Huh. I think it's literally impossible to take out jecht with my no side quests stuff.
Yeah did you do a 100% run on FFX-2? If yes, I dont believe you that Gun Mage and Triara are the magical tools for all the other superbosses. Via Infinito is the most annoying place in the history of Final Fantasy it is just stupid. Any tips for Level 80 or rather for Level 100 in advance? Or tipps for Tournament SpoilerCause, I would just get him and annihalte everything in my way. Have 4 teams with level 99 and even mascot ds and max stat as good as I can and even have 11 adamants for defense and everything... but nothing is enough for him. I just dont know anymore. This game has the hardest superbosses in any Final Fantasy ever, and yes I killed the tedious FF12 Superbosses, they were just long - nothing else.Allmighty Shinra
is no easy, no matter what you say, it's one of hardest bosses ever.Trema
Also by 100% you mean, story 100%, because I'm pretty sure it's not possible to do everything in one run in FFX-2, especially fiend arena, as some catching possibilities appear only in ng+, that's what I was told, at least.
Everything is not doable cause of the New Yevon and the Youth League, but a 100% Story Run is possible. I beat Monster Creature Spoileryesterday with a cheap tactic and cat nip lol. Will finish Via Infinito today.Almighty Shinra
is no easy, no matter what you say, it's one of hardest bosses ever.Trema
Also by 100% you mean, story 100%, because I'm pretty sure it's not possible to do everything in one run in FFX-2, especially fiend arena, as some catching possibilities appear only in ng+, that's what I was told, at least.
story 100% and trophies 100% is what I've meant. doing everything in one go is impossible, alone for the garment grids and one special sphere, which you can only get by sacrificing story-percentages(rin as the culprit)
and Trema was easy... after the initial setup (as described before) you can fight him by spamming "x" (cursor on remind position)
Ya, that too.
It's far away for me still, as I'm in chapter 3 right now.
BTW do you get anything for releasing characters from fiend arena? I haven't released any of them yet.
oh, and Brother is totally insane! (><)
I really find hard to believe that, I mean that Trema is just easy. When I first time played X-2, decade ago, it gave me such a headache. I don't remember more frustrating boss, seriously, in any game. Let's say I decide to try some strategy on him, 99% of the time he used to kill my party still in preparation, I mean without even starting the battle, changing dresspheres and all that, he's that fast and vicious. I can't say how many tries I needed to finally kill it, as I don't remember, but I still remember frustration, that means many!
If their fiend tale is complete you'll get a little cutscene and a random trap pod. Some of them come with bonus minor rewards like accessories or new fiend arena opponents.
As I've said before, fiends are generally much more powerful than YRP, so you may want to develop some if you're having trouble with the superbosses. My fiend team beat Trema easily at level 75 or so with 200+ DEF/MAGDEF, and without reliance on Hero's Drinks or anything similar.
I really find hard to believe that, I mean that Trema is just easy. When I first time played X-2, decade ago, it gave me such a headache. I don't remember more frustrating boss, seriously, in any game. Let's say I decide to try some strategy on him, 99% of the time he used to kill my party still in preparation, I mean without even starting the battle, changing dresspheres and all that, he's that fast and vicious. I can't say how many tries I needed to finally kill it, as I don't remember, but I still remember frustration, that means many!
I know that, I don't mean regular fiends, but characters likeBrother or Emma
When I played it the first time it was version without fiend arena. So that wasn't an option. This time around I might try that. All cups I did so far I did with fiends, especially those that have all status immunities are useful.
stats
I think the only human "fiends" that have fiend tales are the Goons. The rest (e.g. Brother) don't, so no, you don't get anything for releasing them.
ya, I somehow forgot to mention, my characters weren't maxed , I still killed him, but it was damn hard to do. (><)
sorry about that
Thanks, thought so. I'll keep them for a while, for laughs and I taught them some good skills.
heh' ok, mystery solved ;D
but I didn't even grinded for levels, other then equipping Lady Lucks Double EXP, what boosted me to lv99 was Shinras Monster Lexikon Trophy
about that boosting by Shinras Monster Lexikon, is it full list of fiend bestiary, or is it finishing all arena cups? And what do you mean by boost, you get xp for it or some accessory for high xp?
for the trophy Monster Master - Complete Shinra's Bestiary you have to see every monster and every ouversoulable monster on Spira, it has nothing to do with the arena stuff.
But what I did was basically fight every monster till the species oversouls, then flee the battles. And killing all other monsters, which cannot be oversould, but I encountered while "hunting" for ouversoulable monsters. This way you level up pretty "fast" (I think i had 20h+ only in Via Infinitor for this)
oh that one! I need to do it this time, don't I? I dread the thought (><)
Thanks, it seems such a chore, I hope I'll have patience for it. (><)if you want the trophy, yes ^^
just get sure to have foughtbefore entering Via Infinto, since they'll only appear if you've at least seen them (in a battle) before.chocobo eater, King VERMON! and the Guardian Beast look-a-like in the farplane
Then go through Via Infinito floor by floor, oversouling every fiend and leave them in oversoul. So in the higher floors you should only need to see a lot of the fiends for the first time and they are automatically oversouled, since you've reached the kill count for the species already.
The Only Fiend, which is random to oversoul is the Mega Tonberry, since it's always together with a normal Tonberry, only one can oversoul per fight, it's random which one and you can't flee that battle
Nah. Last time I played (back awhile, on the PS2) I took on BFA without using any key spheres, moving anyone off their starting path, or activating any celestial weapons. It is tough though!
(I mean, putting aside all the nuts who do, like, No Sphere Grid No Summon No Customise No Overdrive No Escape No [No Encounters] No Blitzball runs.)
just not a fan of the difficulty jump from any of the previous non side bosses in this game to the final. id thought they would have fixed that in the internationl release.
i get break on, but sometimes turns get wonky and the totems revive heal debuffs before i get to move. think ill try trio 9999 and lulu dual cast the 2 totems.
hmmmm
just not a fan of the difficulty jump from any of the previous non side bosses in this game to the final. id thought they would have fixed that in the internationl release.
Do Trio 9999, have Tidus do his multi hit Limit Break, and that should be enough to kill the first form, then basically summon Anima and the Magus Sisters and boom.
That was basically my strategy. And I didn't have any celestial weapon or anything special (other than the Magus Sisters).
He doesn't have Anima or Magus sisters.
As for whether they should have "fixed" BFA for the re-release...I dunno, it seems like an odd and specific request. His difficulty typically not a sticking point for many people. At least not compared to the chores of minigames, or the lack of reserve members getting exp. Just don't see "man, if only BFA was easier" very often.
Chocobo race is some major bullshit, if only because I feel a lot of it is based on the position of the balloons which can determine how badly you are gonna get assaulted by birds. I was lucky enough to complete it in one sitting, but luck shouldn't be such a large factor to begin with.This chocobo race is killing my will to live... 16sec is the best i've managed to get after 40min of retries. Now my score just gets worse and worse every try.
its just annoying redoing the stupid as fuck collect 9 glowy things and the long cutscene before the boss fight. I'm sure i can take him out atm, but it probably requires a fair bit of luck.
What are some easy/short sidequests worth dabbling in with good return?
Get Yojimbo. You can haggle him down to ~180k, I think, and then zanmato EVERYTHING.
thats what i did on my first playthrough of ffx lol. pcsx2. quicksave quick load, eventually killed final boss lol.
for what its worth, it is pretty dope that the final boss of a jrpg is vulnerable to about every status ailment in the game.
The Yu Pagodas are constantly healing him of just about any *negative* status effects, but yeah. If you fight the final boss at the actual appropriate level (finishing each character's main Sphere Grid, no more, no less), it's a fantastically strategic but totally beatable fight, but you need to use just about every trick in the book (lots of buffing your characters and debuffing the boss, target management, and so on).
I wish there were an ultra-hard unlockable version of the final boss fight, because fundamentally the Jecht battle is just much more *interesting* than the Penance or Nemesis fight. There's so much more variety and strategy to it, but his stats are low enough that the fight quickly becomes trivial if you powerlevel even a little bit.
are there any 'normal' grinding spots? End game locations have way too much hp for the exp gain.
when i say normal i mean not tonberry or other fancy smancy stuff.
Defend counts as participation? Didn't know that.If you're finding it too troublesome to grind in the final dungeon because you're currently underpowered for that, the dome in Zanarkand is your best bet.
Make sure you get every single party member to participate in every single battle, even if it's just to defend. You'll level up much, much faster than simply doing a greater number of encounters and killing them in the smallest possible number of turns.
Defend counts as participation? Didn't know that.
I stubbornly wouldn't switch my characters either because I wanted to simply max three, but then I finally let that go and now battles are becoming much more enjoyable.
Right before you get to a save sphere to heal you get ambuished all process from two hours lost
FUCK OFF game
That's what I mean. I'm switching now. I wasn't before.omg that's such a bad idea nooo
FFX pretty much breaks if you DON'T switch between characters, and switching more characters into a battle doesn't make them get less experience - it doesn't get divided up. There's an experience total for a battle, and every single character who took at least one turn and is alive at the end of the battle gets the *full* experience number. So the best way to level everyone up is to make sure every single character participates in every single battle, to try to Overkill every single boss (it doubles the amount of AP you get from beating them, as well as doubling the number of items dropped), and hopefully to Overkill all ordinary enemies too.
I'm thinking about picking this up for the Vita. Just a question though since I can't remember a lot about the game. Did it age well, and is it a slog to get through or does it have a good momentum? I remember only getting to a crystal cave or something on the PS2 version.
I'm thinking about picking this up for the Vita. Just a question though since I can't remember a lot about the game. Did it age well, and is it a slog to get through or does it have a good momentum? I remember only getting to a crystal cave or something on the PS2 version.