I've done about 30 missions so far, and I'm doing a few more before I move on.dreamer3kx said:When did you guys move on from Gran Pulse, I have done around 10-12 missions.
I've done about 30 missions so far, and I'm doing a few more before I move on.dreamer3kx said:When did you guys move on from Gran Pulse, I have done around 10-12 missions.
dreamer3kx said:When did you guys move on from Gran Pulse, I have done around 10-12 missions.
dreamer3kx said:When did you guys move on from Gran Pulse, I have done around 10-12 missions.
dreamer3kx said:When did you guys move on from Gran Pulse, I have done around 10-12 missions.
jiggle said:Growth Egg, mine
it's worth it to get a growth egg before u leave
doubles all the CP earned
dreamer3kx said:Which mission is this?
phinious said:When using a character as a ravenger, do all the attacks they do depend on their magic attribute?
No. All the "Strike" attacks are based on Strength...which is why Auto-Attack with Ravager Lightning is retarded.phinious said:When using a character as a ravenger, do all the attacks they do depend on their magic attribute?
K' Dash said:You know guys, I think I'm geting sick that every mission I take I get stomped, mission 47 is a class B and for the love of all that is pure in this world I don't know what to do, I get my ass kicked EVERY FUCKING TIME.
Himuro said:Doing marks is a fun time waster, and some of the hunts are actually legitimately challenging, which is refreshing considering the rest of the game. It also feels good to be teased (ie. see a treasure chest across a lake but can't reach it? Keep playing to find out how!) so that tells me that the developers didn't forget how to make an rpg. Speaking of treasure, it's great that the treasures are rewarding now. Now I can get my loot on. It only took 27 hours. Furthermore, I like how you can redo missions if you choose as well. FF12 should have had that feature.
If there's one thing I dislike about this marks sidequest so far though, it's that it doesn't really explicitly tell you where the mark is. You have to travel across a huge ass plane on foot, and it takes minutes to get from one place to another. Like many other aspects of the game, that's unnecessary tedium.
Glad to see the developers realized that variety in a 40+ hour game is good. If the game had mini areas scattered throughout with the game with these mark sidequests placed in between the linear areas the game would really benefit, not only from a variety stand point (it gets boring after 10 hours doing bland corridor dungeons) but also in terms of pacing for the same exact reason. But then, that game wouldn't be FF13, it'd be a whole different game in general.
marathonfool said:Are you sure it's a class B? I think it's a class A for sure. The developers called mission 54 a class B. They know how to troll FF players.
Best way to go about this mission.
I went with Fang, Snow, and Hope. Equipped Fang with Pandora for debuff, Umbra for Snow for increased party defense for AOE attacks, and Defense Maintenance weapon for Hope. Equip Magic and Elemental Resist Accessories.
Start SAB/SEN/SYN, unless you use shrouds. Spam Slow and Imperil with Fang. Let Hope do all the buffs. Make Hope a MED when you need healing. Switch to SAB/RAV/RAV and start spamming away at his shield and increasing the stagger meter.
When it breaks, switch to SAB/COM/RAV. Debuff with Deprotect and Deshell. Make sure to do it fast so it doesn't remove all buffs/debuffs. Then COM/COM/RAV, you'll do major damage.
You'll be happy to know there's a mission where you fight two of those enemies at the same time.
It works?luxarific said:Just five-starred the last boss (<3 <3 <3). Time to go kill me some turtles.death
Amir0x said:It's really amazing how Gran Pulse allows one to finally breathe and feel unrestrained. If they had two more areas around the size of GP, and mixed it up throughout the game, I guarantee there'd be significantly less criticism.
It's just that and the fact that the game shackles your choices for nearly half of an entire playthrough that's frustrating. There's a lot of other little perplexing design horrors, but these two issues just had to be fixed and the game would go from kinda bad to pretty good.
But, hey, at least Gran Pulse provided a vision of where things can go in this series if the developers so choose
Feep said:No. All the "Strike" attacks are based on Strength...which is why Auto-Attack with Ravager Lightning is retarded.
To each his own. I think ten chapters of corridor crawling (where each successive chapter gets longer and longer) was way too much for me. Should have let the player bust free by chapter 7.Giolon said:I sincerely hope it doesn't go down that path. When I landed in Chapter 11, I felt like the whole momentum the game's story had ground to a halt (though somewhat with purpose). As much as some like you complain about the nonstop pace of the linear portion, I liked it a lot for how much it kept things going and tied tightly to the narrative. FFXII drops you off into the world about 2 or 3 hours into the game, and I pretty much lost all interest at that point. What you see as shackles I see as guidance and opportunity for learning.
Giolon said:Except that her Str and Mag stats grow equally as do most of her weapons so often Strike vs. Spell w/ Lightning is a moot point. There's also the enemies that are resitant to physical damage...
Besides, Auto-Battle rarely chooses the completely optimal strategy since it seems to weight variety (on Commandos and Ravagers) over optimal effectiveness.
Yoshichan said:It works?
Himuro said:Dude, I'm not even impressed with Gran Pulse. Like, I have been looking for this mark for the longest. Once again, nice concept, immense amount of tedium.
Chapter 11 was boring as hell. Felt like I was doing quests in an MMO or something. Look at map, find star, kill something, 'profit' which usually equaled boredom.cress2000 said:Open menu, look at map, find star, go there, profit.
luxarific said:I have to admit I was surprised. I debuffed the boss as much as possible and then I cast it. Achievement unlocked!
And ;_;, my first turtle didn't drop anything. I thought they were supposed to have ingots. No ingots. No traps (though I need money more at this point). I wonder if the international version of the game will revamp gil. The lack of it is probably the thing I hate most, after the way the game forgets paradigm settings every time you switch out team members and the trial-and-error upgrade system.
Pretty much. I didn't play the game for a few days before pushing on to beat it. Strange how I loved the combat for the first twenty hours before finding it utterly tedious.Himuro said:It says something about this game's quality when that is actually the highlight of the game.
luxarific said:And ;_;, my first turtle didn't drop anything. I thought they were supposed to have ingots. No ingots. No traps (though I need money more at this point).
Himuro said:Dude, I'm not even impressed with Gran Pulse. Like, I have been looking for this mark for the longest. Once again, nice concept, immense amount of tedium.
Mystery said:The drop rate for Adamantoise/tortoises are 5% common, 1% rare. It's a pretty huge amount of bullshit when you're trying to farm for traps or Platinum Ingots. Farming for gil might even be more effective in Eden, because the common drop for a Sacrifice is a Perfume (24,000 gil). Also the female guards in Eden drop perfumes as well.
Maybe it just doesn't do anything particularly well. I loved the game up until chapter 9, and going through 9 and 10 kinda killed it for me and I had to take a break for a bit. And when I come back, it's filled with tedious MMO-style questing followed by more dungeon crawling.Ponn01 said:So, you would like a more linear, short path to your marks with no exploring?
For some of you FFXIII is just plain and simply damned if it does and damned if it doesn't:lol
Himuro said:It says something about this game's quality when that is actually the highlight of the game.
Lost Fragment said:Ingots are definitely not 5%. Maybe 1 out of every 3 turtles drops an ingot on average.
Himuro said:No, I didn't say that. Both packages are highly flawed.
Amir0x said:I totally did amateur video of my CP Farm circuit... the best way I can see for the moment until I get that damned Growth Egg:
http://www.youtube.com/watch?v=laAyfCXcdZM
10,000 average circuit in like 2 minutes, would be 20,000 circuit with growth egg. 300,000CP in under an hour. It's good for early grinding in Pulse to get to a place where you can take on a great many of the hunts.
I guess I'm not the first one with this idea since I searched for the vid and seen someone else posted an extremely similar video, but hey!
It's video of my 1337 fighting skillz in action.
Giolon said:I sincerely hope it doesn't go down that path. When I landed in Chapter 11, I felt like the whole momentum the game's story had ground to a halt (though somewhat with purpose). As much as some like you complain about the nonstop pace of the linear portion, I liked it a lot for how much it kept things going and tied tightly to the narrative. FFXII drops you off into the world about 2 or 3 hours into the game, and I pretty much lost all interest at that point. What you see as shackles I see as guidance and opportunity for learning.
Himuro said:How are you doing so much damage to it? Have you been upgrading your weapons or is this via crystarium?
Himuro said:Level 40? What the fuck? I'm at like level 12 on mine. Did you get enough supplies to level it up that much through Gran Pulse or did you get the supplies from the game's natural story progression?
Jiggle said:u can max out ver 2 of all ur weapons by farming the mission that drops tietric tiara/crown (mission4?)
fight is right next to ceith
lasts 30-40 seconds
5 bomb cores guaranteed drop per fight
99 bomb cores can take u to lv53 or so with a triple multiplier