Hall of Novice final exam should be a coil of Bahamut make people feel true pain
T9 at min. iLevel
Hall of Novice final exam should be a coil of Bahamut make people feel true pain
Thanks everyone for coming to the meet up. here's some pics
The face of evil
Jeels and Choco
LALA CULT
Getting ready for pvp
I also believe everyone should have to do Turn 3.
I would buy one just to use on warrior cause I like the class but don't want to level it and want to be the most piece of trash warrior out there.Reading some of the further information on Reddit, this sounds a lot like a direct implementation of the existing Chinese and Korean jump potions. The JP price converts to around $21 US, and if you buy the job jump you get some Silver Chocobo feathers for gear, 300,000 Gil, and all your job quests auto-completed. Initially the boost will be to 50 for jobs/2.5 for MSQ, moving to 60/post-3.5 for Stormblood.
This can only be a good thing--FF branding only gets you so far, so providing a way to opt out of the grind and get straight to the new/exciting Stormblood stuff for new players expands the potential audience.
I eagerly await the Stormsblood CE including one of each jump potion and the meltdown that follows amongst a segment of the playerbase.
No, you don't need to have a DoH class active.Is there some prerequisite for grand company delivery and supply missions? It's always empty and tells me to come back tomorrow.
Do I need to have some DoH/DoC class active or what?
I forgot to mention, to do the gear hand ins you have to be Sergeant Second Class.Thanks for quick reply, tell me also please, are those daily hand-ins for all players? Was I simply too late? I have so much green junk that I'd part with, but this list is always empty for me saying: No more deliveries accepted today.
I've yet to become any DoC/DoH class, so far I'm too busy making pugilist and marauder.
The jump potions sound like a bandaid for a larger problem. If over half your game is too boring/too much of a grind to through for the actual "exciting" things then it sounds like you fucked up somewhere.
I can't wait for people to jump to Stormblood, plow through to the endgame and then complain about no content.
That's not what the problem is. This isn't meant to fix 2.X being a slog but because it's just too much stuff even if you remove the filler. We're heading into the second expansion to the game. You simply can't expect new players to look at 4 years worth of content before getting to where everyone else is, that's insane, you're not going to maintain a new player influx if you ask them to play for dozens and dozens of hours to get to the core of the game.The jump potions sound like a bandaid for a larger problem. If over half your game is too boring/too much of a grind to through for the actual "exciting" things then it sounds like you fucked up somewhere.
I can't wait for people to jump to Stormblood, plow through to the endgame and then complain about no content.
It depends on how the jumps are implemented. I would rather they start you at Heavansward. Granted, this would make a lot more sense if the jumps were implemented before the release of Stormblood, giving people plenty of time to get through HW and be ready for SB.That's not what the problem is. This isn't meant to fix 2.X being a slog but because it's just too much stuff even if you remove the filler.
We're heading into the second expansion to the game. You simply can't expect new players to look at 4 years worth of content before getting to where everyone else is, that's insane.
Apparently there are two potion options, one that puts you at the start of Heavensward and one that will put you at the start of Stormblood.It depends on bow the jumps are implemented. I would rather they start you at Heavansward. Granted, this would make a lot more sense if the jumps were implemented before the release of Stormblood, giving people plenty of time to get through HW and be ready for SB.
I agree that pre-HW story is pretty much trash, and there's plenty of it.
The jump potions sound like a bandaid for a larger problem. If over half your game is too boring/too much of a grind to through for the actual "exciting" things then it sounds like you fucked up somewhere.
I can't wait for people to jump to Stormblood, plow through to the endgame and then complain about no content.
No shade or anything, but why would you delete it? Just canceling the sub does the same thing and you still have the account if you ever want to go backI deleted my account for this game about 2 years ago, and am currently trying to sign up again. I'm guessing that I'm using my old email I used to have an account on is fucking things up. I've Registered twice, and have gotten no confirmation email. Been sitting here for about 40 minutes now.....Guess Square doesn't want me playing this again.
I thought I was canceling. Then it got deleted....I wasn't a very happy camper. I didn't read the text clearly, and a lot of other people I see did same thing when I googled my issue. I thought I was canceling my subscription. I was canceling my whole Square account.No shade or anything, but why would you delete it? Just canceling the sub does the same thing and you still have the account if you ever want to go back
XIV is in a weird spot trying to serve as both a functional FF game with minimal MMO knowledge required to service FF fans, while also trying to function as a sub-based MMORPG because that's what it is. Gating HW behind 2.55 made sense for XIV-as-FF game, alongside the brain-meltingly tedious early game combat as an intro to MMO combat. It's bad for XIV as an MMO. The real solution is hopefully them not gating Stormsblood behind HW completion (which they've said in the past would be the case), but that's still like six to seven months away. Starting people at the start of HW now makes the game more appealing in the runup to SB.
I believe it was implied at the Fanfest that they've backpedalled on that decision - the story is a direct leadup to 4.0 right now, too.
This is correct, its the reason the jump potion is in discussion, its a 'free pass' to get right into stormblood content but you will need to have a story clear otherwise up to 3.55 story content.
Man I think I got some time between Christmas and New Year where I can do some marathon sessions in this game. Maybe six hours a day dunno. I don't know why but the game stresses me out lol. Although I enjoy it when I am sitting in front of it playing it.
They just need to make a video that people can go and watch at any time. (Maybe even just upload it to the official youtube so they don't need to figure out how to implement it in game and include a link to it when buying a jump potion? IE: A Realm Reborn anthology video, Heavensward anthology video, etc.)This is unfortunate and bad design; you lose the "but the story!!!!" justification for gating by letting people skip, while simultaneously failing to let people go back and experience the story later once they've done the fun new stuff.
The jump potions have existed in other regions for a while, and are probably the least dev-heavy way to deal with the existing ARR/HW interdependency. They make sense as coping with a technical limitation; it's unfortunate if they choose to continue to weave in quest dependencies on new expansions.
This is unfortunate and bad design; you lose the "but the story!!!!" justification for gating by letting people skip, while simultaneously failing to let people go back and experience the story later once they've done the fun new stuff.
The jump potions have existed in other regions for a while, and are probably the least dev-heavy way to deal with the existing ARR/HW interdependency. They make sense as coping with a technical limitation; it's unfortunate if they choose to continue to weave in quest dependencies on new expansions.
Maybe those who have played this in other regions can clarify, but I don't think the 'jump' potion actually keeps you from playing that old content, merely triggers an alternative quest marker that lets you continue on to the next quest without completing the prerequisite. There are a ton of stuff that is still locked behind the MSQ that if you want to use it will still require you to finish the quests. For instance grand company enlistment is tied behind the initial part of the main story and you have to make a choice, you still need to unlock dungeons and trials etc. And even if say it did do that, clears all that content (which I doubt) almost every cutscene can be seen through the Inn. There will be reason to go back, it simply won't be an artificial barrier anymore from participating in current content.
There are two separate potions being discussed, which can be used together:
- story potion: takes you up the start of the expansion (accepting the Heavensward intro quest)
- level potion: gives you 1 level 50 job and levels pre-req sub-class to 15, as well as some untradeable items to get you some starting gear
When you use the story potion, it also flags certain other things:
- it automatically puts you in your starting nation's GC at the lowest rank
- automatically gives you a company chocobo with a preset name
- flags all Realm Reborn aetherytes
- flags all Realm Reborn dungeons as cleared
- fills out the journal with 'completed' quests
- clears some quests required for certain required features (I guess they're talking about stuff like dungeons, leves and possibly challenge log)
edit: corrected a couple of goofs
There's a NPC named "Calamity Salvager" in each of the three starting towns.Where do you trade in those silver chocobo feathers?
Red Mage was the only job hinted at so far.. so yeahHas there been any more substantial rumours of what jobs/classes we might get with Stormblood? I am crossing my fingers for Red Mage still.
And even if say it did do that, clears all that content (which I doubt) almost every cutscene can be seen through the Inn. There will be reason to go back, it simply won't be an artificial barrier anymore from participating in current content.
Goodness no, I dread having to do menial shit for two hours only to have a full 3 hit combo rotation.If they want to give people boost potions or whatever that's fine but I hope the new jobs start from level 1. I really enjoy level jobs from scratch. Starting from 30 or whatever is just not the same.
If they want to give people boost potions or whatever that's fine but I hope the new jobs start from level 1. I really enjoy level jobs from scratch. Starting from 30 or whatever is just not the same.
Goodness no, I dread having to do menial shit for two hours only to have a full 3 hit combo rotation.
If I remember correctly (the last time I played Machinist was 800 years ago), they don't do this.Hmm. Starting at level 30 with a bunch of skills already unlocked is bad though unless the game takes you through a job-tailored tutorial explaining how to actually use everything.
The jump potions sound like a bandaid for a larger problem. If over half your game is too boring/too much of a grind to through for the actual "exciting" things then it sounds like you fucked up somewhere.
I can't wait for people to jump to Stormblood, plow through to the endgame and then complain about no content.
I unlocked MCH last night and yeah, they don't explain anything. In the job quest there was a single NPC line that mentioned two of the MCH abilities that we can use, but nothing in terms of when we should actually use said abilities. Or even a general rotation.If I remember correctly (the last time I played Machinist was 800 years ago), they don't do this.
I don't expect it for the new jobs or for the jump potions either. Maybe they'll surprise us.
And all it takes in this case is going through the ability tooltips to be able to grasp how a class should play, there aren't that many new abilities that aren't present on other classes. IE Astro has the WHM toolkit essentially when starting, Machinist has Split Shot, Slug Shot, Hot Shot, Reload, Quick Reload, Leg Graze, Blank, Reassemble Spread Shot and Rapid Fire. Not that much to grasp there while reading tooltips. Dark Knight is basically a Paladin with a few twists that aren't that hard to grasp when starting either.Hmm. Starting at level 30 with a bunch of skills already unlocked is bad though unless the game takes you through a job-tailored tutorial explaining how to actually use everything.