Relaxed Muscle
Member
Seems I have 1.8 million to waste before doing a World Transfer? Anything useful I could buy?
I can understand it wanting to be story focused, but I don't think 100 quests were needed to accomplish that. A smaller amount of quests, expanded with less filler would make these much more enjoyable.
Just had to go through 20 mind-numbingly awful quest just to get to something interesting happening, which if it follows how vanilla quests work, I'll then have to do another 20 boring quests to get to one that has some kind of payoff and then rinse and repeat.
Hopefully I'm wrong, I don't like being a negative guy but these are really dull for the most part.
There's your new healer everyone
What server do you want to transfer to?Seems I have 1.8 million to waste before doing a World Transfer? Anything useful I could buy?
Buy Allagan coins from the market board because you can bring those with you to get your gil backSeems I have 1.8 million to waste before doing a World Transfer? Anything useful I could buy?
2.x quests were padded to hell and back. I don't think "story focused" is the right word when some quests involve really mundane tasks (this is supposed to be extra content for levelcapped characters) like distributing uniforms or looking after kids who want to adventure, just in general it feels like they wanted to give you a lot to do and also use it as leadups to new content, but didn't really have much of an idea of how to make it all be important. 3.x were both better and worse, better in that they most avoided wasting your time (3.2 notwithstanding) but also became more predictable (3.5...) and pushing new content outside of these story quests because of the premise that people rush through this story to get to instances is both negative and positive.
I mean... From a game perspective, aren't you just kinda wasting our time with those quests if they don't involve particularly interesting gameplay or don't relate to any cool new content? That's of course the whole "story-oriented" philosophy. And hey, an MMORPG is a good place to tell an expansive fantasy story with many characters. I just don't think point-and-clicky quests with minimal gameplay and a lot of movies is the right way to go about it. This is a game. An online game to boot. Use that opportunity, stop showing us movies about characters... that aren't us or even other players!
Am I out of touch?
What server do you want to transfer to?
Ideally you make a scrub character on that server, check the marketboards for the kinds of items making dough, then exit and delete the scrub character. After that, use the character you want to transfer and buy stuff to bring along.
Buy Allagan coins from the market board because you can bring those with you to get your gil back
All of this sounds fine to me.Cleric stance turned into a DPS cooldown.
Healer DPS spells scale off of Mind by default.
Personally I think it'd be perfect, but I thought people in general were opposed to healers being able to dps and heal "at the same time" without penalties?Healer DPS spells scale off of Mind by default.
Personally I think it'd be perfect, but I thought people in general were opposed to healers being able to dps and heal "at the same time" without penalties?
Instagram thing theyve been hyping is some concept art theyre releasing in pieces. Here's the first 2 stitched together:
Caption for day 2: ffxiv: Is that... a tactical map?
Am I out of touch?
Cleric stance turned into a DPS cooldown.
Esuna given a regen effect.
Healer DPS spells scale off of Mind by default.
Personally I think it'd be perfect, but I thought people in general were opposed to healers being able to dps and heal "at the same time" without penalties?
Don't get my hopes up tomo.What kind of tail is that on the table. Is that a Viera tail???
https://www.reddit.com/r/ffxiv/comments/697v5q/battle_system_changes_what_we_know_so_far/Cross-class system replaced with cross-role actions
Similar skills will be unified allowing room for each job to be more unique - i.e. strengthen job identity (example given: PLD's Rampart and DRK's Shadowskin could be unified into one cross-role skill, Cleric stance and Esuna have been hinted at as becoming cross-role skills)
Hmmm, that's odd.
I like how cleric functions now. The only change I'd want is for it to give the player an accuracy bonus. But the wording in that post "Cleric stance is" makes me think it's something else.
I don't see it becoming a damage CD though. That would be a huge change... And kinda awful if we're being honest. The nature of healing is that two healers working together means they both can DPS far more without penalty. Limiting it to a CD is a terrible idea. Maybe it's referring to the new cross-job actions?
Esuna should probably be cross class. There is no practical difference between Esuna, Essential Dignity and Leeches. It's just unnecessary fat.
The only annoying thing about cleric stance is how it sometimes gets "stuck" on in hectic situations. The feel of "I clicked the button so why am I healing in cleric stance."
One of these things is not like the other.Esuna should probably be cross class. There is no practical difference between Esuna, Essential Dignity and Leeches. It's just unnecessary fat.
I can see using tanks as an example and how they said Rampart will become a cross-class skill, that if they remove Shadowskin from Dark Knight that Dark Knight's Rampart would use the Shadowskin animation since it already exists.Maybe it won't be for some things that have unique animations so they don't waste them (like the Cure/Physick/Bene) so the art team has more fun. Lots of cross class skills don't have much animation
One of these things is not like the other.
One of these things is not like the other.
I can see using tanks as an example and how they said Rampart will become a cross-class skill, that if they remove Shadowskin from Dark Knight that Dark Knight's Rampart would use the Shadowskin animation since it already exists.
So if they make cross-class skills that replace stuff other classes already have and are just consolidating I can see them using the animations they'd already made for those.
Edit: Shit, this isn't the Nier thread. lol
This sounds like the basic argument of how to do storytelling in games: cutscenes with minimal interaction or as much direct player control as possible with more environmental storytelling. I'll take either one if the story is interesting enough, but of course I do appreciate when games take advantage of the interactive angle. I feel like the design of solo duties in 3.x does a good job of varying things up while being relevant to key story beats (e.g., rescuing the hostages in The Vault, the grand melee, the fight against the Warriors of Darkness), and something like The Final Steps of Faith was really well integrated into the story. Of course it's true that a lot of the story is delivered through cutscenes, and I can understand if that's something you dislike. About your complaint about videos that don't focus on your or other player characters, well, it's not like there's a whole lot of storytelling potential in the Warrior of Light to focus on. You play a blank slate with minimal personality or individuality. There have been a few hints in the post-HW storyline at trying to develop your character out a bit, but they haven't blossomed into anything yet. Your character ends up being more akin to the silent hero of Dragon Quest games than the highly individualized characters who have been protagonists of Final Fantasy games since IV, which I suppose comes with the MMO territory for the most part.
What is the point of consolidating them though? No one has all three skills at the same time. Combining them doesn't reduce the number of skills a healer has on their bar. It just strips the unique flavor from the classes. I don't see how having all three really hurts any of the individual classes.Esuna should probably be cross class. There is no practical difference between Esuna, Essential Dignity and Leeches. It's just unnecessary fat.
It's always been like that with casters in this game. It's nice in a way because you can start moving slightly before a cast is finished without canceling it. The timing for that is usually pretty consistent. I take advantage of that all the time (for example, running a bit more toward the center of the group before medica finishes casting). I know you're specifically talking about being able to move freely during a 0.2s cast time, but being able to move before a cast finishes is a result of the same issue....
Actually, I can cast both while moving, because I imagine the client-server talk rate cannot handle time differentials of 0.2s or less. My guess is, when I hit Asp Helios, the cast begins immediately on my side. By the time the server sees that I'm moving while casting and sends a packet to cancel my cast, my client already sent the completed Asp Helios cast, which the server then processes successfully.
I agree this is really frustrating. I've nearly killed my tank by having a cast cancel if I began too soon after coming to a stop (movement wise).Or even worse, when you lift your finger off your movement keys and immediately begin a cast, but because the server thinks you're still running when they receive your cast packet, they cancel your cast. You lose maybe 0.5-1s from this exchange, and that can mean the difference between a kill and failure.
What is the point of consolidating them though? No one has all three skills at the same time. Combining them doesn't reduce the number of skills a healer has on their bar. It just strips the unique flavor from the classes. I don't see how having all three really hurts any of the individual classes.
Planning on catching up for Stormblood soon.
How much game hours would you estimate a story playthrough of patches 3.3 through 3.55?
Well, I guess they remixed the Heavensward final boss theme for Dissidia. Level 60 Heavensward ending spoilers, don't click if you've not finished the base story.
https://www.youtube.com/watch?v=62rL8-WyxlE
It's... not very good. It's got 2 instruments on top of each other + the vocals, and it sounds like they're fighting over each other for dominance. There's a couple times towards the end where it's just one of the instruments + the vocals, and that sounds a lot better, but a lot of it doesn't sound very good.