Final Fantasy XIV: Heavensward |OT2| RIP Bowmage 2015-2017.

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New PLD skill seems in keeping with how they handle PLD in general. Sounds nice, super situational , I don't think they fixed PLD.

no time, had to completely reboot MCH
 
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Tanksatility

I don't understand that comment.

3.4 tier was pretty meh on incoming raid damage with exception of phase 6 of A12S which this WOULD actually help against if you didn't want your MT in front of the boss at that time.
 
New PLD skill seems in keeping with how they handle PLD in general. Sounds nice, super situational , I don't think they fixed PLD.

no time, had to completely reboot MCH

How many superattacks in phase changes are in current content, even? For me sounds like every savage run will have a PLD there.
 
"We got rid of Bards' cast times because of casual players"
I would like to think that the fact that Machinist got their cast time removed too seemingly proves my theory/hunch for Wanderer's Minuet. Machinist with a cast time wasn't the issue because it felt like the Job was built around taking into account the casting time.

The issue is that adding cast time for Bards has always felt bad/incomplete so my theory was that the only reason Bards got slapped with Wanderer's Minuet is because they didn't think that it was fair for Bards to be able to move and shoot at the same time while Machinist aren't able to do so.
 
Tanksatility



3.4 tier was pretty meh on incoming raid damage with exception of phase 6 of A12S which this WOULD actually help against if you didn't want your MT in front of the boss at that time.

I see it more usefull for the Offtank and phase swaps with huge raid damage incoming.
 
How many superattacks in phase changes are in current content, even? For me sounds like every savage run will have a PLD there.


If they didn't fix the actual problems with the PLD job, a 150s CD 15% damage reduction isn't going to do anything. WAR has Path, DRK has Delirium, PLD has a long cooldown


PLD already had Divine Veil. no1curr
 
PLD skills still seem like it's skewing heavily to MT. "Utility" meaning if you actually need damage reduction vs straight DPS, but idk we'll see.
 
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