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Final Fantasy XIV: Heavensward |OT2| RIP Bowmage 2015-2017.

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suzu

Member
Man, I feel overwhelmed. I knew an MMO would have a lot of content, but I keep getting the feeling I am missing stuff. Is there any sort of checklist for quests and such for the game?

Also, as the game has three different starting locations, are the characters and plots to all of those truly separate from one another? I started in Ul'dah (which I'm still in at Level 19), and I believe the beta was in Gridania, so I can already imagine the sidequests are different. :p

40px-Mainquest1_Icon.png
40px-Featurequest1_Icon.png
40px-Novicequest1_Icon.png


You should focus on doing Main Story/Scenario Quests, your class quests, and any sidequests that unlocks stuff (game features, dungeons, etc). And the Hall of the Novice quests if you haven't already. The list linked in the previous post is also useful~
 

Foffy

Banned
40px-Mainquest1_Icon.png
40px-Featurequest1_Icon.png
40px-Novicequest1_Icon.png


You should focus on doing Main Story/Scenario Quests, your class quests, and any sidequests that unlocks stuff (game features, dungeons, etc). And the Hall of the Novice quests if you haven't already. The list linked in the previous post is also useful~

Icons, yes. But unless I have borked and haven't figured it out, those icons only appear on maps you as a player are active on. Hence why I wonder if I could miss things, because I already started and found the Alchemist Guild only a few hours ago..yaknow, the class in the main facility where I started the game in. Because it was on a floor I didn't go back to until the main quest forced me there. :3c
 

suzu

Member
Icons, yes. But unless I have borked and haven't figured it out, those icons only appear on maps you as a player are active on. Hence why I wonder if I could miss things, because I already started and found the Alchemist Guild only a few hours ago..yaknow, the class in the main facility where I started the game in. Because it was on a floor I didn't go back to until the main quest forced me there. :3c

Ah, I wouldn't worry about unlocking everrrrything right away, unless you want to play around with those crafting/gathering classes. You can go pick them up at anytime. But yeah, check out this list~
 

Squishy3

Member
i would've come to the thing but my power went out

would've been nice to have some lava around i could've stood in considering it's below 0
 

smashism

Member
Well, I feel like everytime I start this game, something happens at work and I gotta go back to fifty hour weeks.

WELL NOT THIS TIME FFXIV. New job requires less hours and I don't start till new years, so I am finally digging into this masterpiece.

I usually play tank or healer. Which is needed more? Which is more fun? I realize this is a very open ended question.
 

KuroNeeko

Member
Well, I feel like everytime I start this game, something happens at work and I gotta go back to fifty hour weeks.

WELL NOT THIS TIME FFXIV. New job requires less hours and I don't start till new years, so I am finally digging into this masterpiece.

I usually play tank or healer. Which is needed more? Which is more fun? I realize this is a very open ended question.

Without having done any of the end game content myself--I'd say it varies depending on what you want to do and who you will do it with.

Both healing and tanking are extremely stressful, thankless jobs when done in PUGs. I play a lot of healers: SCH in FFXIV, Druid in Wow, etc., but I would never want to try Tanking unless I was playing with people I knew. Tanks often set the pace for the whole run and are expected to know the most.

I guess I would try both. You need to level CNJ for PAL anyway. I think healing is a bit more stress-free, but at the same time, being on the front line, the shield keeping your party safe from some huge-ass hungry monster is also probably a lot of fun.
 

Jolkien

Member
Any recommended class to try as a beginner ? Or classes to avoid ? I normally played tank and healer in WoW and Swtor but if DPS queue aren't too terrible I might pick a dps class to start with.
 

Ken

Member
Any recommended class to try as a beginner ? Or classes to avoid ? I normally played tank and healer in WoW and Swtor but if DPS queue aren't too terrible I might pick a dps class to start with.

Monk and Ninja change the least from 50 to 60 so maybe them. When you can do potd, that's a great way to "preview" jobs at max level since you can get to 60 in a few hours.
 
Any recommended class to try as a beginner ? Or classes to avoid ? I normally played tank and healer in WoW and Swtor but if DPS queue aren't too terrible I might pick a dps class to start with.

Play Warrior/maurader and have the best of both worlds. You get near instant tank Qs and your damage is near dps level.

Best of all, in all 8 man content the warrior is almost always the off tank and thus can go full dps mode.
 
Man, I feel overwhelmed. I knew an MMO would have a lot of content, but I keep getting the feeling I am missing stuff. Is there any sort of checklist for quests and such for the game?

Also, as the game has three different starting locations, are the characters and plots to all of those truly separate from one another? I started in Ul'dah (which I'm still in at Level 19), and I believe the beta was in Gridania, so I can already imagine the sidequests are different. :p

So the small bit I can say is, you'll do all the main content (aka dungeons and bosses) through the main story in the leveling process. Now there will be those side Dungeons once you hit the patches, but by that point it'll be pretty obvious how to find it and you'll have a list showing how many until you've fully unlocked the roulette.

As for just side, random quests...... eh you really aren't missing much if you miss anything. Most of it exists just sorta to level you up, but the games increased the exp rate so much from 2.0 it's almost not even worth it.
 
Any recommended class to try as a beginner ? Or classes to avoid ? I normally played tank and healer in WoW and Swtor but if DPS queue aren't too terrible I might pick a dps class to start with.

Conjuror is one the easiest class to learn the game with, imo. It's really quite straight-forward, other than the stance dancing, and White Mage is more or less just an extension of the class. Healing is more responsibility than DPSing, but it doesn't toss you into the deep end like the tank classes do. Unless you start as an Arcanist and become a Scholar, I guess.

You also get Healer queues, which are nearly as nice as Tank queues.

Alternatively, I'd say Gladiator or Lancer, if you want a tank or a dps.
 

Pachimari

Member
Well, I feel like everytime I start this game, something happens at work and I gotta go back to fifty hour weeks.

WELL NOT THIS TIME FFXIV. New job requires less hours and I don't start till new years, so I am finally digging into this masterpiece.

I usually play tank or healer. Which is needed more? Which is more fun? I realize this is a very open ended question.

What server are you on? Maybe we could be friends in there.


Thank for this!

Btw, how do I most easily navigate around the map? I find it extremely difficult to know which way I'm supposed to go when my quest is at another place on the map, and not in the area I am currently in.
 

Cmagus

Member
What server are you on? Maybe we could be friends in there.



Thank for this!

Btw, how do I most easily navigate around the map? I find it extremely difficult to know which way I'm supposed to go when my quest is at another place on the map, and not in the area I am currently in.

If you click on the quest in your duty list or journal it'll open a window, select map and it'll show you where the quest is and in what area you can find it.
 
If you click on the quest in your duty list or journal it'll open a window, select map and it'll show you where the quest is and in what area you can find it.
Even easier, just click on the quest objective in the HUD and it'll show you exactly where you're supposed to go.
 

Cmagus

Member
Nah this is necessary moving forward

It is and it'll be interesting to see how it plays out. There are people who have hit 60 from the start and still have no idea how to play their job and now your gonna have a ton of people flooding level 60 with no idea how any of this game works. Part of this games design is that it teaches you as you progress and mechanics used in dungeons and boss fights are incorporated into newer fights as the game moves forward. It's necessary but it's really gonna take a lot out of the experience for any new player that uses it, especially the story.
 

Pachimari

Member
If you click on the quest in your duty list or journal it'll open a window, select map and it'll show you where the quest is and in what area you can find it.

Even easier, just click on the quest objective in the HUD and it'll show you exactly where you're supposed to go.

I know this. But when I click on map it shows the quest on the overall map, but I don't know where I am in context to my objective.

I can take some screencaps when I get home.


I don't want a jump potion and miss out on quests and potential story?
 
It is and it'll be interesting to see how it plays out. There are people who have hit 60 from the start and still have no idea how to play their job and now your gonna have a ton of people flooding level 60 with no idea how any of this game works. Part of this games design is that it teaches you as you progress and mechanics used in dungeons and boss fights are incorporated into newer fights as the game moves forward. It's necessary but it's really gonna take a lot out of the experience for any new player that uses it, especially the story.
Lets be real here, the process of leveling up doesn't teach you anything. At best you learn things you can figure out in the novice hall, everything else - specially how to play jobs - is learned on the side.

Having an option to skip content won't change anything about how many bad players are there because many of these players are bad because they don't really want to learn.
 

Cmagus

Member
Lets be real here, the process of leveling up doesn't teach you anything. At best you learn things you can figure out in the novice hall, everything else - specially how to play jobs - is learned on the side.

Having an option to skip content won't change anything about how many bad players are there because many of these players are bad because they don't really want to learn.

I guess we will see, for many this is their first MMO good luck throwing someone in at 60 in this game.
 
There is way way too much filler that I would want new players to be subject too. At least Heavensward is better about pacing and all. And yes, leveling doesn't teach you jack about your job, sadly.
 

Cmagus

Member
There is way way too much filler that I would want new players to be subject too. At least Heavensward is better about pacing and all. And yes, leveling doesn't teach you jack about your job, sadly.

Leveling doesn't teach you anything but are the people skipping gonna be allowed to skip all previous dungeons and stuff. I mean there is actually quite a bit just in terms of basic boss mechanics and dodging mechanics that carry out through the game. I mean sure you can still learn it at 60 but the thing is are people gonna have the patience to explain basic mechanics that we've all been doing for years now. I mean what happens if new fights start throwing stuff like tether mechanics and passing mechanics in the fights, something people still struggle with. I mean I just hope it doesn't become a "how do I do this" every run. Maybe they should take the story entry requirements off old dungeons so you can just enter whenever and at least run through them.
 
How long will it take me to get through ARR at least, if I set aside 2 hours a day?

Between one to two months. I played between six to ten hours a day for two straight weeks to beat ARR. Then it took me another two weeks and a half to beat the 2.x patches. It's long as shit.
 

garath

Member
Very curious about the jump potion. Most likely by the time they release it I won't have a need but it'll still possibly be of interest given how little time I have to play.

I'll have to check my played time but I'm probably about 30 hours in and getting close to Garuda.
 
Leveling doesn't teach you anything but are the people skipping gonna be allowed to skip all previous dungeons and stuff. I mean there is actually quite a bit just in terms of basic boss mechanics and dodging mechanics that carry out through the game. I mean sure you can still learn it at 60 but the thing is are people gonna have the patience to explain basic mechanics that we've all been doing for years now. I mean what happens if new fights start throwing stuff like tether mechanics and passing mechanics in the fights, something people still struggle with. I mean I just hope it doesn't become a "how do I do this" every run. Maybe they should take the story entry requirements off old dungeons so you can just enter whenever and at least run through them.

Most people are more than content not having to learn how to do things the 'right' way in general. The ones who care will either ask or do their research. There are more than enough people who went through the entire story and did all the dungeons and still mess up all the time or can't do mechanics properly.
 

ebil

Member
Yeah, it's fine. Hopefully they work on a mandatory series of tutorials on the side (WoW for instance has an individual class tutorial teaching you the basics of your rotation when you boost your character and it's pretty well made), that's far more needed than going through the 1-60 leveling process.

And well, 60-70 is still going to be a thing and I expect more solo instances given how popular these were, so by the time people reach level cap they should be well prepared if the devs are being smart.
 
Lets be real here, the process of leveling up doesn't teach you anything. At best you learn things you can figure out in the novice hall, everything else - specially how to play jobs - is learned on the side.

Having an option to skip content won't change anything about how many bad players are there because many of these players are bad because they don't really want to learn.

I can confirm. The little I learned on how to play DPS was from the Hall of Novice. I was Dragoon, so i kept using the standard three-attack combo with the one ability that steals life and ensures a critical hit, up until the 2.x patches, when I had to ask Gaffers on what to do with my other abilities.

The Hall of the Novice needs to be heavily improved to included high level abilities. In fact, if they really wanted to go the extra mile, they should give each job its own Hall of the Novice, teaching everything from the early beginnings to high-level play.
 

Pachimari

Member
I guess I should ignore all the side quests and just do the main quests...

Also I'm Archer, hopefully it's an easy class, because I like playing as one.
 

Hasemo

(;・∀・)ハッ?
I guess I should ignore all the side quests and just do the main quests...

Also I'm Archer, hopefully it's an easy class, because I like playing as one.
Yeah, do only sidequests which unlock things. Aside from sidequests being boring, on your second+ job you won't have MSQs to give you experience, so doing side stuff will be a nice boost.
 

Frumix

Suffering From Success
It is and it'll be interesting to see how it plays out. There are people who have hit 60 from the start and still have no idea how to play their job and now your gonna have a ton of people flooding level 60 with no idea how any of this game works. Part of this games design is that it teaches you as you progress and mechanics used in dungeons and boss fights are incorporated into newer fights as the game moves forward. It's necessary but it's really gonna take a lot out of the experience for any new player that uses it, especially the story.

This is somewhat limited. While it's true that there are mechanics that crop up in different fights from time to time, it's not an omnipresent theme and furthermore it assumes players both have the foresight to recognize those patterns and also care to remember them for the later. And if those two seem like a given to you trust me, they aren't.

The 150 hours a player spends getting from 0 to Final Steps of Faith are consistently a poor teacher. Most of it is spent on absolutely wretched padding that a bot can do better than a human can and I think a lot of people have erased 2.x series of quests out of their mind but they're oh so bad and oh so pointless right up until the end where a crisis is approaching Ishgard and you're escorting some scholars around. None of this will teach a player what a skill priority system is, why it is good to AOE, or even how to properly move in a fight. So what's the difference really if they skip all that worthless bullshit or not, it's not like the game will put you straight to 70 and unlock the newest Savage raid for the low price of $20.
 
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