Dresden said:I might be wrong, but I think most of GAF feels the same way, although that might just be the usual backlash against a popular game going for RE5.
Rahxephon91 said:Yeah at the ending I was like "wasn't that what they wanted you to do"? Its like the writers made all these rules and explanations for the focus stuff and then frogot about them.
Anyway been playing this on the Xbox recently and yeah its kind of a downgrade.
Fimbulvetr said:^So in the endthey still didn't defy their fate. The Maker used a Deus Ex Machina as a cop out.
Die Squirrel Die said:Bathandelus' desire to kill Orphan was a means to an end. He wanted the death of Orphan in order to bring about the destruction of Cocoon, as the death of that many people would be felt by the Maker, who would return to the world and reorder it so the Fal'Cie would no longer be slaves to their purpose.
However it turns out the Maker was watching all this time, and changed the parties focus, which is why they change back after turning C'ieth. They were now to destroy Orphan, but Fang and Vanille were to become Ragnarok and use that power to prevent Cocoon crashing into Pulse, thereby saving all human life.
Die Squirrel Die said:Pretty much. Although bear in mind, this is just my intepretation and some stuff is still sketchy.
I'm assuming that Lightning, Snow, Hope and Sazh not becoming crystals, Serah and Dajh reawakening and everybody losing their brand is meant to indicate that the Fal'Cie are no more. However why then are Fang and Vanille now crystals?
Aru said:Where in the game do they tell us about the maker changing their focus and such ?
Never heard anything like that.
Edit: Okay so it was your interpretation.
Fimbulvetr said:^So in the endthey still didn't defy their fate. The Maker used a Deus Ex Machina as a cop out.
Cep said:He is the fuckingmaker
Not often that the term 'Deus Ex Machina' is so appropriate.
Die Squirrel Die said:She.
I'm interested in the Maker stuff because supposedly that's what links the FNC games together. The Goddess in FFXIII is meant to be the same one in the portrait in Versus.
Die Squirrel Die said:She.
I'm interested in the Maker stuff because supposedly that's what links the FNC games together. The Goddess in FFXIII is meant to be the same one in the portrait in Versus.
Darthdevidem01 said:EDIT: How do you hide spoilerS?
Die Squirrel Die said:She.
I'm interested in the Maker stuff because supposedly that's what links the FNC games together. The Goddess in FFXIII is meant to be the same one in the portrait in Versus.
CruxisMana said:[spoiler.][/spoiler]
Take out the full stop.
NaughtyCalibur said:Okay, how did you guys beat the Chapter 11 boss? I'm seriously tempted to just quit the game right here. Bosses with a trillion HP that cast Doom when you don't beat them in time is fucking stupid.
Darthdevidem01 said:Grind grind grind
NaughtyCalibur said:Figured as much. FFX all over again. Yay.
Die Squirrel Die said:However it turns out the Maker was watching all this time, and changed the parties focus, which is why they change back after turning C'ieth. They were now to destroy Orphan, but Fang and Vanille were to become Ragnarok and use that power to prevent Cocoon crashing into Pulse, thereby saving all human life.
Die Squirrel Die said:Pretty much. Although bear in mind, this is just my intepretation and some stuff is still sketchy.
I'm assuming that Lightning, Snow, Hope and Sazh not becoming crystals, Serah and Dajh reawakening and everybody losing their brand is meant to indicate that the Fal'Cie are no more. However why then are Fang and Vanille now crystals?
Die Squirrel Die said:Regarding the spoiler.
It's mentioned in the Analects that unlock as you complete the Marks that during the War of Transgression, when Fang first became Ragnarok, the Maker intervened and drained Ragnarok/Fang of her power and put her into early crystal stasis.
When Lightning and co become human again, after turning into C'ieth, one of them, I think it's Sazh, mentions that their brands have changed. I can't remember what exactly lead me to believe this, but Fal'Cie brands are all the same. A different brand would indicate a focus from a different power.
So it's never explicitly stated, but that's what lead me to my conclusion.
NaughtyCalibur said:Figured as much. FFX all over again. Yay.
Torquill said:Apparently they also referencein the latest Versus 13 trailer.Etros
Torquill said:Apparently they also referencein the latest Versus 13 trailer.Etros
Darthdevidem01 said:Theres a new trailer?
But yeah they say she is the death god in that world.
But in the XIII world she is sympathetic
So theres something fishy there
It's about a year old now. It came with Advent Children Complete. Not very interesting unless you speak Japanese. All of the new content exists as a conversation that you can get a translation of.Darthdevidem01 said:Theres a new trailer?
But yeah they say she is the death god in that world.
But in the XIII world she is sympathetic
So theres something fishy there
Cep said:Why can a death god not be sympathetic?
And perhaps even the title image.CruxisMana said:The painting.
Darthdevidem01 said:Because it robs people of the best thing in the world, life.
Is the Grim Reaper sympathetic?
Torquill said:It's about a year old now. It came with Advent Children Complete. Not very interesting unless you speak Japanese. All of the new content exists as a conversation that you can get a translation of.
I read it more as the god responsible for helping others to the world beyond; which can be kinda sympathetic. Could explain why she's so "sad" apparently in 13.
Torquill said:And perhaps even the title image.
Torquill said:They lose their brands because they complete their focus. The fal'Cie that actually gave them their brands dies at the beginning of the game and the brands remained. It's not tied to that. How the timing of a crystal awakening is determined is unclear; but Vanille's "wake up" line suggests they had a role it making it so fast. Van and Fang are still crystals because it serves the ending...an element of the bitter-sweet perhaps. If you need a mythos explaination, perhaps they are maintaining the crystal cocoon /shrug
NaughtyCalibur said:Okay, how did you guys beat the Chapter 11 boss? I'm seriously tempted to just quit the game right here. Bosses with a trillion HP that cast Doom when you don't beat them in time is fucking stupid.
Darthdevidem01 said:hmm I guess.
But from what we saw in XIII Etro is still in the FF13 world because she is also responsible for sending eidolons to l'cie who are in trouble, so she had to have been there. But Hallowed Pulse & Lindzei definetely left the XIII world.
Torquill said:She's also in charge of the door of souls though, if I recall correctly. So maybe she get's around more .
Anyone find the Analect about the ark's true purpose interesting? That's one I can't even begin to speculate on.
Cep said:We must have played vastly different versions of Final Fantasy X.
That's my major dissatisfaction. 12 got the epic but lost the characters. 13 has characters but lost the epic. Every second in Pulse I was waiting for an awesome cutscene that would provide some insight. I don't need to know every detail dammnit, but they really didn't deliver anything .Darthdevidem01 said:Very good point, she might be able to.
Yeah I found that analect & thats why I think a FFXIII-2 has to made
Its the one where it says arks were built long before cocoon to fight against an unknown evil on the horizon right? What could be the other evil?
God damn it the mythology is so interesting, why couldn't the story be that epic!!!
Torquill said:Anyone find the Analect about the ark's true purpose interesting? That's one I can't even begin to speculate on.
Darthdevidem01 said:Its the one where it says arks were built long before cocoon to fight against an unknown evil on the horizon right? What could be the other evil?
God damn it the mythology is so interesting, why couldn't the story be that epic!!!
Torquill said:That's my major dissatisfaction. 12 got the epic but lost the characters. 13 has characters but lost the epic. Every second in Pulse I was waiting for an awesome cutscene that would provide some insight. I don't need to know every detail dammnit, but they really didn't deliver anything .
Torquill said:perhaps they are maintaining the crystal cocoon /shrug
Fimbulvetr said:Lake Bresha doesn't change back despite the being who changed it in the first place dieing in the process of it's crystallization.
And neither do the crystal fires in a completely different area.
Cep said:Agreed, while I like FF12's lore a lot more, I feel that it is not near is coherent as FF13's.
Darthdevidem01 said:But if they wake up wouldn't they suffocate to death in the crystal?
Darthdevidem01 said:But if they wake up wouldn't they suffocate to death in the crystal?
Fimbulvetr said:That's because FFXIII has a (kinda) defined origin story.
There is no true origin story in Ivalice because magic beings are so common that there are lots of ways the world could have came to be.
In one of the origins, the land is actually the body of a dead god that was shaped by the other gods into something that would sustain life.
Most of them could just be taken as myths or just fantastic explanations for all the giant
Darthdevidem01 said:Because it robs people of the best thing in the world, life.
Is the Grim Reaper sympathetic?
EDIT: Well he is in The Sims 2....but yeah! :lol
Zoe said:^ If you really have to shoe-horn a reason in therehow about they were perfectly happy with "achieving eternity" because everything they once knew is long gone?