legendaryskitch
Member
MSQ:So what job is Alisaie? Rune fencer / spell blade? Red mage? :O
Yeah she definitely feels like a hint for the expansion. One of her moves she uses is even called Runic
MSQ:So what job is Alisaie? Rune fencer / spell blade? Red mage? :O
You can probably simplify this into:Posting hints for Sophia because arithmetics is the last thing I want to do
You can probably simplify this into:
1) odd number of tethers: light tilt
2) even number of tethers: heavy tilt
3) always go towards the side that doesn't have blue (or towards the side that has the most tethers if applicable)
MSQ:So what job is Alisaie? Rune fencer / spell blade? Red mage? :O
Try it ASAP if you want to clear it in a timely manner.All the posts about Sophia and random strat tidbits make me anxious about trying it. Which I can't because I'm still a 228 scrub, but still.
Also this Alexander-sized guide for it I found on reddit. I can't even.
I wish I could find a learning party for it, but my FC isn't very active and party finder is filled with the usual "no bonus/30% exp required", even though it came out two days ago.
Not unplayable, but on the PC even with a 980 Ti, Idyllshire drops my framerate a considerable amount. I think it's people.Anyone else on PS4 getting HUGE frame rate problems while in Idyllshire, since the patch?
I'm guessing like 15-20fps. Honestly it feels completely unplayable at times.
In a future patch, let me see Minfilia again, and--in a dialogue selection branch like the one you've implemented here, let me say that I love her. Let me select the actual words "I love you Minfilia" on a dialogue tree, and let her react to it. I've been waiting to say these words since 1.0, devs, don't let my character be that guy who never says those words and they turn out to never get spoken. Don't make me just 'imagine' I said it to myself with a knowing head-nod + smile, don't make me resort to fanfiction.
Hmm 3.4's story was okay I guess but it had some problems I wonder what the Official forums has to say about i-
I will never be clean again.
Awesome.A12S down lmao
CD resets sped up world progression so much
A11S seems to be a considerable wall.Will still take the regular folk a month to clear because the skill gap is that large.
Awesome.
Better than several months on the Manipulator and Brute Justice. Never again.Will still take the regular folk a month to clear because the skill gap is that large.
I understand why it is called The Wiping City now. So many wipes and so much anger and tears.
Ozma pls
There's nothing to be nervous aboutI need to do Wiping City for the first time and I'm nervous to be honest.
Its not as easy as void ark of lol but if they tweaked the difficulty, it should be better then when I did the raid before the update.I need to do Wiping City for the first time and I'm nervous to be honest.
MSQ:So what job is Alisaie? Rune fencer / spell blade? Red mage? :O
If you're talking about the attack called Cintamani, it's unavoidable raidwide damage. Its tell is a yellow aura around Sophia in the Ex fight.Is Sophia 's double Aoe attack actually avoidable or is it just raid wide damage to heal through?
A12S down lmao
CD resets sped up world progression so much
Europe?!
There's nothing to be nervous about
Anger tho
Its not as easy as void ark of lol but if they tweaked the difficulty, it should be better then when I did the raid before the update.
Fast A12S clear isn't due to the crafting changes?
Fast A12S clear isn't due to the crafting changes?
Nothing was "nerfed", the raid was designed that way. If you have limited resources to work with, making your endgame something only the top players can enjoy to its fullest is insane.Having it be defeated this early isn't good for longevity though, especially in that community. This is pretty much all they have until the expansion and it's down in 2 days.
Honestly, the end game community might never recover. Many of the people capable of clearing have moved on or will likely move on due to being bored, and Square is insistent on not challenging newcomers in such ways that allow them to hone skills easier. Nerfing everything isn't the answer. They need gradual challenges so they can excel to these higher levels. However, I will say it's pretty clear what they did with the first savage in Alex wasn't good balance.
Nothing was "nerfed", the raid was designed that way.
It's hella simple, if you have limited resources to work with, making your endgame something only the top players can enjoy to its fullest is insane.
The problem is some people just don't care and won't ever care, so if you try to challenge them too much they'll stop playing. Something like Weeping City is as much as we can expect in that end.I didn't mean in terms of Savage here when I said nerfing. I meant in general with other content. You can't expect people to work up to the tip top stuff if the stepping stones before it aren't even close in challenge.
I'm not concerned about Creator's longevity at all as long as we're not stuck with 5+ months between 3.5 and 4.0 again.
can you also tell me what's the winning number for next jumbo cactpotWe will be.
God I need that A12 mount, it looks so cool
From Savage mode.Wait there's a A12 mount?!
For those of you who play Tank jobs what do you want to see from a new tank class?
I think a more combo focused tank could be a lot of fun. Like Monk, but without the positional requirements. Just different sets of abilities that can flow into each other for buffs and debuffs. I haven't played Warrior 50-60 yet, so maybe that has an element of it, but Paladin and Dark Knight don't really have it, though Dark Knight is much more fun to play.For those of you who play Tank jobs what do you want to see from a new tank class?
I'd like to see it utilize tank stances in a way similar to WAR, in that the stances affect what abilities you can use or change the effects like WAR's Inner Beast/Fell Cleave, Steel Cyclone/Decimate and Equilibrium. This compared to something like PLD where its stances have zero interaction with any abilities.
I just think WAR's stances and how it changes how their kit is used is more interesting because flat 20% damage reduction tank stances are lame imo mechanics wise.
An example would be Samurai if it ends up being a tank class. DPS stance could be an iaijutsu stance that changes how its weapon skills or other abilities function in some way instead of just a flat percentage increase to damage, while its tank stance would be a sword drawn pose that has does something different that I don't have a more concrete idea for at the moment. EDIT: Maybe the tank stance lets it use counters or something that create personal shields, just anything other than a % damage reduction.