marathonfool
Member
Paco said:Is there a way to make characters stay away from the Sentinel, or get the Sentinel to keep a certain distance from anyone else?
Use Ruin. Or Attack with Sazh.
Paco said:Is there a way to make characters stay away from the Sentinel, or get the Sentinel to keep a certain distance from anyone else?
you know, this is probably my biggest complaint about the battle system. they really ought to have allowed some manual movement (if only a GO TO command) or better auto movement depending on roles.Paco said:Is there a way to make characters stay away from the Sentinel, or get the Sentinel to keep a certain distance from anyone else?
Combine said:I just started this game. I'm guessing I'm going to be retreading on old waters here, but is it just me, or did anyone else want to utterly kill Hope and Vanille in the most gruesome ways possible (I began imagining Kratos having a go at them)
Seriously, Vanille "I'm so cheerful! Why can't everyone be cheerful too! Oh and I'm from, but that's so not obvious now right?" and Hope "I'm full of generic emo rage! I love my dead mommy but hate my daddy and Snow too! But I'm a weakling who's taking the place of the tsundere girl character Square forgot to make."Pulse
Ugh, who writes this crap?
Combine said:I just started this game. I'm guessing I'm going to be retreading on old waters here, but is it just me, or did anyone else want to utterly kill Hope and Vanille in the most gruesome ways possible (I began imagining Kratos having a go at them)
Seriously, Vanille "I'm so cheerful! Why can't everyone be cheerful too! Oh and I'm from, but that's so not obvious now right?" and Hope "I'm full of generic emo rage! I love my dead mommy but hate my daddy and Snow too! But I'm a weakling who's taking the place of the tsundere girl character Square forgot to make."Pulse
Ugh, who writes this crap?
Combine said:I just started this game. I'm guessing I'm going to be retreading on old waters here, but is it just me, or did anyone else want to utterly kill Hope and Vanille in the most gruesome ways possible (I began imagining Kratos having a go at them)
Seriously, Vanille "I'm so cheerful! Why can't everyone be cheerful too! Oh and I'm from, but that's so not obvious now right?" and Hope "I'm full of generic emo rage! I love my dead mommy but hate my daddy and Snow too! But I'm a weakling who's taking the place of the tsundere girl character Square forgot to make."Pulse
Ugh, who writes this crap?
Amir0x said:Japan. Duh.
I wish the writing was much, much better.. but I do think that Japan's willingness to embrace personal emotions in games is admirable. Everyone in American stories is just so hip, cool and "together".Combine said:I just started this game. I'm guessing I'm going to be retreading on old waters here, but is it just me, or did anyone else want to utterly kill Hope and Vanille in the most gruesome ways possible (I began imagining Kratos having a go at them)
Seriously, Vanille "I'm so cheerful! Why can't everyone be cheerful too! Oh and I'm from, but that's so not obvious now right?" and Hope "I'm full of generic emo rage! I love my dead mommy but hate my daddy and Snow too! But I'm a weakling who's taking the place of the tsundere girl character Square forgot to make."Pulse
Ugh, who writes this crap?
Rez said:for all the tackiness, I actually appreciated the Hope/Snow arc. Hell, I appreciated the character development in general. It's weird to see FF characters actually grow and develop somewhat in a cutscene that isn't during the last hour of a fifty hour game, even if they're still very much cheesy caricatures. Baby steps!
I think there is a beauty in the jRPG story style that Square Enix itself is probably not going to realize. I want to see another company tackle similar themes.. maybe even a western company.Fimbulvetr said:I wish I had your optimism about Square's writing talent.
BocoDragon said:I think there is a beauty in the jRPG story style that Square Enix itself is probably not going to realize. I want to see another company tackle similar themes.. maybe even a western company.
Fimbulvetr said:I wasn't aware there was a "style" to JRPG stories.
Combine said:I'm also annoyed there are no non-human PC's in this game either. Didn't we do an all human cast last game Square? How about mixing it up a bit?
Ah, I forgot about Rabbit-ears girl from 12. Lol, talk about forgetful.cosmicblizzard said:Actually, 13 is the first furry-free FF since 8.
Combine said:Ah, I forgot about Rabbit-ears girl from 12. Lol, talk about forgetful.
cosmicblizzard said:See, I'm not the only one that thinks it's a style
Combine said:Ah, I forgot about Rabbit-ears girl from 12. Lol, talk about forgetful.
Fimbulvetr said:I wasn't aware there was a "style" to JRPG stories.
Please understand.. I don't think FFXIII is "secretly great writing" just because it has a style. I just think there is something in the jRPG story style that could be expanded upon someday.Fimbulvetr said:Styles aren't an excuse for shitty writing.
The retarded deus ex machinas concerningwould still exist if XIII was written in a different style because the writers still suck.the Maker
In fact, I ended up getting surprised at the endwhen Serah's tear didn't actually do anything because I was expecting it to save them at the last second or something.
Sorry, I just remember her having an annoying voice. Although in retrospect, I honestly didn't like the voices of most of the cast, they all seemed to have some strange accent that just irritated me.Paco said:How dare you!
:lol :lolFimbulvetr said:Bubububu- dat ass.
Fimbulvetr said:Styles aren't an excuse for shitty writing.
The retarded deus ex machinas concerningwould still exist if XIII was written in a different style because the writers still suck.the Maker
In fact, I ended up getting surprised at the endwhen Serah's tear didn't actually do anything because I was expecting it to save them at the last second or something.
Bubububu- dat ass.
BocoDragon said:Of course there is. Stylized heroes set in an unconventional fantasy world, who may have tragic experiences in their past, who often discuss their personal hopes and fears in the context of a larger, world-threatening storyline.
Combine said:Sorry, I just remember her having an annoying voice. Although in retrospect, I honestly didn't like the voices of most of the cast, they all seemed to have some strange accent that just irritated me.
Combine said:I'm also annoyed there are no non-human PC's in this game either. Didn't we do an all human cast last game Square? How about mixing it up a bit?
cosmicblizzard said:I never said they were but deus ex machnia and plot holes are another matter entirely. Let's forget about those for a second and there's still something distinct about the script that doesn't fall into any other category.
Fimbulvetr said:Really? Because the last time we talked about XIII's plot you were under the impression that people hated its style and not its blatant flaws.
Fimbulvetr said:That's more like basic fantasy storytelling, which isn't exclusive to JRPGs.
I think you get itcosmicblizzard said:I was talking purely about dialogue. I'm not denying the flaws of the actual story. In certain places, it's a mess. I still think the actual story-telling is a style; something that encompasses tropes, dialogue and how everything plays out. I'm not including the holes and deus ex machina in the style because that's the fault of the actual story.
cosmicblizzard said:I was talking purely about dialogue. I'm not denying the flaws of the actual story. In certain places, it's a mess. I still think the actual story-telling is a style; something that encompasses tropes, dialogue and how everything plays out. I'm not including the holes and deus ex machina in the style because that's the fault of the actual story.
Fimbulvetr said:Oh right, the dialogue.
That shit was code yellow, no wait.... code blue bad.
Some of it was actually adequate but too many cringe worthy moments and Vanille pretty much killed it.
At least the VA was better than X's.
So you're saying that no other genre focuses on characters with personal problems?BocoDragon said:Let me put it this way.. when you're en route to fighting "the Empire", you're sleeping in an inn, and character 1 has noticed character 2 is missing... he goes outside to find character 2 looking up at the stars. Character 1 asks what's wrong, and character 2 goes on to explain the tragic moment in his past, a stirring otherworldly music plays....
Fimbulvetr said:So you're saying that no other genre focuses on characters with personal problems?
Because WRPGs do that too(albeit that most of that content is optional).
Kaine is a character specifically designed for the western edition of the game (and the Japanese 360 version).... so of course he appeals to western tastes?schennmu said:Looking for a jrpg with great writing, story and characters? Play Nier
That game is like an antidote after 120 hours with FFXIII. Kainé is pretty much the opposite of Vanille. Not to derail the thread, but that game needs more attention.
BocoDragon said:Kaine is a character specifically designed for the western edition of the game (and the Japanese 360 version).... so of course he appeals to western tastes?
And then, of course, jRPG-loving me finds his character design repellent :lol But I will check out the game itself at some point...
Umm, Kaine is the hermaphrodite character.BocoDragon said:Kaine is a character specifically designed for the western edition of the game (and the Japanese 360 version).... so of course he appeals to western tastes?
And then, of course, jRPG-loving me finds his character design repellent :lol But I will check out the game itself at some point...
Ohhhhhh sorryFimbulvetr said:Umm, Kaine is the hermaphrodite character.
You're thinking of Neir who is different between the JP and western versions.
BocoDragon said:Another option would be to embrace the cheap cliches of jRPGs and use it to construct something else altogether... like how Kill Bill was an artistic movie created out of the garbage scraps of cheap Kung Fu flicks, blaxpoitation and spaghetti westerns.
cosmicblizzard said:This is EXACTLY what we need. It can't be excessive like Disgaea 3 but it also can't be too subtle.
Yup.. a "wink" at the camera goes a long way. Acknowledging that something is a cliche goes a long way in helping people to embrace that cliche, and something smart enough to do that will probably be aiming for a higher artistic rung than the original source material as well. It needn't be a "joke" or a "parody" either.. (I personally like the ultra-drama of FF and too much humor would water that down) just a self-conscious celebration of the source material.cosmicblizzard said:This is EXACTLY what we need. It can't be excessive like Disgaea 3 but it also can't be too subtle.
I really would love to see a western take on the genre but without actually getting rid of the cliches. I guess you could say Black Sigil did that but that was a 16 bit handheld game. I guess what I'm trying to say is we need something between Black Sigil and Anachronox in terms of story-telling and presentation.
dramatis said:It's not a 'story style', there is no such a thing. Style affects presentation of story, not the content of the story itself. Things like facial close-ups when someone is screaming and yelling, crying, etc. is a mark of 'JRPG style'. Or more common to all JRPG styles is the use of bright colors.
Perhaps what appeals is the focus on character drama and high emotion but that is definitely not restricted to JRPGs alone, nor is it the 'style' of JRPGsI'd say that JRPGs suffer from incoherent style. JRPGs inflate character dramas to extremes, and often cannot link character substories to the central theme and plot. The result is something that feels superficial and pointless, a la the Lightning-Serah-Snow dynamic. You can't figure out from the presentation if 13 is a soap opera or an epic action movie.
Storytelling in screen narrative exists less in dialogue and plot and more in the visuals. That's why Kill Bill worksit does not deceive its viewers as to what genre it is or what the gist of its plot is. Despite changes in presentation it was consistently bloody and focused on elaborate action.
How is it possible to tell a story in 'JRPG style' when there is none to begin with?
cosmicblizzard said:That's just semantics. If something is known for a combination of specific elements, we can classify it as a "style".
Fimbulvetr said:But those elements exist in other places, that style is not exclusive.
dramatis said:It's not a 'story style', there is no such a thing. Style affects presentation of story, not the content of the story itself. Things like facial close-ups when someone is screaming and yelling, crying, etc. is a mark of 'JRPG style'. Or more common to all JRPG styles is the use of bright colors.
dramatis said:Perhaps what appeals is the focus on character drama and high emotion but that is definitely not restricted to JRPGs alone, nor is it the 'style' of JRPGsI'd say that JRPGs suffer from incoherent style. JRPGs inflate character dramas to extremes, and often cannot link character substories to the central theme and plot. The result is something that feels superficial and pointless, a la the Lightning-Serah-Snow dynamic. You can't figure out from the presentation if 13 is a soap opera or an epic action movie.
dramatis said:Storytelling in screen narrative exists less in dialogue and plot and more in the visuals. That's why Kill Bill worksit does not deceive its viewers as to what genre it is or what the gist of its plot is. Despite changes in presentation it was consistently bloody and focused on elaborate action.
dramatis said:How is it possible to tell a story in 'JRPG style' when there is none to begin with?
What?dramatis said:It's not a 'story style', there is no such a thing. Style affects presentation of story, not the content of the story itself. Things like facial close-ups when someone is screaming and yelling, crying, etc. is a mark of 'JRPG style'. Or more common to all JRPG styles is the use of bright colors.
Desperate times call for desperate measures. The dialogue was CODE WHITE levels of bad at times, son.Fimbulvetr said:Oh right, the dialogue.
That shit was code yellow, no wait.... code blue bad.
Talking about storytelling styles in JRPGs in direct reference to FF13 is not related to FF13? Fine, let's talk about grinding up in this bitch.Cornbread78 said:Wow, a whole page, not (FFXIII) game related, go figure.....
Cornbread78 said:Wow, a whole page, not (FFXIII) game related, go figure.....
Anyway, anyone else grind theIt's perfect, you turn the corner and they respawn. How long did you do this for? Did you unlock everything available on the chryosarium up to that point?soldiers at the beginning of chapter 9 in the first indoor hallway?