Fuck WAR.
With PotD XP grinding, is there any reason not to continually reset and just run 51-60 over and over once you're able? It seems like everything beyond gives the same amount of XP.
Fuck WAR.
I'm not particularly tied to any tank job, I just find the statement funny vs the reality of what they actually did.
With PotD XP grinding, is there any reason not to continually reset and just run 51-60 over and over once you're able? It seems like everything beyond gives the same amount of XP.
With PotD XP grinding, is there any reason not to continually reset and just run 51-60 over and over once you're able? It seems like everything beyond gives the same amount of XP.
Yeah but fuck WAR.
The best part or the pre-change period is the constant "it's too early to judge!" stuff about WHM's terrible new core mechanic, while everyone is doing tank power rankings based on potencies.
in b4 none of you can hold aggro anymore
can't wait for tanks mass pulling everything in the first SB dungeon and then melt on the spot .
Will story skip for Heavensward be in place day 1 of the expansion? Only way I'll buy it day 1.
Yes, I think so.
Yoshida in Dengeki said:In the 3.X series, there were a lot of actions with which if you made one mistake in your rotation, your DPS would suddenly fall.
can't wait for tanks mass pulling everything in the first SB dungeon and then melt on the spot .
The best part or the pre-change period is the constant "it's too early to judge!" stuff about WHM's terrible new core mechanic, while everyone is doing tank power rankings based on potencies.
in b4 none of you can hold aggro anymore
So I have most of my crafters to level 55 just from doing the moogle quests, what are the other ways i can get them 60?
There's zero indicator this is a thing to worry about, though. Mitigation is stronger across the board, there won't be as many first-time tanks floating around as the HW DRK rush, and there is now literally no reason for healers to not use DPS skills which means every single WHM had better be using Holy for its OP mitigation power because it is arguably the best dungeon mitigation in the game. Plus they're nerfing dungeons overall to be easier than HW and HW stuff could be mass pulled day 1. I'm a little curious about resource starvation possibilities, but I don't think any of the tanks look HW PLD levels of awful.
For the most part, they'll still be fine when allowed to just tank everything in Deliverance still anyway. It just removes things like the Unchained pull (or Unchained use in general, strictly speaking) and the sheer level of clunk in the gameplay that got added.
The only thing I hope they do differently in the future is not make dungeons necessary to progress the story. Keep quests for that.
The loss of Bloodbath + Steel Cyclone + overpower spam (with Berserk and Internal release) is huge for mass pulling in dungeons.
Of course in a sense of "game is so easy and healers has so much downtime, who cares" I guess it dosn't matter, but for me tanking is not fun when...you are just a DPS with a huge HP pool.
Why would you tank on Deliverance stance, and loss your main mitigation tool? In 3.x you can build stacks on Deliverance and switch swiftly for Inner Beast, now with the penalty, you are further gimping yourself in DPS mode...
I know, I know "healers has so much free GCD's who cares bla bla bla", but....ugh.
Edit: Dusk Vigil was tough? in what world?
Why would you tank on Deliverance stance, and loss your main mitigation tool? Now you can build stacks on Deliverance and switch swiftly for Inner Beast, now with the penalty, you are further gimping yourself in DPS mode...
I know, I know "healers has so much free GCD's who cares bla bla bla", but....ugh.
I like story dungeons.
Do you really want more "errand boy" quests instead?
I like story dungeons.
Do you really want more "errand boy" quests instead?
I just don't like forced grouping very much. That'st just me though.
With PotD XP grinding, is there any reason not to continually reset and just run 51-60 over and over once you're able? It seems like everything beyond gives the same amount of XP.
Hey I'm thinking of getting FFXIV pack on PSN as it's on sale right know. The problem is I won't be able to play right now. My question is when does the free 30 days starts?
someone please tell me what the fuck I just watched?
I fell very strange right now.
someone please tell me what the fuck I just watched?
I fell very strange right now.
2 years later and Mr Face is still weirdsomeone please tell me what the fuck I just watched?
I fell very strange right now.
Love the guest appearances by Drak, Lazzysaur and tablecloth. for some reason FFXIV feels like it has a really close knit youtube community compared to other games.someone please tell me what the fuck I just watched?
I fell very strange right now.
Army's Paeon (Repertiore) will not increase damage dealt by 4% per stack. Other aspects (Weaponskill/Spell cast and recast time, auto-attack delay) are correct.
The only thing I hope they do differently in the future is not make dungeons necessary to progress the story. Keep quests for that.
What's non-casual about pressing a button to get automatically matched with random people and go through an 30 minute dungeon?Hey guys, there is nothing wrong with soloing an MMO. I do it with WoW. And casual players solo play more often then not. It only makes sense to allow the casual players to get to see the story.
Hey guys, there is nothing wrong with soloing an MMO. I do it with WoW. And casual players solo play more often then not. It only makes sense to allow the casual players to get to see the story.
Hey guys, there is nothing wrong with soloing an MMO. I do it with WoW. And casual players solo play more often then not. It only makes sense to allow the casual players to get to see the story.
I understand that, but going into a MMO and then complaining about group content existing in a MMO will always be a silly concept to me. WoW also has a story with group content that finishes that story off. Legion's probably got one of the more important cutscenes in the game behind Nighthold.Hey guys, there is nothing wrong with soloing an MMO. I do it with WoW. And casual players solo play more often then not. It only makes sense to allow the casual players to get to see the story.
Okay, to make you feel better: People make mistakes. Everyone does it. If you make it known that you're new at the beginning of a dungeon, most people will be helpful and offer advice. Don't know how something works with your class? Ask in here and I'm sure someone will be glad to answer. Despite some of the horror stories people say about how terrible some players are in the game, those are fairly rare occurrences and are on the extreme end of the spectrum. Dungeons in XIV are not that hard, and the ones that are slightly difficult (Cutter's Cry, Dzemael Darkhold, Aurum Vale) are not required for the story whatsoever.You guys don't have to make me feel bad. The reason I don't like grouping is because I'm afraid I'll mess up and get blamed and cursed out for the dungeon failing. I'll admit I'm not that good of a player. I'm not anti social. I do FATES just fine with others and have a grand ole time.