I know that 2.0 restored faith in a damaged se brand but looking at sub numbers and money isn't exactly fair because while you have the money spent on 1.0 and 2.0 you also have salaries for a team of at least ten-twenty people for the past two years. Not like you suddenly stop spending money on an mmo development. I'm sure there's other stuff going on that needs money spent on as well like fan fest and all that other promotional stuff that I dunno is factored into cost analysis for the brand.
I think it's a fair point to question the profitably of ff14 not just now but as a sustained revenue stream.
They are working on a barebones staff.
They make more money on the actual single game purchase then a lot of games do in their lifetime. If XIV isn't profitable the games industry in general needs to pack it up.
Once again, I'd check out SE's financials if there's any doubt.