Adent said:The Behemoth King wears leather pants. Where the hell did it get those leather pants and why would he even put them on? The pants must of been tailored too since they have a special cut out for the tail.
So I just got toAmir0x said:well, the way I did it was in that one hallway in the chip, I fought a circuit of soldiers which had a high rate of incentive chip drops. I got up to around 200,000 gil, and purchased many upgrade stuffs.
36 Sturdy Bones for 200% value > A variety of those 800gil Upgrade stuffs -> Maxed Gladius at 26 -> Used stone to upgrade (already had it in my inventory) -> Helter-Skelter lvl19. Then the rest has been upgraded naturally over the course of the lvls.
Mission 7. Kinda slow way for money but definitely viable course for Bomb Cores. Although, if you attempt farming early on, it'll be a lot slower than 30-40 secs (like 1min30sec)
Also make sure you have Collector's Catalog/Connoisseur's Catalog for 5x drop rate
I didn't say I wanted more. I thought there was just about the right amount. It felt great when they finally let the training wheels off because I felt that I had been fully prepared in all the combinations of classes and knew inside and out what each was good for.Amir0x said:Learning what?
You need more learning? You need to game the hold your hand even more!? It was a tutorial for 25 hours! The game picked its party members for you, it limited the class you had, it restrained the Crystarium... for 25 fucking hours!
When a game opens up "optional" things that yield great rewards (whether that be XP or items or other perks like travel options), I feel compelled to do them, especially knowing especially knowing that ranking 5 stars in all missions is required to get an XMB theme and knowing that the ranking system will punish you for coming back to do them later (the par time curve doesn't scale well w/ your power on some missions necessitating use of the Golden Watch and weapons like Peiades). Dropping the story to follow 10-15 hours of sidequests over two evenings definitely brought the story's momentum to a halt for me. Did I have to? No, but the game mechanics make a compelling argument as to why you should. I'm used to games presenting things as "optional" but really being required - and with the ranking system operating the way it does and the difficulty spike in the late Chapter 11 and Chapter 12 areas, they kind of are in FFXIII too to get your party up to snuff.Amir0x said:Besides, there was no "momentum killing" from Gran Pulse... literally almost the entire area is optional. You can bypass it all and do only the story parts and you'll be out of there in a few hours.
No, FFXIII's Gran Pulse illustrates why games need freedom - it's the flexibility that allows gamers to choose how they approach the gameplay a title provides, a way to mix things up and feel like you're in control. A crucial way to make MULTIPLE PLAYTHROUGHS interesting, as well as the first playthrough.
FFXIII is going to be one of the worst FF games of all time to replay.
You call it domination, I call it guidance. I far prefer the approach taken by FFXIII over games that just throw you into the deep end and say "swim!" or don't take the time to thoroughly explain themselves. I don't think I'd have learned all the tricks that I did had I not been forced to use particular party configurations for a couple hours at a time.Amir0x said:If you like to be dominated by games, that just might be your personality... but not me. But you don't have to choose, and neither do I. FFXIV will be my freedom march, and FFXV undoubtedly will provide things for you I probably don't like.
Big Papa Husker said:So I just got to. What would be the easiest way to get tons of CP? I haven't upgraded any weapons for 3-4 chapters (Gladius @ LVL 11). Which stone do you use to upgrade it to Helter Skelter?Gran Pulse
Amir0x said:I totally did amateur video of my CP Farm circuit... the best way I can see for the moment until I get that damned Growth Egg:
http://www.youtube.com/watch?v=laAyfCXcdZM
10,000 average circuit in like 2 minutes, would be 20,000 circuit with growth egg. 300,000CP in under an hour. It's good for early grinding in Pulse to get to a place where you can take on a great many of the hunts.
I guess I'm not the first one with this idea since I searched for the vid and seen someone else posted an extremely similar video, but hey!
It's video of my 1337 fighting skillz in action.
Giolon said:When a game opens up "optional" things that yield great rewards (whether that be XP or items or other perks like travel options), I feel compelled to do them, especially knowing especially knowing that ranking 5 stars in all missions is required to get an XMB theme and knowing that the ranking system will punish you for coming back to do them later (the par time curve doesn't scale well w/ your power on some missions necessitating use of the Golden Watch and weapons like Peiades). Dropping the story to follow 10-15 hours of sidequests over two evenings definitely brought the story's momentum to a halt for me. Did I have to? No, but the game mechanics make a compelling argument as to why you should. I'm used to games presenting things as "optional" but really being required - and with the ranking system operating the way it does and the difficulty spike in the late Chapter 11 and Chapter 12 areas, they kind of are in FFXIII too to get your party up to snuff.
Giolon said:Personally, I expect this'll be my favorite FF to replay. When I replay a game, especially an RPG, it's usually for the story. No random battles impeding progress, no stupid minigames to literally waste my time, little necessary grind to get over arbitrary difficulty spikes, and most of all little in the way of huge areas to scour for items. Most are no more than 10 seconds off the main path. I'm good with all that gone. It's what kills replaying FFX and FFIV for me.
Himuro said:If there's one thing I dislike about this marks sidequest so far though, it's that it doesn't really explicitly tell you where the mark is. You have to travel across a huge ass plane on foot, and it takes minutes to get from one place to another. Like many other aspects of the game, that's unnecessary tedium. .
Nose Master said:Namely, Sazh. Jesus christ. That guy has the STR and MAG of a two-year old.
Amir0x said:I totally did amateur video of my CP Farm circuit... the best way I can see for the moment until I get that damned Growth Egg:
http://www.youtube.com/watch?v=laAyfCXcdZM
10,000 average circuit in like 2 minutes, would be 20,000 circuit with growth egg. 300,000CP in under an hour. It's good for early grinding in Pulse to get to a place where you can take on a great many of the hunts.
I guess I'm not the first one with this idea since I searched for the vid and seen someone else posted an extremely similar video, but hey!
It's video of my 1337 fighting skillz in action.
Nice. I just got to Pulse so this is gonna come in handy. (Though I'm definitely not doing that kind of damage.. Got the Gladius at lvl ~15 maybe)Amir0x said:I totally did amateur video of my CP Farm circuit... the best way I can see for the moment until I get that damned Growth Egg:
http://www.youtube.com/watch?v=laAyfCXcdZM
10,000 average circuit in like 2 minutes, would be 20,000 circuit with growth egg. 300,000CP in under an hour. It's good for early grinding in Pulse to get to a place where you can take on a great many of the hunts.
I guess I'm not the first one with this idea since I searched for the vid and seen someone else posted an extremely similar video, but hey!
It's video of my 1337 fighting skillz in action.
Magnus said:Holy shit, this is "early" grinding in Pulse? I'm not doing anywhere near that amount of damage upon arriving into Chapter 11. :lol
I better get moving on weapon upgrades I guess. All I've done is upgrade the Gladius to Level 10, and Hope's Vidofnir to Level 6 or something. :lol
ULTROS! said:My Gradius is at Level 9, should I use the Uraninite or use the other materials? Does the Uraninite level points carry over to the weaponHelter-Skelter
I'll happily bypass any of this kind of stuff in a game that doesn't punish you for doing so - this one does. Why make the game harder than it has to be by skipping them? The power curve starting in Chapter 11 is pretty ridiculous. There's a difference between lack of self control and recognizing when you'd be putting yourself at a distinct gameplay disadvantage.Amir0x said:So, you blame the game for your lack of self-control? Oh well. I think the developers should listen to individuals who actually can control themselves, rather than those that can't. But that's just me.
The fact is you can avoid all of this. If your complaint is you want to stay on the guided rollercoaster with Toriyama gently cradling you in his arms as he floats you to the finish line of the horrendous story, that's fine... but don't blame the game if you decide to ignore it and go off on your own. Time to man up and take responsibility.
I thought the story was pretty good - far from the best I've ever played, but still pretty good. To each his own.Amir0x said:well if your taste is to replay for the god awful story, then it is what it is - but the game allows you to skip Gran Pulse entirely for that death march.
Nose Master said:The base stats on characters are so fucking unbalanced. Lightning, Fang, and Hope have such astronomical gaps in stats compared to the others. Namely, Sazh. Jesus christ. That guy has the STR and MAG of a two-year old.
Cep said:So has anyone found it possible to beat all the hunts without grinding and without abusing death?
Giolon said:I'll happily bypass any of this kind of stuff in a game that doesn't punish you for doing so - this one does. Why make the game harder than it has to be by skipping them? The power curve starting in Chapter 11 is pretty ridiculous. There's a difference between lack of self control and recognizing when you'd be putting yourself at a distinct gameplay disadvantage.
I thought the story was pretty good - far from the best I've ever played, but still pretty good. To each his own.
jiggle said:uraninite is to transform gradius into helter
and u can't do that until gradius is lv 26
Amir0x said:Well to put in perspective, I only finished nine hunts up to this point, and I just got to GP yesterday... and I didn't even come close to exploring all the plains.
In this time, though, a handful of hours... I already maxed all my primary roles using this CP grinding technique.
I stumbled on this technique quite by accident... I was trying to sneak past the Behemoth and Wolf fighting (because there is a Mark right behind them), thinking I couldn't beat them... but accidentally hit them and destroyed them in 50sec. Noticing the Behemoth in the path behind that was easy to preemptively attack, and the fight that the line to respawn either creature is right by the save point, it was like CHA-CHING!
usea said:I'm liking this game less and less as I get near the end. After ch11 started the story is all over the place. And I'm really fucking tired of the game forcing me into certain parties. The first fight in ch12 had me using 2 characters I haven't spent much cp on at all. The fight took me 14 minutes and the estimated time was 1 minute. What the hell.
Also (end of ch11):both bosses at the end of this chapter (the fal'cie in the tower and barthandelus again) were way too easy. I didn't die a single time on them, despite not having done a single upgrade in the whole game and being fairly behind in cp. I miss the earlier bosses that were really hard like the first barthandelus and cid.
If I didn't think I was so close to the end I'd just quit. I'm really not fond of this game at all anymore.
MechaX said:It depends on the extent of grinding (Death abuse won't work on a few of the later hunts). Some guy did beatwith level 1 weapons... But you have to grind a far amount to even survive a hit from the later hunts. When considering that there's no way to mitigate the low HP with other factors (like in FFX, you could get around low HP with Auto-Potion & Phoenix Down and stuff like that), there is going to be a fair amount of grinding no matter what you do.Long Gui
Magnus said:Dude, I guess you must've been much stronger than I am, upon beginning your use of the circuit to grind, right? I mean...I think I managed to kill a Behemoth King once in Gran Pulse, and it took like, 5 or 6 minutes.
I'm definitely going to fiddle with upgrades as best I can (I think I have that Uraninite too, from a boss kill somewhere in Chapter 10 or 11) and do whatever I can with the measly 30,000 gil I have lol ), and go and try to tackle those two encounters in your video.
dreamer3kx said:Why couldn't SE just add a little different colored arrow icon for missions, this map is driving me nuts in Gran pulse, also the area where all the chocobos are there's a floating icon there on the map, looks like its in the water but Im not sure, what is it, I can get to it.
ULTROS! said:Oh wait sorry, what I mean is that if a material with high level points (44,000) would be carried over if the Gradius has been maxed if, for example, you need 22,000 to max it out.
scotcheggz said:How is everyone killing turtles in chapter 11 here?
At the moment I'm running between the two killing the goblins and dogs to get my TP to three+. I don't mind killing the turtles, but grinding for the TP between them is driving me crazy, it makes it take soooooo much longer.
ULTROS! said:Oh wait sorry, what I mean is that if a material with high level points (44,000) would be carried over if the Gradius has been maxed if, for example, you need 22,000 to max it out.
Threi said:im watching vids of the JP version now (wanted to experience it fresh without any nerds claiming its the worst thing ever or some crap like that) and I'm noticing the job names are so much more straightforward. Why couldn't they just keep em like that?
Threi said:im watching vids of the JP version now (wanted to experience it fresh without any nerds claiming its the worst thing ever or some crap like that) and I'm noticing the job names are so much more straightforward. Why couldn't they just keep em like that?
Magnus said:Dude, I guess you must've been much stronger than I am, upon beginning your use of the circuit to grind, right? I mean...I think I managed to kill a Behemoth King once in Gran Pulse, and it took like, 5 or 6 minutes.
I'm definitely going to fiddle with upgrades as best I can (I think I have that Uraninite too, from a boss kill somewhere in Chapter 10 or 11) and do whatever I can with the measly 30,000 gil I have lol ), and go and try to tackle those two encounters in your video.
FFXIII is going to be one of the worst FF games of all time to replay.
. If I fought a King Behemoth without preemptive strike, I would more than likely take forever to kill him.
I thought the story was pretty good - far from the best I've ever played, but still pretty good. To each his own.
dreamer3kx said:Why couldn't SE just add a little different colored arrow icon for missions, this map is driving me nuts in Gran pulse, also the area where all the chocobos are there's a floating icon there on the map, looks like its in the water but Im not sure, what is it, I can get to it.
Amir0x said:you want the game to be too easy, you have to work for it
you want the game to be appropriately challenging, don't work for it
the game finally starts allowing such options starting with Gran Pulse. You want every last aspect of the game to be finely tuned to the point of complete detachment from the experience, but I can't imagine how that benefits anyone. This way allows for both types of players to do what they want. The only problem is that this didn't happen earlier in the game to allow players more freedom from the get go.
jiggle said:CH12wtf is this blurry mess of a cool CG movie
anything think the eden race track was one of the thing they cut from the game?
Rpgmonkey said:The map in this game is really trippy.
Many of the markings look really similar, some genius thought it'd be a great idea to make the map rotate with the camera, and there's not even a simple "N" to give you a sense of direction!
Whoever made the map for this needs to be put in another role or just fired.
Cep said:Well then, it looks like I may not bother with the hunts then.
I have a zero-grinding policy when it comes to games. Damn shame.
God, I miss the days when I could take on Gilgamesh at level 20.
marathonfool said:You don't need to grind at all. Just do the Missions in order of ranking. Fight the monsters you see on your path and the ones guarding treasure chests.
I completed 60 of 64 missions with lvl 1 weapons and accessories. You can nullify the low HP with damage reduction accessories and Sentinels.
I agree, grinding is the most boring, tedious gameplay possible in a game. There's a decent challenge in the missions if you want it, but it's not impossible with all the different tools are your disposal. You have to be flexible and change your gear/party to match up with the enemy.
Uh, no. After a long cutscene it drops you right into the battle with a forced party. You don't get the chance to switch at all.crimzonflame said:At the beginning of chapter 12 you could have just switched back to your old team. You are not forced to use them at all.
marathonfool said:You don't need to grind at all. Just do the Missions in order of ranking. Fight the monsters you see on your path and the ones guarding treasure chests.
I completed 60 of 64 missions with lvl 1 weapons and accessories. You can nullify the low HP with damage reduction accessories and Sentinels.
I agree, grinding is the most boring, tedious gameplay possible in a game. There's a decent challenge in the missions if you want it, but it's not impossible with all the different tools are your disposal. You have to be flexible and change your gear/party to match up with the enemy.
Rez said:Is Lightning always a power-house? She has consistently had top tier strength and magic throughout the game.
rainer516 said:The rotating map is hard to get used to, but it just sorta "clicks" after a while. Most of Archylte Steppe is really easy to recognize through land marks after a while anyhow.
You have your turtle section, your two lakes, your ruins with penguins, your armadillos, foggy behemoth area, the crash site and the tunnel mines area. Those are the landmarks I use anyhow.
usea said:Uh, no. After a long cutscene it drops you right into the battle with a forced party. You don't get the chance to switch at all.
After the battle you can switch. Of course it erases all your paradigms for your trouble. Thanks, game!
rainer516 said:You mean to tell me that you didn't kill the boss using the Norse Horse summon mode with full Gestalt bar that the game just hands you?