Finally made it to Chapter 11 yesterday. I've done several of the side missions and now find myself weaving through and around monsters just to hurry up and progress through the rest of the game. I like the combat and paradigm system well enough, but the party's AI is just ridiculously stupid. For example, I can't count the number of times that I've died because my characters just HAVE to huddle when I get jumped by a pack of 5 mobs hell-bent on all casting Fira at the same time. The monsters wander all over the battlefield, why the hell does my party have to spoon?
I could just farm endless amounts of CP to get all of the +HP enhancements in the Crystarium, but I really don't have the patience for that (I guess years of WoW destroyed my ability to partake in monotonous task after monotonous task). As I progress further into the game, it seems like a lot off the enemies' HP has increased by a drastic margin, which drags the fights out even longer.
I will probably get flamed for saying this, but Square should really consider implementing some sort of Tactics system such as the one found in Dragon Age for their next FF. If you're going to take away control of 2/3 of the party, at least give us a means by which to control what exactly they do in each situation. I don't need my Sentinel spamming Mediguard while I have a pack of monsters running wild on the rest of my team.