M°°nblade said:
Hmm you made me break my 'no more than one big post a day' rule. -_-
The flow of the game would break if the game gives you the option to pauze the battle to customize roles. You could provide a system to create custom priorities for every role before battle and select them like you do with the default roles but it would make the system overly complex and confusing for most people.
You wouldn't break into your gambits mid-battle. It'd all be done before you enter a battle. You'd only be able to access your gambits again once the battle is complete.
Additionally, I don't care how confusing or "complex" a completely optional feature that you never have to use would be for people with the mental proficiency of a mustard seed. I'm not a retard and so I don't want my game features to cater to retards, ya know? Maybe I'm just idealistic.
M°°nblade said:
When a player gets stuck, is he supposed to use a different combination of roles or customize them? My guess is most people would fuck that up so hard that they would have to lock the feature untill postgame.
The ideal would be this.
You'd have the SAME SET of roles that you do in FFXIII currently. You can use those sets and play the game exactly as you do now. Literally, nothing would change if you don't want it to.
HOWEVER, for those who like, a "custom Paradigm" feature would open up. In it, you would select a "Gambit Role", which would limit your gambit customization to a set of core roles - magic users, debuff/buff, all out, stagger slow, etc. And within these "roles", you'd be given the full array of possible A.I. routines to trigger and mess around with so that the character would do precisely what you want in any situation should they choose that role.
You can mix and match your custom paradigms with the games pre-set paradigms if you like too.
For example, you could have your customized Ravager paradigm mix with the games pre-set Commando paradigm. There's no limits.
Or you can choose to only use the pre-sets and never mess around with the system. Your choice.
M°°nblade said:
The AI isn't as mediocre as you say it is, it's a good all-round configuration that works fine for practically every encounter I've had. If I would start with a blank slate and program the AI myself, I would come to the same priorities in the best case scenario. This is probably because enemy behaviour is partially programmed and tested to match with the same existing role behaviour configuration. To allow worse custom AI configurations, they would have to tune down the overall difficulty level of the game like in FFXII.
Well we have a wide array of people who mention the same A.I. difficulties. So even if the A.I. is 'good enough' for your personal needs, it would be nice if they can include the options we desire since it would have no functional impact on your needs, but would dramatically impact ours.
In any event, it's just theoretical. But I can assure you, none of
my custom configurations would be worse than the games. I already had fuck amazing gambit configurations in FFXII.
M°°nblade said:
The benefit of adding an extra layer of complexity for those rare occasions where a custom setup would outperform the standard role configuration simply isn't worth the confusion.
The whole point of the role system is to make the programming of AI obsolete and in that it succeeded.
It clearly didn't make the programming of A.I. obsolete.
Anyway, I don't get what it is with hardcore gamer's obsession with trying to white knight the honor of casual retards who get confused at the sight of two buttons, let alone gambit programming. Who the fuck cares if they get confused? It's a completely optional feature that you never have to use, and it improves the system by leaps and bounds. It allows control of all levels of play, while maintaining the option to go "casual" if you like and ignore it.
We're really coming up with amazing new ways to try to argue against pristine standards.