And yet, FFXIII's combat is still deeper than God of War.Docpan said:So I thought this game was to feature full on realtime combat and controls?
The players clearly move in realtime in the battle space, but I have no movement control over them?
I don't see how this is far from the old system.... Standing there watching my atb bar recharge while I stand perfectly still is not my idea of thrilling, especially after coming from heavy hitters like mass effect 2 and god of war collection.
Am I missing something here? I thought this was supposed to play more like an action game. I'm falling asleep here, so far (very early)
Docpan said:So I thought this game was to feature full on realtime combat and controls?
The players clearly move in realtime in the battle space, but I have no movement control over them?
I don't see how this is far from the old system.... Standing there watching my atb bar recharge while I stand perfectly still is not my idea of thrilling, especially after coming from heavy hitters like mass effect 2 and god of war collection.
Am I missing something here? I thought this was supposed to play more like an action game. I'm falling asleep here, so far (very early)
Wow, sounds like you played God of War 3 already.Aljosa said:And yet, FFXIII's combat is still deeper than God of War.
Docpan said:So I thought this game was to feature full on realtime combat and controls?
The players clearly move in realtime in the battle space, but I have no movement control over them?
I don't see how this is far from the old system.... Standing there watching my atb bar recharge while I stand perfectly still is not my idea of thrilling, especially after coming from heavy hitters like mass effect 2 and god of war collection.
Am I missing something here? I thought this was supposed to play more like an action game. I'm falling asleep here, so far (very early)
Paradigms are like dresspheres on crack.Hellsing321 said:12 hours in so far and this game is incredible. The battle system is just amazing once you get the hang of when to switch jobs. Probably the best battle system in a Final Fantasy game since X-2.
No, but you mentioned the God of War collection so it was a reference to that. Oh, forget it.JWong said:Wow, sounds like you played God of War 3 already.
Slackbladder said:God making money is slow. 14 hours in and I've got less than 4,000 gil and with Phoenix Down's at 1,000 each getting ko'd is not an option. I usually just hit re-try until I get it right.
I agree, that is a good way to describe itScythesurge said:Paradigms are like dresspheres on crack.
:lol So true. Just like they praised Assassin's Creed for letting the player 'control the character' during cut scenes. You still had to sit and wait for thw scene to run it's course. OCD, man. Twitch generation.chicken_ramen said:Due to the solid lack of complaints about it, it does seem that including a meaningless mashing of X does make people feel like they're in control, even if there's less granular control here than in XII. People didn't stop complaining about XII playing itself. Hardly anyone is complaining of that here. I can only think of one time where you might need to time your press of X, otherwise it may as well be automated, and at times I wished it was. Square simply realised that letting players mash X was the answer to all the complaining.
InfiniteNine said:Sir you are awesome.
Hootie said:Can anyone spoil this game for me? Like tell me what happens at the end and tell me about any other megatons that occur.
RPGCrazied said:Chapter 10 boss strat??
ugh bahamut, he has some very vicious attacks. He pretty much destroys me in 2 turns. any easier way?
B.K. said:Does the plot ever go anywhere? I'm in Chapter 6 and NOTHING has happened since the party becameThis is the most boring Final Fantasy story I've ever seen so far.L'Cies.
Kagari said:Jam and defend.
B.K. said:Does the plot ever go anywhere? I'm in Chapter 6 and NOTHING has happened since the party became L'Cies. This is the most boring Final Fantasy story I've ever seen so far.
DualShadow said:If anybody does this please please please use PM
RPGCrazied said:so sab/sab/sent?
Ravager attacks cause it to recede faster.diddlyD said:i'm about 10 hours in now, and have combat down pretty much, but i still don't get why the stagger bar recedes at different speeds when you're trying to get it up to stagger the enemy. sometimes it recedes so fast i can't get an attack off before it resets, other times it recedes slowly giving plenty of time to save it from resetting. can anyone clarify this for me?
I thought I was ok with this but I'm not.B.K. said:Does the plot ever go anywhere? I'm in Chapter 6 and NOTHING has happened since the party became L'Cies. This is the most boring Final Fantasy story I've ever seen so far.
diddlyD said:i'm about 10 hours in now, and have combat down pretty much, but i still don't get why the stagger bar recedes at different speeds when you're trying to get it up to stagger the enemy. sometimes it recedes so fast i can't get an attack off before it resets, other times it recedes slowly giving plenty of time to save it from resetting. can anyone clarify this for me?
Hootie said:Or they can just use spoiler tags.
jonnybryce said:I thought I was ok with this but I'm not.
It was stunning and new at first, but the shiny factor has worn off and I'm seeing it for what it is, a pretty boring, confusing, and simple jrpg with a cool battle system. This story is horrible, and on top of that its so slowly paced. I'm literally only playing for battles.
I'm pretty sure I'm going to sell this to Gamestop while they still have that 50%+ deal going. For a JRPG, the combination of slow plus this horrible story and annoying characters defeats the purpose. Like a scary movie that isn't scary or a horrible comedy...its not worth the time or money, imo.
Hopefully SE can develop this tech demo into a full game next time. Just how I feel.
Commando - Initiate and uphold stagger chain - Physical attacksronito said:So can someone post the different roles (like Commando, Ravager) and stuff and what you should use them for. Some are obvious, like Sentinel and the duffer/debuffer, but some I'd like clarification on. Dumb request. I know.
Kagari said:Yes. That's exactly how I felt... I think I started realizing that around chapter 10.
chicken_ramen said:You do have rudimentary, indirect control. Depending on your class characters walk in different ways, when they're not charging up an action. This is one of the ways that mashing X can get in the way, but it's hardly that important outside a few fights. Switching from melee to defender at the right time can have your defender well away from your casters, completely at your direction.
The characters don't all play the same in combat though. Vanille and Fang are both Jammers but from most of the game they have completely different debuffs. Same for Hope and Sahz. Even though they start to come together in the final 2 chapters even in the final battlefor me. There was enough differentiation for me to have hard choices over who to bring to any battle. Attackers all play the same, but some will have much better stats than others. I think the Crystarium does a pretty good job as a level cap and a character differentiator, for pretty much the entire game.Fang still didn't have Poison
Arbitrary lead character death though, that does suck very hard.
Hootie said:Can anyone spoil this game for me? Like tell me what happens at the end and tell me about any other megatons that occur.
Alex said:I actually kind of like the story and really like some of the characters. The datalog and flesh out has the world design in a really nice place. Havent really been into any of that in a JRPG since like... Suikoden II? Sadly, if it were Suikoden you could just let Vanille get killed in a war.
7Th said:I'm just going to say one thing:the logo is the ending, literally.
soujiro_seta said:question: can i go back and do all the "missions"? right now i plan on skipping them, because my characters are weak lol is it also a good idea to grind where these missions are?
lorddarkflare said:Yes.
BertramCooper said:Okay, the combat just keeps getting more and more awesome. My only significant complaint is that I hate how it punishes you for switching paradigms too often. I try my best to get 5 stars on each battle, but if I've forced to switch paradigms more than once, it seems to always take away one or two stars. Experimenting with the paradigms is really interesting and fun, and the game seems to punish you for that.
Also, I just got access to the weapon upgrade system and can't make heads or tails of it. The other tutorials were very comprehensive, but this one was fucking useless.
What chapter are you in?
soujiro_seta said:question: can i go back and do all the "missions"? right now i plan on skipping them, because my characters are weak lol is it also a good idea to grind where these missions are?
Emenis said:Well I guess I will give a few tips for chapter 11. (Pardon me if this has all been posted already)
-
The behemoth king and white tiger that are fighting each other near the save point and passage to the caves (the place you have to go in order to continue the story) You can't miss them. You will always surprise them no matter what and if you are strong enough you can kill them within 20 seconds for 6600CP. Walk back a little pass the save point and they should respawn. I used Lightning, Fang, and Hope (Com/Com/Rav) to kill them quickly. Hope would stagger the King Behemoth and lightning would launch him and kill him. Fang would keep the stagger bar on the white tiger up so that when light kills the king they both focus on the tiger.
If they are too strong you may want to grind on the behemoth just before them for awhile. Remember to surprise him too, it's fairly easy to surprise him if you just wait on the ridge next to him. He will turn around and you just have to jump down and stay directly behind him.
-Mission 24:
I never did it but supposedly if you keep accepting mission 24 the boss will spawn nearby and shouldn't take too long to kill if you are strong enough. He gives about 6000cp and an item you can sell for 6k
-Adamantoise, you may have noticed the big guys walking around. Adamantoise are the ones with tusk and chains around their legs. They have about 5 Million HP but can be taken care of easily if you want to take them on.
You will need Vanille's Death ability and her summon. You could also upgrade belladonna to Malboro which supposedly helps with this.
Make Vanille the leader and attack an Adamantoise (The one with tusk and chains). When the battle starts quickly summon Vanille's Eidolon. The Adamantoise will fall to his knees and do nothing which at this point you can spam death on him in the hopes that it kills him quickly. It usually doesn't work for me until the Eidolon has left and my team has staggered him. He stays on the ground for a good amount of time but once he gets up you might want to just retry if death didn't work.
If you kill him though you will either get an item called Platinum Ingnot which can sell for 150,000 or a Trapezohedron which is the component needed to level your weapon to it's final form.
-If you farm Adamantoise you can get a lot of money from selling those Platinum Ingnot's and just buy vibrant oozes and perfect conductors (think they are 1600). Use 36 vibrant ooze's on any item to get to x3 exp bonus and than just use the perfect conductors to level up your item. Edit: You can also do mission 7 and get the R&D store available so that you can buy the Ultra-Compact Reactor which gives more exp than the perfect conductors. (Thanks Castor Krieg)
I think that's all for now. I'll post more if I remember something else!
I don't think I spoiled anything but please let me know if I did. I don't want to ruin anything for you guys.