Hmm.
That's interesting.
I'm finding that it's difficult to rely on, say, Lightning for healing opposed to letting Hope do it since automation is faster. So having a party of Lightning/Sazh/Fang is a lot more difficult, which sucks because that's the party I wanted to go with primarily.
miladesn said:
In the tunnels? those are perfect for CP grinding, best location in whole game. it's so easy to do preemptive strike those, then use quake and every body is staggered, the COM/RAV/COM with light/fang/hope, everybody is dead in less than 20secs, result is ~5000 cp, there is side tunnel in that area that leads to a chest guarded by an enemy you can't beat, just go there and back and enemies respawn, ~10K super easy CP in 1 minute, I did this for 2 hours and maxed all the primary roles.
Nice tip, thanks. Will try the role combo but I don't wanna make the game too easy, heh.
Blablurn said:
as everyone already said. the beginning is soo sloooow.
I think the pacing is perfect. Well, the first hour or two isn't that great, but afterwards it's fine. Really though, even the first couple hours aren't unbearable or anything (other than spamming attack, but hey).
My only complaint about being forced to use characters until a certain point is that, eh, I'd say during Chapter 8-9 they could have allowed you to swap party members in and out. They dragged that out for a bit too long. Prior to that I didn't really have any problems with it. Because of the way that the story is, it really didn't matter much until then anyway.