toasty_T said:
You only need 1 Genji Glove for Fang so Highwind does full damage.
Using Fang/Vanille/Hope
You could replace Vanille with Lightning but she has the habit of using physical attacks as a Ravager which means she'll probably get squashed (KO)
Make sure to get your Earth resistance as high as possible and also equip Sprint Shoes and a Catalog if you want (give it to Fang).
1.SAB/RAV/RAV
2.COM/RAV/RAV
3.COM/RAV/MED (in case things go awry)
4.SYN/SAB/SYN
5.COM/COM/COM (If you have it otherwise use Relentless Assault)
Start out by getting some status ailments on one of the legs (Imperil is the most important) then switch to 2 and wait for the stagger on the leg to get to around 500% and use Highwind to take it out. Make sure not to use Highwind as it's stomping because it does less damage. Switch to 3 and heal up if you want and repeat.
Once it's toppled switch to 4 and re-haste everyone and caste Faithra, Bravera yourself. If you don't have SYN for Fang help out Vanille with the status ailments. Once Imperil sticks wail on it with 2 until it's stagger reaches about 850-900% and switch to 5 (if you have it) otherwise continue. Once it has about 1mil health remaining Highwind should be able to finish it off.
This strategy worked for me after finishing the main role Crystarium with a few non-main ones as well although they aren't absolutely necessary.
not saying that one method is better than another, but here's what I did:
Fang/Light/Hope
1. SEN/SYN/SYN
2. MED/MED/MED
3. SAB/SAB/MED
4. RAV/RAV/RAV
5. COM/COM/COM
6. COM/RAV/MED
Started with 1 so the damage is minimized, while getting buffed. Depending on your HP you should be able to withstand 1 or 2 stomps.
Switch to 2 to heal.
Switch to 3 to debuff one leg (while the med cleans up any lost hp) and (mind you, this is dependent on the strength/magic of your team and how much damage you can do - I only had 1 genji glove at the time) I honestly didn't care what debuffs stuck on each leg, just more to get the stagger bar up to around 130-140%, then went to 4 to wail away on it. Reason I did this, was that with my team, at 140%, one attack round of 4 would stagger the leg to about 450-500% then I'd switch to 6 to use Highwind and take down the leg in one shot. back to 2 to heal, then rinse and repeat. it's a little more risky because i left my hp in the red a lot, but that's easily compensated by #2.. I eventually got into the rhythm to knock it on its ass before it Roared or did that other thing that hurts (can't remember what it's called
)
when the turtle's down, debuff as mentioned above (imperil being the most important) and 4 it until the stagger bar is at 999% then 5 until it's near death then highwind
gosh...i feel like a Friends episode... Monica "you could, uh, start out with a little one, a two, a one, a two, three, a three, a five, a four, a three, two, two, a two, four, six, two, four, six, four, two, two, four, seven, five, seven, six, seven, seven, seven, seven, seven, seven, seven, seven, seven........" ..not that i've watched the show or anything