I think part of the problem is that, well I kinda get the impression that SE didn't really increase the development budget much from around the time this game launched, despite it being reasonably successful.
I mean, we're seeing the developers cannibalizing the development of one of the dungeons, just so they can add a new feature. That's on top of all the old features that seem to get ignored for months at a time before the developers finally seem to have enough time to come back and tweak things a bit. The overall impression this leaves, is that the development team is straining itself to provide as much content as it is. With that in mind it might not be surprising that they tried to make one tier of raid cover two entirely separate segments of the raiding community.
Granted, could've also been a time crunch issue, or they simply overlooked the possible issue.
I mean, we're seeing the developers cannibalizing the development of one of the dungeons, just so they can add a new feature. That's on top of all the old features that seem to get ignored for months at a time before the developers finally seem to have enough time to come back and tweak things a bit. The overall impression this leaves, is that the development team is straining itself to provide as much content as it is. With that in mind it might not be surprising that they tried to make one tier of raid cover two entirely separate segments of the raiding community.
Granted, could've also been a time crunch issue, or they simply overlooked the possible issue.