DRG definitely used Chaos Thrust during the video.
Phlebo I didn't see.
DRG is so goddamn busy, and that meter always being in the single digits and about to fall off was giving me anxiety. I hope it's more fun to play or I'm switching.
DRG definitely used Chaos Thrust during the video.
Phlebo I didn't see.
Maybe they rolled it into Mage's Ballad or something. Maybe Paeon gets phys buff now?So I know parts of the thread have a low tolerance for physical ranged talk, but guys I think they nuked Foe Req:
Ballad, Paeon, Minuet, Paean
I dunno, songs are completely changed so its hard to say whats going on. They all last 30 seconds and can be used in succession - aka no longer costs mana to maintain - and Paeon/New Minuet get ammo counters that are still mostly a mystery besides that one laser arrow oGCD used in Minuet right after Gates of BabylonBallad, Paeon, Minuet, Paean
It makes it intensely frustrating that they didn't talk about either ranged job in-depth, because this is a pretty massive potential shift in our roles in groups.
But nah who cares
XIV is too popular to be FGCThe big takeaway from this I feel is that we FGC now. Meter management, EX attacks and supers for all.
XIV is too popular to be FGC
Maybe they rolled it into Mage's Ballad or something. Maybe Paeon gets phys buff now?
Or maybe casters no longer get DPS buffs.
I dunno, songs are completely changed so its hard to say whats going on.
DRG is so goddamn busy, and that meter always being in the single digits and about to fall off was giving me anxiety. I hope it's more fun to play or I'm switching.
If only they could have some sort of multi-hour presentation to communicate large-scale job changes to the player base at large....
They did Fang & Claw into Wheeling Thrust back-to-back to extend it so who knows how that part got adjusted. Barring optimal Geirskogul use before, it was usually pretty safe to keep BotD up, assuming you had a thing to poke.
But to add to the "DoTs where?" thing, there's no Fracture (WAR), Phlebotomize (DRG), Touch of Death (MNK) on the bars we were shown. I don't think there were any clips of NIN bars to check for Mutilate. I'm assuming combo'd ones were left alone, though.
Rewatching the video, Paeon very likely does something to enemies as well. Notice how the dummy is affected by the song, as do Ballad and Minuet:If only they could have some sort of multi-hour presentation to communicate large-scale job changes to the player base at large....
First day.how long till we hear about WHM yanking people into insta kill AoEs?
It would be a pretty damn big change if they booted DoTs.
how long till we hear about WHM yanking people into insta kill AoEs?
Rewatching the video, Paeon very likely does something to enemies as well. Notice how the dummy is affected by the song, as do Ballad and Minuet:
My bagpipes tingle in anticipation
They seem like stances to me, with Minuet possibly being a BRD DT of sorts that needs to be stacked through PaeonSo do BRD songs just happen as you attack then?
It depends. Really, it just means one less thing to personal maintenance which is their goal in the first place. If they sprinkle that damage difference over everything else in the kits, it's not the biggest change imaginable.
BRD songs seem now have some pretty extravagant visual effects applied to that dummy.
Perhaps they've shifted some of the support utility into BRD's actual DPS instead.
Now that I don't have to deal with Gauss Barrel casting time shenanigans (Because putting up with Wanderer's Minuet was already bad enough) I'm actually going to level up a Machinist now like I said I would back when Heavensward 3.0 came out.
Oh I know that the casting time was actually properly implemented​ into Machinist and it was copied & pasted into Bards but I simply didn't want to play with another ranged DPS with a casting time again not only because Wanderer's Minuet sour me on the experience but because if I was so eager to try casting with another DPS I would have picked up a Summoner or Black Mage instead.Judging GB by Minuet is a gigantic mistake. One is a system that works, the other was a half-ass hack job that basically everyone accused of being a lazy copy-paste day one.
Bards don't really need more DPS though, them and Machinist at the highest level do a ton. Actually, now that they're mobile again they might get hit with the nerf bat on personal damage again.
Phlebotomize is probably still around, just not used since it doesn't really do anything for the new actions, unless they removed it since you can seemingly use the 4th combo hits back to back now. Maybe upped Chaos Thrust potency to account for the removal of phlebotomize?DRG definitely used Chaos Thrust during the video.
Phlebo I didn't see.
Their position on White Mage is so stupid. Calling it a "pure healer"... In a game that is about job synergy and raid dps.
Instead of giving them something that can contribute to a party - akin to AST's card buffs, for example - they give them "pull". Literally zero practical raid utility whatsoever. Putting aside latency issues, I'm sure as hell am not going to be watching the dps to see if they're standing in an AoE and wasting a GCD pulling them over. Especially since they've nuked cleric stance and healers will be expected to dps every GCD that isn't specifically dedicated to healing.
I realise it's still early and we haven't seen every ability, but I feel that after today we have a decent idea about what they want to do with the job. And no one worth their two cents will be raiding with a WHM over an AST if there aren't drastic changes to healing potencies, resource management, and party utility.
pld fell cleave with additional dps bonus wut
pld fell cleave with additional dps bonus wut
So Holy Spirit is basically our boss pull move now or what? (25yd vs 15yf on shield lob)
Say you're OT, does your rotation at some point consist of REQUICAST then into 3 or 4 Holy Spirits cause ffs that's basically a bunch of fell cleaves.
Also these notes are coming hot off translations people are doing as they freeze frames where yoship hovered over them.
Do you have a link?
Dude my hype was already at 11. Limit break inc.
ooooohThe "pull" isn't a WHM specific ability, it's a new all-healer "role" ability. They didn't meaningfully talk about any changes to any of the healers, really, except "cleric stance is just a DPS cooldown now" and "healer damage goes off Mind." It's too early to call how healer balance is going to look in 4.x, since basically every job seems to be getting anywhere from modest to drastic changes.
They may have reduced the threat generation of them to the point where they don't need it as much, but who knows.I'm now pondering the implications of no Quelling cross-class for physical ranged.
Every single healer has pull, not just WHM. Additionally, they didn't go in-depth on WHM at all in this live letter. We know they have a barrier of some kind and some skills they can only use when their roses are all filled up. We've got more info on some of the other classes because Yoshi actually used them and moused over tooltips and stuff.Their position on White Mage is so stupid. Calling it a "pure healer"... In a game that is about job synergy and raid dps.
Instead of giving them something that can contribute to a party - akin to AST's card buffs, for example - they give them "pull". Literally zero practical raid utility whatsoever. Putting aside latency issues, I'm sure as hell am not going to be watching the dps to see if they're standing in an AoE and wasting a GCD pulling them over. Especially since they've nuked cleric stance and healers will be expected to dps every GCD that isn't specifically dedicated to healing.
I realise it's still early and we haven't seen every ability, but I feel that after today we have a decent idea about what they want to do with the job. And no one worth their two cents will be raiding with a WHM over an AST if there aren't drastic changes to healing potencies, resource management, and party utility.
WHM is getting raid mitigation in the form of Barrier. WHM also has a new system they didn't really talk about muchTheir position on White Mage is so stupid. Calling it a "pure healer"... In a game that is about job synergy and raid dps.
Instead of giving them something that can contribute to a party - akin to AST's card buffs, for example - they give them "pull". Literally zero practical raid utility whatsoever. Putting aside latency issues, I'm sure as hell am not going to be watching the dps to see if they're standing in an AoE and wasting a GCD pulling them over. Especially since they've nuked cleric stance and healers will be expected to dps every GCD that isn't specifically dedicated to healing.
I realise it's still early and we haven't seen every ability, but I feel that after today we have a decent idea about what they want to do with the job. And no one worth their two cents will be raiding with a WHM over an AST if there aren't drastic changes to healing potencies, resource management, and party utility.
They may have reduced the threat generation of them to the point where they don't need it as much, but who knows.
oooooh
How did I miss that. Okay okay there's still hope xD