still maxed HP with everyone. And maxing HP is unneeded, you can fill the grid with something easy like Magic Defense if you want the trophy. It simply doesn't matter.

Plus expert grid makes the core game a lot more fun since it is a lot more flexible.
 

Finalow

Member
fuck Dark Yojimbo FFX-2. that fight was hard.

and why the hell wouldn't they put a save sphere there? While they put tons of them in dungeons like no tomorrow.
there is one outside of the cave but you can't reach it without dropping the mission (literally doesn't let you) so I wonder if you drop it how's it going to be? You have to rescue everyone all over again?
 
I know Lady Luck/Dark Knight/Mascot are considered the kind of top-tier Dresspheres in FFX-2, but what would be considered just below that? Berserker/Psychic/Alchemist? All-rounders like Samurai and Trainer?
 

Levyne

Banned
I've never found Trainer useful, though I remember someone earlier in the thread giving me a few reasons why it isn't so bad. Otherwise your listing seems good, though I'd potentially bump Alchemist up. Not that I'm going to fret too much about some tier list.
 

Finalow

Member
Samurai isn't better than Dark Knight?
I'm using the latter and yes, it's pretty good but aside from Darkness I haven't unlcoked very useful spells. I guess Death could work with some bosses?
 
I've never found Trainer useful, though I remember someone earlier in the thread giving me a few reasons why it isn't so bad. Otherwise your listing seems good, though I'd potentially bump Alchemist up. Not that I'm going to fret too much about some tier list.

Trainer's not really a specialist of any sort but it's a pretty handy generalist-dressphere until you pick up the much superior Mascot.
 

Balphon

Member
fuck Dark Yojimbo FFX-2. that fight was hard.

and why the hell wouldn't they put a save sphere there? While they put tons of them in dungeons like no tomorrow.
there is one outside of the cave but you can't reach it without dropping the mission (literally doesn't let you) so I wonder if you drop it how's it going to be? You have to rescue everyone all over again?

Walking out to the save sphere doesn't reset your progress, IIRC. And you can save the first 12 people in one go anyway.

I know Lady Luck/Dark Knight/Mascot are considered the kind of top-tier Dresspheres in FFX-2, but what would be considered just below that? Berserker/Psychic/Alchemist? All-rounders like Samurai and Trainer?

I used Samurai, Psychic, and Alchemist more than anything else in my playthrough. Fireworks/Sparkler did more damage than Darkness on anything that isn't immune to physical, and for anything that was I just spammed White Hole. Those dresses have access to all the buffs you'd ever need, too (Express/Hayate, Nonpareil, Final Wall, Excellence/Hero Drink if you want to cheat, etc). I actually didn't need to use Mascot at all since I just used my fiend team for Trema and Major Numerus. Lady Luck also seems fairly bad outside of abusing Random Reels for Congrats.

Doesn't matter much in the end. The large majority of the game is easy enough that you can get by with whatever strategy strikes your fancy.
 

Atlantis

Member
I know Lady Luck/Dark Knight/Mascot are considered the kind of top-tier Dresspheres in FFX-2, but what would be considered just below that? Berserker/Psychic/Alchemist? All-rounders like Samurai and Trainer?

I'd remove Lady Luck and bump up Alchemist. Alchemist is an insanely strong Dressphere as long as you're actually using Mix and taking advantage of your passive skills. A Stash spamming Alchemist is pretty weak.

Samurai and Trainer are weak. Paine's Trainer is the best as it has good support abilities and Carrier Flurry is amazing. I've never found a reason to use Samurai outside of learning the self-buffs and using them with another Dressphere by way of Samurai's Honor.

Alchemist, Dark Knight, Mascot seems like a fine 'top tier' list to me, though I'm actually one of the few that's not a huge fan of Dark Knight. There's a ton of semi-useful Dresspheres to fill out a second tier. I'd probably put Thief, Warrior, Black Mage, White Mage, and Berserker down there. Lady Luck is kind of hard to rank, as it's amazing for grinding EXP, gil, and items but it's not really that strong of an actual fighter compared to other spheres.
 

Arthea

Member
if we are talking tiers, my top tier would be: Psychic, Alchemist, Lady Luck/Dark Knight (depends on situation), I actually like a gunmage a lot, but lack of any useful passive abilities makes it no go.
I dunno why I never liked Mascot, if I can avoid using it, I do.
 
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