Warning: long ass post to follow.
So I just beat it; 48 hours put down. I did 42 (I think) of the missions, and then decided to just go ahead and beat the damn game.
To start off, I had been following the game off and on, but I like to go into my anticipated RPG's knowing next to nothing. So I was honestly shocked when I started playing and I realized all the conventional/classic things were gone, i.e. no towns, no conversations, and basically one long tube of linear combat until Chapter 11. This left an immediate sour taste in my mouth, and one that I really couldn't shake for a while. Once I started getting deeper in the game, it did get better... for a short time.
Having said that, after finishing the game while I by no means think it's a bad game, it's an incredibly disappointing one for me.
First, the positives.
1. The production value: Unparalleled. The ingame cutscenes were definitely discernable from the CG but it was totally seamless and never jarred you like in the PS1/PS2 years.
2. Characters: I thought all the main characters were pretty well done and I definitely as a WHOLE cared about this group moreso then the ones in FF XII. Sure, there's a bit of the cliched angsty stuff going on, but for a lot of it, the emotions seemed realistic, and their arcs fit. I especially thought Sazh's stuff with his son was good. Yeah, Vanille was kinda annoying but I thought she was endearing too. I was worried though when I heard that Square wanted to make a "female Cloud" and to be honest, I think SE needs to stop trying to capture Lightning in a bottle (pun intended) again and just develop characters that the story and game seem fit.
3. The Battle System: Once you picked up the nuances of it, there was a good amount of variety, with how you wanted to play. Also, though not many RPG's have 'em these days, I definitely appreciated no random battles. I also liked how unless it was a boss battle, most battles could be won fairly quickly.
4. The pacing: There was a sense of urgency to the game, which was a different feeling for me playing an RPG. I have mixed feelings on this one to be honest, (see below) but I thought that the game kept propelling you forward so that was a good thing.
5. Quick replay after failing a battle: Nice feature. Used it a bunch, and definitely less frustrating this way.
6. Locales: Goes along with the production value, but some places were absolutely gorgeous. Gran Pulse looked amazing but...
And now the negatives...
1. The linearity: I know it's been said ad nauseum, but this was a huge sticking factor. Yeah, most RPG's give you the illusion of freedom, but aside from Chapter 11, never once was there even the remotest sense of exploration. To me, that's one of the most important things about an RPG; being able to explore another world... find a town or cave/dungeon and explore its nuances.
While I was playing this game, I was really trying to figure out WHY losing towns, shops, and essentially an Overworld bothered me so much. I think it's because in past RPG's, you have a sense of destination... you have somewhere you're going. Think back to the past FF's(or hell most JRPG's): your characters may have a conversation about going to South Figaro, or Nibelheim, and you set off, but if you want to dick around somewhere else before getting there... that's your choice. Once you get there though, there's a sense of accomplishment that you've reached a destination... you can explore, check out a shop, or talk with the NPC's there. In 13, I never had that sense of accomplishment in getting somewhere. For 80% of the proper game, there's really only one direction TO go with nothing else to do. It was always "get to the exclamation point and watch the cutscene."
That's one of the reasons why I think the locales, while they were great to look at, suffered. It would be like if you're trying to appreciate a city's architecture while you're zooming at 60 on the freeway. Aside from Gran Pulse, you never get a chance to appreciate it.
2. The chapter format: This could be personal preference, but I don't like this at all. Hell I didn't even like it in MGS4. I think it takes you out of the game, and arbitrarily subdivides it instead of making everything seem like a cohesive whole.
3. The music: *sigh.* This was really disappointing for me. While I think Hamazu did a noble effort, it just didn't strike me as... well... Final Fantasy. It's not just the lack of Uematsu's touch and leitmotif style, but rather that the music, while fitting, just wasn't that memorable.
Uetmatsu gets criticized a lot for being "too simplistic" and playing it safe. I'll be honest... for a series like FF, I prefer it that way. I want the music to ground me in familiarity. And aside from the Chocobo stuff, really no fan service... no Prelude and Prologue? Really? Hell not even the Victory Fanfare?
4. MORE conventions thrown out the window: These are less critical, but something that just annoyed me. Items are rendered completely useless. Aside from potions in chapter 1 and 2, and the occasional Phoenix Down, there's never a need to use an item. Ever. Also, while I thought the crystal grid wasn't too bad, Gimme a damn level (and not the 4 or 5 Role Levels that you can achieve.)
5. The lack of a proper antagonist: Well, I've read some of the past posts about Jihl and how she's wasted potential. Also,
really had no depth aside from the basic "KNEEL BEFORE ZOD"-like personality.
Look, I don't want a Sephiroth, but how about a villain with some depth that we, the audience, can respond to with some degree of emotional investment?
6. Some convoluted story-telling: I think part of the problem is that the story jumps you right in... while I get that they're going for immersion, all it did was add to confusion as to what the hell was going on. I shouldn't have to read the summary in the datalog to figure out what's going on in the story.
7. Summons: Like the items... really worthless unless you need to save your ass if 2 of your party members die, and you're SOL.
So to conclude:
A friend of mine once told me that there was nothing worse then playing an average RPG since it's not bad enough to quit, but you feel compelled to keep going and ultimately you end up disappointed. While I don't think FF XIII is horrible, it's just... I think "all right." And you know, that fact saddens me more then if it had been a horrible mess.
You know, I've been playing JRPG's since the first FF (I'm an expert) and I find myself thinking that I might be falling off the franchise. Is it because I'm in my late 20's now, and just outgrowing them? I'll start to think that, but then I still get giddy with unbridled childhood glee for Mario Galaxy, a new Zelda, Megaman 9 and 10, etc. so I don't think it's really a reflection of me outgrowing games or anything. Looking back though, I wasn't the biggest fan of 12, and I kept telling myself that 12 was an experimental bump in the road. Now, I just think that SE is taking the series in a direction which I'm just not going to be that interested.
It saddens me.