Regardless of whether or not you're in the "It's fucked" or "It'll get fixed" parties (or anywhere between), you have to admit, it's a little spooky that they're trying to sort out core mechanics for a job less than two weeks before the game drops.
Pretty sure the Vanu/Vath tribes aren't only 10k?I am doing them, but it's only 10k per quest... Better than nothing, I guess.
The HW Vanu and Vath Beast Tribes are the ones to hold specifically, as they give 103,680 EXP per quest at level 59 if you maxed them out. I highly doubt they'll scale in EXP beyond that, but that's an easy 622k EXP.I am doing them, but it's only 10k per quest... Better than nothing, I guess.
I struggle with this line of thinking because the WHM problem isn't a tweak, it's foundational. Stuff like the Cure 2 change can't salvage it because the very heart of the system is broken. It's not just that it's not a utility boost, it's that it's something that is fundamentally bad. Lilies in and of themselves are a conceptually bad fit for how this game works.
The media tour build being from April matters for things like misleading tooltips or questionable potencies, but it sort of doesn't work as a way to squash the WHM discussion because lilies being changed to 100% on cure II doesn't really do anything meaningful. And, like, if they weren't ready to show off at least the broad conceptual strokes of the changes, they probably shouldn't have had a media showcase.
It's the equivalent of having the 'fix' to bowmage being hardcasting Venom Bite resetting the cooldown on Paean. It just makes no sense, and given the whole hype cycle people hardlining "this is dumb." makes sense because the core concept is bad and it needs a makeover on the level of 3.1 AST to not be silly, and thusfar there's no real indicator that the dev team gets the core of the problem.
So uh...how's the Red Mage looking? I'm kinda of worried that the class will require a lot of movement because some of the abilities are melee...that the case? or can I just pewpew from a distance?
You'll have to melee but mostly as a finisher to your rotation and you'll have OGCDs to get you in and get you outSo uh...how's the Red Mage looking? I'm kinda of worried that the class will require a lot of movement because some of the abilities are melee...that the case? or can I just pewpew from a distance?
Red Mage has two oGCD abilities that are movement based and on relatively short cooldowns. Additionally, because of dualcast, you'll sometimes want to be saving that proc for when you need to move out of AOE damage. (much like BLMs now save Firestarter/Thundercloud procs for when they need to move)So uh...how's the Red Mage looking? I'm kinda of worried that the class will require a lot of movement because some of the abilities are melee...that the case? or can I just pewpew from a distance?
Unfortunately true. Our own WHM is going AST in reaction to this. As a SCH, I've nothing to lament save my murdered AOE if it launches with the kneecapped bane we've seen.Then they had better get cracking and quickly, because White Mages will very likely be given no quarter a month after launch when the first part of Omega Savage is released and party/raid finders will only be asking for ASTs and SCHs. Plus you'll need the time to communicate the radical changes else the stigma will not subside.
Regardless of whether or not you're in the "It's fucked" or "It'll get fixed" parties (or anywhere between), you have to admit, it's a little spooky that they're trying to sort out core mechanics for a job less than two weeks before the game drops.
So uh...how's the Red Mage looking? I'm kinda of worried that the class will require a lot of movement because some of the abilities are melee...that the case? or can I just pewpew from a distance?
Whether or not it's standard for the SE team doesn't really make it any less spooky.No, actually it sounds pretty standard now for the team.
Told you guys balance would be fucked at launch. Some class has gotten the short straw since 2.0 each time without fail now.
It is still a system under development however. Adjusting tooltips will not fix what we've seen, but further changes could be in the works. Lily procs may be added to other abilities, confession stacks may come from other abilities, holding lillies may give other benefits. The issue is just that we don't know because we have incomplete and incorrect information. Until we launch the game, hit 70 and put everything into practice, we're doing nothing but speculating with little info.
If 4.0 launches and it really is no different from what we've seen, then yes we should complain and offer feedback and push for it to be reworked and revamped. That's all I'm saying, yknow?
Whether or not it's standard for the SE team doesn't really make it any less spooky.
Have we EVER REALLY gotten a good design philosophy behind certain classes though? I feel like the best we've gotten is rough ideas of how they want to portray the class and less of how they want people to actually play the class. I can't recall a time where YoshiP and the team ever really sat down and ran through the specific goals they had in mind for classes by the set of skills and how they expected to synergize with other skills.
Have we EVER REALLY gotten a good design philosophy behind certain classes though? I feel like the best we've gotten is rough ideas of how they want to portray the class and less of how they want people to actually play the class. I can't recall a time where YoshiP and the team ever really sat down and ran through the specific goals they had in mind for classes by the set of skills and how they expected to synergize with other skills.
I don't want classes to be pigeonholed by the team, but at the same time, like a run through of a class when introduced discussing each skill would be nice I guess idk.
Watching the MCH Stormblood preview and man, they basically turned the class into Rumble from LoL.
Have we EVER REALLY gotten a good design philosophy behind certain classes though?
The WHM info we have, though, is exactly how they chose to present the job to us. They for whatever reason don't want to actually communicate their design goals with the masses and instead funnel through a media preview. Stopping the overwhelming concern would take, like, two lines from Yoshida or somebody on the team indicating that he understands the specific concerns and they are adjusting the system away from that. We're not talking about super preliminary leaks, we're talking about what they chose to show us. They clearly know there's concern in general, and the only subsequent information they chose to relay was something that is a solution to something that isn't even the problem.
I'm not sweating potencies. Most of the tank ???? stuff at this point are things that they'd understandably still be evolving. I think it's silly that SE didn't take steps to make sure the incorrect Overheat tooltip shown in the media preview was explained, but it's not a big deal. But the WHM problems are fundamental, as in "lilies making it out of round one discussion, let alone into a spring build ofnthe game, in the form they chose to show everyone are antithetical to how the game works." The response is predictable, and the only response from Yoshida misses the point.
It's not the end of the world, but discussion and raising the concern now is incredibly valid. You don't generally see people running through discussions of people hyped by the media preview going "Don't be so happy about this looking cool! They could change it!" It only comes up in context of trying to squash critical discussion, but the dev team could immediately put everyone at ease by indicating they understand the actual problem formed on what they chose to have everyone see. They haven't, and given the massive disconnect between the dev team and the playerbase there's no reason to stop pushing the issue until they acknowledge the real problems.
Like, I get that the dev team generally gets a free pass for being bad at MMO stuff because FF first, but this sort of thing is insane. The last time I had somebody tell me to stop whining before the expansion came out and I could get my hands on the job was Bowmage. That went great.
This is accurate and, really, it's kind of a problem. We're four years into the game and they don't seem to have really gotten better at running an MMO. They got a pass for the most part in ARR because Yoshida Saved Everything. They kind of got a pass again in HW because first expansion, they're new at this!
But now? Eh. Secrecy to protect the story or the market is fine, but HW destroyed any chance they had at blind faith that they'd balance things. And frankly if the complaining motivates them to be more communicative it will benefit the playerbase as a whole. And if it doesn't then at least it got people talking about how the game in general and healing in specific work, so it was maybe educational.
I'd chalk some of it up to Japanese game design and development being a different beast with different philosophies. It doesn't excuse it but may shine light on such oddities and head scratchers.Like at some level I want to say they get such a pass because so many XI vets are probably still playing XIV and that relationship between dev/player was like talking to a stone wall. They're definitely more open about the development in comparison to XI and are generally open about a lot but on the job design front, it's always a fucking mystery grab bag of shit we don't know about till it hits us square in the face at launch.
I am starting the current expansion soon. I stopped at max level in realm reborn 2.1 with Titan Hard (Extreme even?) done and having my relict. Still had to farm some more tomes so I stopped playing. What do I do now? Also I am on Ultros. ;3
I am starting the current expansion soon. I stopped at max level in realm reborn 2.1 with Titan Hard (Extreme even?) done and having my relict. Still had to farm some more tomes so I stopped playing. What do I do now? Also I am on Ultros. ;3
Maybe bowmage wasn't the best solution, but the imbalance between melee and ranged, BRD specifically, had to be adressed.
It always looked like a bandaid until a proper rework of the job, and general melee systems was in place.
WHM sounds like they don't know what to do with the job...
You can do that but you're eventually going to hit iLv walls because story quests don't provide you with enough gear to be able to enter dungeons that need to be cleared in order to proceed with the story.So if I'm coming from ARR (lvl 50) and just looking to get through whatever ARR stuff I missed and heavensward as fast as possible to be ready for stormblood should I just stick to story quests?
Ooh I think I ran into that problem in ARR and a fellow gaf guildy hooked me up with some gearYou can do that but you're eventually going to hit iLv walls because story quests don't provide you with enough gear to be able to enter dungeons that need to be cleared in order to proceed with the story.
My nephew and his girlfriend who recently came back from a 13 month hiatus hit an iLv wall around 3.2 until I decide to get them some crafted iLv 250 gear set so they can proceed with the story without hassle but now they hit another iLv for the last dungeon of Heavensward and they don't meet the iLv 230 requirement to enter it so now they must start doing content other than Main Story Quests in order to obtain better gear.
Ooh I think I ran into that problem in ARR and a fellow gaf guildy hooked me up with some gear
Discussion is absolutely warranted and should be encouraged of course, it's just the rampant negativity and hyperbole surrounding WHM is far greater than any other class. My thoughts are that people should ease off the "whm is dead, go ast" types of replies. Those types of responses don't encourage discussion. Granted, most of the hyperbolic reacting has been on the subreddit and that place is its own kind of special.
I wouldn't consider your comments thus far to be whining as they actually seem constructive, so don't think of me as telling you to stop whining. I too hate bowmage to this day. I just think we need a little more ammo before we start firing off at the dev team.
My thoughts on their silence and spookiness revolve around them favoring the JP community in the past over NA and EU. I don't think they were prepared for such a vocal backlash from both communities and just have been sticking to their ways. I am curious how the JP community is reacting to it.
Perhaps I'm playing it too safe and coming off as an apologist.
Rewatching preview videos this morning and I'm kinda excited for those changes to NIN. Reducing the amount of skills seems great, although I'd rather have an entire Mudra based system rather then the 1,2,3 attacks w/Mudras weaved in.
It all comes down to too much on my screen and I forget to use all of my skills. :/
I haven't looked at much ninja stuff in particular, but cutting down on ability bloat is usually a pretty worthwhile endeavor for an MMO expansion. I almost held off on resubbing for a couple of weeks just because I know I'll enjoy playing my summoner more once it's streamlined a bit with the DoT consolidation/pruning.
I know people can feel like it's "dumbing down" to remove skills, but the truth is a lot of people just don't want to deal with needing a shit load of keybinds to perform at a decent level.
I really don't understand why DRG players would want Geirskogul to shave off time from BOTD back lol
I really don't understand why DRG players would want Geirskogul to shave off time from BOTD back lol