Well, I'm still knee deep in work for at least the next two days, but I managed to play a bit during lunch.
- Crafting seems harder. You can still spam rapid synth and get a majority of successful synths, but it doesn't seem as effective. I don't have the time or gil to test things right now, but I definitely feel this has been adjusted since the beta.
- XP/SP comes much faster. In the short time I played I'm CON 6, CPN 5 (carpenter) and TAN 4, Physical 9.
- Wear on weapons and armor seems slower. For the amount of xping I've done, it feels like my wear should be more. This may be a side effect of lower gil rewards since players won't have as much gil to fix gear.
- Lower gil rewards is really a shock from the OB gil rewards. After completing half the Ul'dah storyline, 5 battleleves and 4 crafting leves, then buying tools for TAN, CPN and ALC (alchemist), I only have just over 2000 gil. I haven't even tried to buy mats for crafting yet, although I haven't sold any of the misc items in my inventory either. Still, at first, the market is going to be very slow while people raise the money to buy items.
- Overall lag has been decreased, but it's still present. This is especially so during crafting leves.
- The game crashed once during character creation and one time while I played, so about average compared to the OB (at least for me).
- Game ran very smoothly for me. I'd say slightly smoother than the OB.
- I did not get into a party as my CON, but spamming cure on myself did not give me any SP, so I'm still skeptical about the party mechanics.
- People seem much more friendly than in the OB. I actually had a THA try to heal me (with regen no less) while fighting a tough mob. I was doing far more healing myself, but still, this did not happen at all during the OB.
- People also seem far too reliant on guildleves... even in this thread. I still have 7 leves to do and I haven't even started crafting outside of leves.