I need a reaction gif for this.
And I mean, the current system is basically exactly that you get what you want with the minimum effort. You're just part of the "you" there. It's a fairly sliding scale of where to draw the line at for "everyone" I suppose.
I'm honestly not sure how to take this. Not sure if it's a shot at me or a discussion piece, but I'm going to assume it's the latter. Like I prefaced, though, I realize my assessment may be skewed a bit. It doesn't make the annoyance any more or less real. I'm afraid going any further down this rabbit hole is going to come back and bite me in the ass, so I'm just gonna leave it there.
Agreed on the less tokens/inventory stuff, obviously. It's a fucking joke that there's a token for a belt. At least they didn't make each accessory slot its own token. How did they get that so wrong and yet got the Alex Savage token system so much more right in comparison? Baffling, really.
Tokens not being key items is dumb as hell; I have tokens from both brands of Alex and both Primals in my inventory right now and am petrified of accidentally junking one. Just make them key items or something!
Especially when they share icons with crafting materials. Where did I get these Bronze Rings oh wait that was my Tarnished Spring why did I just junk it.
- I have to work a hell of a lot harder in DF Alex than I do in premade Alex. Rewarding that isn't rewarding nothing.
- Alex Normal gear isn't high-end gear; it doesn't share an ilevel or overlap with any of the actual endgame stuff. It's disposable interim gear, there to bridge between Law and Eso but never to really be a destination for anyone. Even casuals will just get Eso gear eventually. Preserving the specialness of Alex normal gear is assigning it value it never really had; it's some of the most obvious treadmill gear in the game.
My issue isn't really with Alexander gear particularly, moreso with the burgeoning mindset that tokens should be everywhere. My argument is definitely a Slippery Slope one, and I am exceedingly aware of it.
Truth is, I don't care enough about Alexander normal, Ravana weapons, or any of that to really want a change. I'm looking down the road at what this game will look like at the end of 3.x and I dunno if I'd like the current feeling of progression to exist then. That goes for beyond battle classes to gathering/crafting/etc. I know we aren't all geared to the end of 3.0 and waiting for 3.1 because we're out of stuff to do, but... hmm. Maybe I'm just not into change. I'm old and set in my ways.