So, what're the chances that the new Relic will have customizable stats on it right out of the box? Really want a Crit Skillspeed Axe. XD
If it does, I hope it's not materia centric and instead just a menu where you select whatever. Maybe an Allagan weapon and the robots in Azys La configure it for you, easy lore reason.
What? It doesn't even have spellspeed on it. Garbage.
you're not special, I like hurting everyone.
It will require a material V for every single stat point. Have fun.
Edit: I believe I have a parry V up on the MB for the low low price of 4 mil.
http://na.finalfantasyxiv.com/lodestone/special/friend_recruit/
From June 29 huh? I invited 1 friend on January 22 and 2 friends on March 19 so I guess I'm not eligible to get Gold Chocobo Feathers? But if we go off the amount months subscribed 2 of my friends have been subscribed past June 29 do I'm eligible for those ones? Hmmmm I guess I will find out in 2 days.
So, the Summoner AF 2.0 will look terrible on my male Miqo'te, só I'm going to Fantasia him into something else. I'm torn between two options (I believe they're GAF's favorites):
1) A female Lalafell
2) A female Au Ra
What do you guys think?
Obs: I'm serious.
That Screenshot of that Red Drought Chocobo in Cloudtops seems to imply that unfortunately.Don't tell me the double flying chocobo is tied to this bs too.
So, the Summoner AF 2.0 will look terrible on my male Miqo'te, só I'm going to Fantasia him into something else. I'm torn between two options (I believe they're GAF's favorites):
1) A female Lalafell
2) A female Au Ra
What do you guys think?
Obs: I'm serious.
What you just described was exactly the problem with crafting. Like this is literally what they were trying to change. They wanted casual crafters to be able to make stuff and enjoy the system without having every crafter maxed with full melded sets of gear. Red scrips were supposed to be a way for the casual player to still gear up, to have access to end game crafting (even if at a slower pace) without the massive time/gil sink.Were the people complaining about crafting even capable of crafting the best things when 3-star items came out, or when 4-star items came out? There has always been separation between the few who could do the highest tier of crafting when stuff is released, and when the rest of the scrubs can do it. I know there are crafters who only have like 2-3 million gil and are still able to get master recipe books and cap out on red scrips. Please continue to not actually craft, it makes things easier for me. When retainers can get the materials required for a lot of different turn-in items, getting scrips is pretty easy.
You always know how to say the right thing.
I could get behind a system that awards tokens based on weekly lockouts, I suppose. It could run into a major issue of inventory space, however. Suddenly I have Gordian Manifestos 1-4, then Alex Normal tokens 1-4, Ravana tokens, Bismarck tokens, and CT3.0 tokens which could amount to 11 inventory slots.
I'm not against token systems, really, but when everything is accessible with minimum effort then nothing has value. That's currently an issue within the game where all of these high level things are accessible to so many people that none of it is very valuable or impressive and it's just a giant landscape of grey. Maybe that's the elitist in me speaking, but I'm not much of a fan of everyone having access to everything if they put in the minimum amounts of effort.
I don't disagree that Story Mode was made for the non-raiders and it's still rather casual unfriendly I suppose but... I dunno. I just don't think the answer to the loot system is tokens. That being said, I don't have a better solution at this time, so maybe I shouldn't whinge about it.
That Screenshot of that Red Drought Chocobo in Cloudtops seems to imply that unfortunately.
Go with Au Ra we don't need any more midgets running around.
OK they are LESS of a midget than those other THINGS running around and that's only if you purposely go for the shortest Au Ra possible.Au Ra are midgets though.
What you just described was exactly the problem with crafting. Like this is literally what they were trying to change. They wanted casual crafters to be able to make stuff and enjoy the system without having every crafter maxed with full melded sets of gear. Red scrips were supposed to be a way for the casual player to still gear up, to have access to end game crafting (even if at a slower pace) without the massive time/gil sink.
OK they are LESS of a midget than those other THINGS running around and that's only if you purposely go for the shortest Au Ra possible.
Define casual crafting. How much time/gil do you think it should take to get red scrips?
You don't need even need fully melded gear sets to get red scrips.
NQ gear from NPCs were good enough to get blue scrips. I was getting blue scrips before I was level 60 on any crafting classes and I was wearing gear from quest rewards or NQs from NPCs.
You can then use blue scrips to get gear that can then be worn to craft things needed for red scrips. You don't need crafted i150 gear to do it, but those items help.
Getting crafting classes experience points is also the easiest it has ever been. They're handing out HQ items for leve and GC turn-ins from quests and NQs are available from NPC vendors. None of the new cross-class abilities 51-60 are essential in rotations. I would argue they've made crafting more casual friendly.
They're nerfing red scrips anyway. I think it's easy to cap, but it takes quite a bunch of ressources, and for gathering quite a bit of time. Overall, I don't think it's any worse than running exdr for a few days and alex savage, but I guess the thing is it tends to be on top of these rather than as a true alternative, so making it shorter to cap scrips for the week makes sense.
I think the issue is more how long everything takes, rather than the difficulty. Collectables crafting is like super easy, since you don't need actual HQ, stuff is considered collectable at like 10% chance to HQ or whatever. That and they sure didn't make crafts equal when it comes to getting red scrips. If you're casual and only leveled one craft to 60 and decided to pick BSM or ARM, you're pretty much fucked for red scrips since everything uses like 3 adamantites. Not a problem if you're omnicrafting since you can just wait for an easy recipe to be starred. That part's not too casual friendly I guess.
Gathering red scrips are easy. I have access to one node at the moment and it didn't take long at all. Add in an additional node per class if you get some really good gear going and both fishing and botany and that's simple.
Of course, I just haven't gotten my other two crafters to fifty yet, let alone sixty. Would be an easy fix, except I've been really busy raiding this past week. Hopefully things ease up a bit on that front soon. My raid leader might be a bit less thirsty once we have S-A1 on farm.
Fact of the matter is that I need those two classes at fifty anyway. I'm essentially tasked with keeping my raid group stocked on Strength Pots and some food materials, and I need to be able to do that without spending 100-200K every day.
I'm essentially tasked with keeping my raid group stocked on Strength Pots and some food materials, and I need to be able to do that without spending 100-200K every day.
So, the Summoner AF 2.0 will look terrible on my male Miqo'te, só I'm going to Fantasia him into something else. I'm torn between two options (I believe they're GAF's favorites):
1) A female Lalafell
2) A female Au Ra
What do you guys think?
Obs: I'm serious.
lalafells are for cool people.
au ras are for slimy weeaboos and otaku filth.
the answer is clear.
lalafells are for cool people.
au ras are for slimy weeaboos and otaku filth.
the answer is clear.
You want exact numbers? I can't give them. But considering these are supposed to be like the battle classes tomes, the disparity is pretty clear.Define casual crafting. How much time/gil do you think it should take to get red scrips?
You don't need even need fully melded gear sets to get red scrips.
NQ gear from NPCs were good enough to get blue scrips. I was getting blue scrips before I was level 60 on any crafting classes and I was wearing gear from quest rewards or NQs from NPCs.
You can then use blue scrips to get gear that can then be worn to craft things needed for red scrips. You don't need crafted i150 gear to do it, but those items help.
Getting crafting classes experience points is also the easiest it has ever been. They're handing out HQ items for leve and GC turn-ins from quests and NQs are available from NPC vendors. None of the new cross-class abilities 51-60 are essential in rotations. I would argue they've made crafting more casual friendly.
Did you willingly volunteer for this role? You make it seem like the other people using STR pots are not making contributions. If spending time on this task is limiting you from enjoying other parts of the game that you, maybe you should complain to your raid group?
lalafells are for cool people.
au ras are for slimy weeaboos and otaku filth.
the answer is clear.
lalafells are for cool people.
au ras are for slimy weeaboos and otaku filth.
the answer is clear.
^- This guy gets it.
Asami will be able to confirm soon enough.
USA! USA!
Your tune will be different when Lucrezia pulls the win. I expect you to be a keeper of the sun btw, none of those ugly moon cat people.
You should be upset. It's bullshit they expect you to both craft and supply all the materials for rest of the group. Tell them to start providing mats or to start buying their own damn potions.Yes and no. I volunteered, but I wasn't under the impression that I was going to be supplying all the materials myself, for every member of my party that used STR as a main stat.
Really don't want to sound too upset here, but it is something that's probably going to need to change soon. In the long term, after I've had time to level up the rest of my gathering classes I can probably do this just fine. That probably isn't going to happen until after the raid schedule has eased up somewhat though.
Oh asami, you fucked up. Those are fightin' words
Ready for more? My lizard girls need to have pale syphilis not the blue kind and midlanders are better than highlanders.
The next stage to PLD development (65 or 70) needs to have the following:
1) A "Cannot be interrupted" cooldown move
2) An AOE cure
I'm amazed that PLD doesn't have something on a three minute CD that does basically the exact same as a tank LB1 (smaller range though).
1) Yes
2) No
I do agree that you guys need a group utility though. I'm amazed that PLD doesn't have something on a three minute CD that does basically the exact same as a tank LB1 (smaller range though). I don't think a group heal is the right kind of utility for a tank.
This is sarcasm right.
You keep looking at this like it's 2.0, that the goal should be all crafters leveled and you min/max from there, but that's the exact sort of thing they (claimed) to want to move away from. It is definitely easier to enter the grind right now, but it's still quite the grind, and instead of omni crafting becoming unnecessary it's still just as important as ever. Even ignoring cross class skills, the disparity in scrip rewards between different turn ins is pretty bad.
This is sarcasm right.
Well that's only worth while for things like gigaflare. And if you make it where it's required to survive a move like gigaflare in progression, then that invalidates WAR/DRK combinations, and if it's not required, what's the point since healers are needing to cast the small spells either way like a Medica 2. 1k extra damage to everyone isn't going to change what healers are casting necessarily.
While an AOE cure is a fantastic utility, especially in situations where maybe healer's aoe cure is out of range of the melee and/ tanks but tank can cover it.
He's talking about on to all party members.
Actually, a shield similar to the AST one where it goes from the tank would be awesome. Then the SCH can sacred soil the ranged PT and tank can handle tanks and melees.
Sans the tank, that's what Divine Veil does?
Make enhanced awareness prevent interrupts. Don't need to waste an entire new skill slot for it, and it would make awareness far more useful than it is now.The next stage to PLD development (65 or 70) needs to have the following:
1) A "Cannot be interrupted" cooldown move
When the advantage is massive enough it starts to feel, to the player, that it is necessary. You could get artisan's weapons/helm without having any other crafters at 50I never said that the goal is all crafters should be leveled and min/max from there. Omnicrafting might seem important if you're going to min/max for scrip turn ins. I don't remember their claims coming into the patch indicating that omnicrafting would not have its advantages. Just because it has advantages does not make it necessary.
If somebody is going to be WVR only, I would expect that person to regularly hoard materials for chimerical felts and crawler silks. Same for BSM/ARM-only and adamantite ores and titanium ores.
Sure, they could adjust scrip rewards based on the difficulty of obtaining crafting materials for turn ins but they shouldn't make every crafting class the same in terms of how materials are obtained and their rarity. Having a mixture of gathering nodes that are always up, rarely up, and crafting materials that are dropped from mobs, and other sources is good for the economy.