JP fanfest can't come soon enough. I need more info on Stormblood. And I need to find myself à new main job.
Christmas eveWhen is it?
I still think my favorite one has to be 2.55's series but a bunch of the Hildibrand ones are up there.The hildebrand quests still have far and away the best cutscenes in the entire game. I still need to do the HW ones but ended up starting the Mogwarts quest and thought I'd better blitz through that first.
and then I started leveling my WHM so now I'm doing neither of them lol
I still think my favorite one has to be 2.55's series but a bunch of the Hildibrand ones are up there.
It's nice that they're gonna have English recaps on the stream after every segment.After finishing Final Fantasy XV I'm once again looking forward to Stormblood.
I'll probably be buying the paid stream thing since I won't be able to resist my hunger for info and footage.
It's not 100% required especially if you're not planning on doing anything particularly difficult with Monk. In most fights, you're only going to use it once every boss fight or kill a dungeon mob slightly faster every 90 seconds.Been thinking about trying melee dps, but leveling Marauder (for Mercy Killing) is a real slog and I'm not really interested in tanking. Is it that necessary for Monk? Maybe I'll just do Rogue first.
I currently have Arcanist / Marauder both at 11.
It's not 100% required but it's free damage in many situations, which is very welcome.Been thinking about trying melee dps, but leveling Marauder (for Mercy Stroke) is a real slog and I'm not really interested in tanking. Is it that necessary for Monk? Maybe I'll just do Rogue first.
I currently have Arcanist / Marauder both at 11.
I did the same switch from war to mch this raid tier, and I can totally sympathize.Switched back from warrior to machinist in raid.
This is the accurate representation of what transpired.
Tanking (and healing) is really rough in a way that I think people who don't tank don't really appreciate. The rotation is easier, sure, but there's that constant pressure to not screw up, and you always have to take extra steps to be super considerate towards everyone else in your party, and often the party does shit that bothers you but you have to suck it up because it's your job. You're often left picking up after everyone else's shit.I changed from BRD to DRK for a few weeks last tier and my static bullied me until our BRD quit and I went back to that.
Never tanking again.
Recently switched from WHM to AST. I'm enjoying it so far. I do kind of miss the oomph factor of White Mage heals and all of my "oh-shit" spells but I like the utility.
Tanking (and healing) is really rough in a way that I think people who don't tank don't really appreciate. The rotation is easier, sure, but there's that constant pressure to not screw up, and you always have to take extra steps to be super considerate towards everyone else in your party, and often the party does shit that bothers you but you have to suck it up because it's your job. You're often left picking up after everyone else's shit.
Tanks and healers get blamed for everything.
It's nice that they're gonna have English recaps on the stream after every segment.
No, they always have those, even in streams ostensibly aimed at Japanese players.So no English text below the JP bullet points? Well I guess a recap at the end is better than nothing.
Astro card optimization is simple. Is it balance? No? Royal road or discard it. Almost none of the cards matter including bole.
There are very rare cases where any other card matter.
Also giving a bard the mp card is just doing it wrong.
O never give the skillspeed card to a monk ninja paladin or dragoon. You'll ruin their dps
I need a dude to go to my yard and water the plants.
There's 4 in one plot (the corners?) and 1 in one corner in the other plot.
You don't choose the cards. Shuffle can only get you so far with bad luck. Better use the cards you get (if after Shuffle you can't pick the ones you want) than to waste them chasing after only one card out of a deck of six. I won't argue that The Balance isn't overpowered, that much is a given, but is it worth completely forgoing all the others? I kind of disagree.
Also, I specifically mentioned using the MP card on everyone, with the Bard getting the effect as a bonus (never use a single-target MP regen on Bard, that obviously would be dumb).
Finally, The Arrow is better than nothing (and actually may be a better alternative than the Balance on a Black Mage, as they really need that speed boost to cast their spells in time without having to drop some of their casts because of mecanics). I don't see how the skillspeed bonus would ruin the DPS of the jobs you mentioned unless they never use Invigorate* (not to mention there are fights where they won't be able to hit the boss for a while, when dodging mecanics for example, allowing them to replenish their TP in between).
* Granted, the Paladin can't refresh his TP easily as far as I know.
That being said, if there are empyrical evidence that the Arrow is actually detrimental to the DPS of a group in an Alexander raid, I would gladly hear you and take back my words if proven wrong.
So no English text below the JP bullet points? Well I guess a recap at the end is better than nothing.
Yeah, they're just doing an English recap of everything said during the talks.No, they always have those, even in streams ostensibly aimed at Japanese players.
AOE Ewer is 660 MP total, that will give the bard one tick of Foe Requiem. Useless. If you're gonna Ewer the bard, buff it up.
You don't choose the cards. Shuffle can only get you so far with bad luck. Better use the cards you get (if after Shuffle you can't pick the ones you want) than to waste them chasing after only one card out of a deck of six. I won't argue that The Balance isn't overpowered, that much is a given, but is it worth completely forgoing all the others? I kind of disagree.
Also, I specifically mentioned using the MP card on everyone, with the Bard getting the effect as a bonus (never use a single-target MP regen on Bard, that obviously would be dumb).
Finally, The Arrow is better than nothing (and actually may be a better alternative than the Balance on a Black Mage, as they really need that speed boost to cast their spells in time without having to drop some of their casts because of mecanics). I don't see how the skillspeed bonus would ruin the DPS of the jobs you mentioned unless they never use Invigorate* (not to mention there are fights where they won't be able to hit the boss for a while, when dodging mecanics for example, allowing them to replenish their TP in between). That being said, I can see a double-lenght Arrow (+ Time Dilation) causing issues with the jobs you mentioned running out of TP, even with Invigorate, and I guess I wouldn't use it on them (AoE-Arrow seems safe from my point of view).
* Granted, the Paladin can't refresh his TP easily as far as I know.
That being said, if there are empyrical evidence that the Arrow is actually detrimental to the DPS of a group in an Alexander raid, I would gladly hear you and take back my words if proven wrong.
Finally, Bole on a tank allows him to take less damage for quite a while (especially if the duration is doubled: -20% damage for a whole minute is huge). They take less damage, you need to heal them less often, and you and your co-healer can have an easier time DPSing the boss without having to worry so much about your tank (though, well, how your tank is geared and how they play is also a huge factor). Thus it is a DPS increase (very minor compared to The Arrow or The Balance, but a DPS increase nonetheless), assuming the healers don't stay idle when they don't need to heal of course.
Ewer still helps SMN even if they don't have to resurrect people because it allows them to toss out some extra Ruin IIIs outside of Dreadwyrm Stance for a direct DPS increase. Not better than Balance or Arrow of course, but it's something.
Arrow doesn't decrease DPS. In the absolute worst case where you are running on empty, it offers no benefit other than increasing speed of auto-attacks, which is still a DPS increase (albeit a very small one). In cases where Arrow would run you out of TP quicker, you just end up getting a burst to DPS when the card goes out in exchange for less DPS later, but overall it won't lower your total.
Gcd clipping is a huge dps loss. Its why its better for ninjas to use shuriken then raiton if they are bad and clio their mudras.
Also not having enough tp to keep up botd? Lol?
There even a video of a monk with 1k sks and using an ogcd lowers his dps due to clipping
Edit
Wait sks doesn't increase auto attacks.
I don't see how clipping lowers DPS compared to having a slower GCD. If I have a 2.4s GCD and need the full 2.4 seconds to use two oGCDs, then changing my GCD to 2.3s and clipping just means that GCD still ended up 2.4 seconds and I've changed nothing. There's no DPS loss here. And my autos are faster.
The comparison between Shuriken and Raiton is between using less oGCDs and not clipping vs. more oGCDs and clipping, given a certain GCD speed. That's not the same as comparing two different GCD speeds. I assume that's the same thing that's happening with that monk you're mentioning but I haven't seen that video.
Skill speed doesn't increase auto attacks, but attack speed buffs (such as Arrow) do.
Because GCDs don't exist in a vaccuum, you have buffs and DoTs you need to refresh at specific times, if you attack too fast then your rotations get botched because you'll end up having to refresh things too early or too late, meaning big DPS losses. That's not even considering double weaving.I don't see how clipping lowers DPS compared to having a slower GCD. If I have a 2.4s GCD and need the full 2.4 seconds to use two oGCDs, then changing my GCD to 2.3s and clipping just means that GCD still ended up 2.4 seconds and I've changed nothing. There's no DPS loss here. And my autos are faster.
No, you lose that way before you run out of TP. You're essentially manually adding latency to your GCDs which is also a considerable DPS loss. At worst you're losing ticks on DoTs which is not the same at all. You can argue the DPS loss is not relevant enough to give a shit but if you're going for optimization then you're losing damage period.I was just giving a proof on concept, not a strict requirement, it's actually much more lenient than that. If you run out of TP then that's where you lose that 0.05s per GCD you could've waited beforehand anyway. As long as you're always pushing buttons during buffs and not dropping momentum buffs you won't lose DPS compared to a slower GCD. At worst it'll be the same.
You're ignoring how having specific GCD values enables certain rotations and going over/under them screws those jobs over. If I have too much skill speed as a MNK for example suddenly I'm having to pad my rotations with Fracture way more often so I don't lose Demo/ToD ticks which will absolutely destroy my TP pool even with Invigorate being used on the clock, specially in fights with a lot of uptime.The ideal situation is to always be attacking during buffs, never drop a momentum buff until you're supposed to, and end the fight at 0 TP. If you can do this with whatever speed you have, then getting more generally won't help but it also won't hurt if you adjust appropriately.
Encyclopedia is back in stock.
https://store.na.square-enix.com/pr...ia-eorzea-the-world-of-final-fantasy-xiv-book
No, you lose that way before you run out of TP. You're essentially manually adding latency to your GCDs which is also a considerable DPS loss.
At worst you're losing ticks on DoTs which is not the same at all. You can argue the DPS loss is not relevant enough to give a shit but if you're going for optimization then you're losing damage period.
This is why 2.0 BRDs avoided skill speed like the plague.
As long as you're always pushing buttons during buffs and not dropping momentum buffs you won't lose DPS compared to a slower GCD.
You're ignoring how having specific GCD values enables certain rotations and going over/under them screws those jobs over. If I have too much skill speed as a MNK for example suddenly I'm having to pad my rotations with Fracture way more often so I don't lose Demo/ToD ticks which will absolutely destroy my TP pool even with Invigorate being used on the clock, specially in fights with a lot of uptime.
Obviously there are situations where Arrow is fine but in general I'd be pretty annoyed as a melee if I got Arrow'd lol