Justifiable, IMO. I don't particularly care that Diadem weapons outclass Creator, but if these things are actually obtainable, it's a spectacular undercut of the relic for no readily understandable reason beyond trying to force people who wouldn't Diadem normally to Diadem for BiS. 270 would be fine, even 275 constrained to a normal secondary budget would still preserve relic's BiS nature as reward for the bullshit grind.
It also makes not putting gobdip in the 24-man pool pretty much as soon as 3.5 hit completely illogical.
I'm really not happy with this at all.Um. Either datamining is wrong, or Diadem is hilarious:
If true, Diadem weapons have the potential to blow everything out of the water. Surpassing raid weapons is kind of a non-issue now but RIP relics.
You have 8000 story quests to do. Get to it.
And skip none of it.
You can skip story quests?!
Just meant the text/cutscenes and all that!
Point is, people worked their asses for Savage and Relic weapons. Because they're justifiably BiS, right?I dunno about everyone else but I'm enjoying the reactions some people are having at weapons that'll be completely obsolete in around 100 days.
Maybe I can get an i280 weapon or two for jobs I got to 60 in PotD and never unlocked HW skills for! \o/
Who cares about the Relic, seriously, it's only became relevant for THIS one last step.
What matters is that according to the devs, facerolling dinos should totally give you stronger, potentially much stronger weapons, than coordinated team raiding of harder content.
Relic already established that in the last few months of the expansion BiS weapons would come from faceroll content and not from anything challenging. That the braindead grind is Diadem now doesn't change that raiding was never going to be how you got the best weapon at the end of the expansion.
Point is, people worked their asses for Savage and Relic weapons. Because they're justifiably BiS, right?
Now you can run diadem once or twice, kill some random trash mobs and get a weapon that's scaled ridiculously high. It really just shits over everyone. Relic was what, BiS for not even two weeks? And for what, to get people to play some shitty grindfest mode more?
And that is absolutely shit design, but what can you expect from an advanced ERP chatroom simulator. So done with Yoshi's game.
I feel like we went through this exact same argument in 2.55.
I dunno about everyone else but I'm enjoying the reactions some people are having at weapons that'll be completely obsolete in around 100 days.
I know the 280 weapon thing seems bad but like, there is no way it's going to be THAT easy to obtain it, let alone get good secondaries on it. I feel like a good 280 weapon will be a diamond in the rough.
Yoshi-P has mentioned that we'd have content to keep raiders occupied, and this could be it.
You know how this game works. Things become obsolete over time. Most "skilled and dedicated players" cleared A12 long ago when it was actually relevant and don't care. AndI think those who haven't aren't doing it for weapons, they just want to clear it. Yes, it will probably be just "facerolling dinos" and praying for RNG but it's a new "goal" until 3.0 and I'm okay with that. Yoshi-P has mentioned that we'd have content to keep raiders occupied, and this could be it.
You could make an argument about the relic since it just came out and it actually takes more effort to get than A12 weapons(only half joking)
By implementing a thing that does the opposite? It removes the one thing most of us gave a damn about at this point, really.
Considering Creator is what it is, and it being the end of the content cycle anyway, the obsolete argument in general is weird.And, really, if you want to go that route, the addition of echo is a more relevant expiration date
It's more the mentality behind the implementation since it's not like they have a good track record for good decisions.
It's basically harmless content in the end and the usual suspects will use the same discussion techniques to complain about their high-end toys either being outclassed by something easier to get or the gear they already have from weeks/months ago just being easier to get in general. Like the same way they complained when hunts were implemented as a way to get sands/etc.
The best part about all this is now I can yell "EMERGENCY MISSION" in discord.
Too many syllables. Shorter phrase please. Time efficiency important. Gotta max out those diadem loot drop parses for fflogs.
But I am supposed to be able to redeem the items now.Bonus code for in-game items?
It might be because Stormblood isn't out yet......
That is where I am trying to redeem the cost. I even copy-pasted the code so I'm sure it's the exact same. It just says it is invalid.You're entering it in the "Enter pre-order Bonus Code (Early Access Code)" section?
If you're entering it there and making sure all letters are capitalized and it's still not working, then yeah, definitely something wrong with your code.
I'm at the step where I have to enter the 20-digit code on the Mog Station but it doesn't work.there are 2 codes, the 1st that you have to redeem on the redeem site https://redeem.finalfantasyxiv.com/en
after you redeem it there, S-E will send you the codes to redeem on mogstation like what katagai showed
at least this was how it works for me, but i preordered from greenmangaming
Remember to shout in discord when there's an EMission, guys.
Maybe I can finally get a hunting hawk.
Edit: Also can't wait to get a parry ilvl 280 Blum weapon
Plus it's win-win in the end anyway:
1: Potential for people catching up pre-Stormblood to get quick endgame-level gear to try out Creator if they're curious enough and get a feel for how endgame raiding would work, maybe even giving more of a pool of players willing to raid in 4.0
2: New toys for current top-end raiders to try and see how much they can push their DPS or maybe even gear up and mess around with some other job that's low priority in gear you'd otherwise get from raid or tomes
3: BABBY DINO
You know how this game works. Things become obsolete over time. Most "skilled and dedicated players" cleared A12 long ago when it was actually relevant and don't care. AndI think those who haven't aren't doing it for weapons, they just want to clear it. Yes, it will probably be just "facerolling dinos" and praying for RNG but it's a new "goal" until 3.0 and I'm okay with that. Yoshi-P has mentioned that we'd have content to keep raiders occupied, and this could be it.
You could make an argument about the relic since it just came out and it actually takes more effort to get than A12 weapons(only half joking)
NO FUN ALLOWED THIS IS NO GAME.
ONLY BABY DINO CARTELS.
(Asami do you want to be the 50/50 partner Jayhawk is being too greedy)
Toxic casual core always wanting handouts. Instead of buying the latest iPhone, you could spend that gil on new minions.
NO FUN ALLOWED THIS IS NO GAME.
ONLY BABY DINO CARTELS.
(Asami do you want to be the 50/50 partner Jayhawk is being too greedy)
Let's make our cartel bigger than Jayhawk's, that'll show em.
The contract you signed in 2015 has a no-compete clause.
Do people still Hunt a lot?
Unforgivable 1%er elitism of thinking and talking about how it sucks that relic got invalidated in a hilariously short time aside, can we talk about whatever the fuck is going on with the new crafted sets?
every single piece of that is baffling