Unknown Soldier
Member
Yes but in PvE this doesn't really actually matter because you have more than enough time to account for it, and movement is predictable enough that you can plan 0.5 seconds into the future.
0.5 seconds in PvP is the difference between getting a kill after popping all your cooldowns and not getting the kill, having to retreat and wait for a full minute before you can try again.
One thing that seriously grinds my gears is trying to use Assassinate only to see they already healed beyond the execute window. It's infuriating, like trying to play CS on dial up.
Why do they even have this delay? It feels like intentional design at this point.
The delay is there because of the rushed remaking of the original FFXIV 1.0 to 2.0/ARR. The client was completely remade but most of the server code carried over. The original FFXIV had servers only in Japan like FFXI did, and 1.0 was designed to account for the inherent lag with a much slower gameplay style, closer to how FFXI played in many ways.
2.0 added servers in North America but also a greater focus on reaction-based mechanics as it was closer to a WoW-style MMO. Complaints about the game's relative lack of responsiveness in a more action-oriented gameplay design began almost from the day of the 2.0 closed beta, but the devteam was based in Tokyo and only played the game on the Japanese servers, where no apparent lag was observed.
Yoshi himself didn't even know what North American lag was like until he appeared at the Fanfest in Las Vegas in 2014. He was surprised when actually trying to play the game there, asking someone "Why is there so much lag?" only to be told "That's how it always is." True story.