Teknoman said:True, but since it was paired with this:
And the new team is on the whole FF feel kick along with job specific (and most likely class specific) equipment, im leaning closer to it being for a job.
lmao, I just noticed this.Jinko said:So I been playing Allods and just got a trinket which reminded me of renta. :O
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http://ffxiv.zam.com/wiki/Updates_(FFXIV)Sheppard said:I am an old beta player from FFXI and I played this game at the start of its lifespan and we all know how that went. Is there a website or something that can catch me up on the improvements on this game and if it is worth while?
Coldsnap said:this feels like an eternity lol
Unknown Soldier said:Who is still actively playing this now? Just Rat and Rentai?
Rentahamster said:Is that the only difference? Speed?
Unknown Soldier said:Who is still actively playing this now? Just Rat and Rentai?
Unknown Soldier said:Who is still actively playing this now? Just Rat and Rentai?
Emenis said:I don't think anyone actively plays this anymore.
Well, if by "actively" you mean casually camping NMs and making dick jokes in LS chat during the downtime, then yes, I'm quite active.Unknown Soldier said:Who is still actively playing this now? Just Rat and Rentai?
Ahh, I see. I've only played FF11 not Wow, so I wasn't sure how they compared. Positioning in FF11 didn't really matter, yeah...I recall just pulling, tanking, timing skill chains, and what not. Good times.Shouta said:No. While all MMOs deal with the same core elements for gameplay, most focus on different elements on certain elements of it. FFXI's combat deals a lot with rhythm and flow control. WoW is more like an action game and the combat's primary focus is on positioning and target management, IMO.
FFXI's gotten faster over the years though because of Haste. So the pacing of the battles has gone up.
Riposte said:I'll log on once I am done with playthroughs of certain games. I am not the kind of guy who treats MMOs any differently from normal games and play them constantly.
Rentahamster said:I'd like to see all those aspects emphasized in FF14 - rhythm, flow, positioning, target management, resource management, timing, cooperation...there's just so many avenues for strategy to emerge in the gameplay and it's sad that the game's potential is so handicapped by the SE devs.
I just started because it was $15 at Gamestop and it's free to play.Unknown Soldier said:Who is still actively playing this now? Just Rat and Rentai?
XenoRaven said:I just started because it was $15 at Gamestop and it's free to play.
I really don't know what the hell they were thinking. 2 hours of pointless cutscenes and I've killed a total of like 5 monsters. I keep masting 1 to attack instead of just auto attacking and using skills when necessary. It seems like nearly every aspect of this game is a disaster. The graphics are one saving grace, but I can't enjoy them because even with my 2600K and two 570's I can't max it for some magical reason.
I haven't had a chance to look at the improvements yet, but it doesn't seem like they're addressing the fact that the job system is about 1000x less fun than FFXI.
Just from this page I read that there will be one job that corresponds to each class. One is not a lot of variety. I take that to mean reaching a job is just a natural class evolution. It doesn't seem to change the fact that in FFXI I could mix and match jobs depending my situation and my role in a party. There could be a greater context here I'm not aware of, or maybe I'm just not understanding.Riposte said:hmmm, look closer.
Riposte said:I'd prefer a relatively slow combat system where speed of movement and attack are not important. What I foresee for FFXIV is something strongly focused on positioning, formations(matching up weapon ranges based on large enemy patterns), and the usual key aspects you've already mentioned. I also want AI which perfectly complements this system. I have to imagine it will be too hard to implement. I fear that the devs are aiming to make a fast paced system instead.
Maybe I'm not far enough to the game to really get the idea of the class system so maybe I judged too harshly. Does this game let you use abilities from other classes. If so, is the limit on ability slots the only restriction? Is there anything stopping me from making a Gladiator that can debuff and heal with no real penalty?Riposte said:I misunderstood you. Hmmm, so you like subjobs. You don't think class system doesn't cover that?
There's 7 battle classes, so that means there will be 7 jobs.XenoRaven said:Just from this page I read that there will be one job that corresponds to each class. One is not a lot of variety.
Jinko said:Slow movement and battle no thanks, I want battles to be crazy with shit blowing up all over the place
Riposte said:I don't really see it as exclusive. I see skill and spell combinations are already in the game, they need to start mattering(also look better). (And enemies need to start using them too.)
I think complex(and strict) flanking and formation(and maybe terrain and elevation) mechanics would be the best addition to the foundation built by classes and weapon types. I want a system where players have to commit to their position and formation and making it all wacky(running away from AoEs, everyone but the tank standing in "safe" spots) just trivializes that. Maybe have Lancer(and/or Pugilist) play out like cavalry, ignoring formation to enfeeble enemies and take advantage of line attacks to hit guarded "mage" enemies.
Right. But it seems like you're just graduating into a job. I was expecting the ability to pick gladiator and have there be different branches like warrior, thief, paladin, etc.Rentahamster said:There's 5 battle classes, so that means there will be 5 jobs.
We got that om the game now. It's called Leg Sweep and Twisting Vice. The mechanics could be improved upon, however.Eccocid said:I want some attacks that can cancel enemy skills. Like if u do it in the middle of the mob skill animation, it will be cancelled!
That's in the works.Eccocid said:And pls remove long range attacks from every mob in the game. So pointless to bind them lol.
Eccocid said:I want some attacks that can cancel enemy skills. Like if u do it in the middle of the mob skill animation, it will be cancelled! And same for mobs too. And pls remove long range attacks from every mob in the game. So pointless to bind them lol.
If that's the case, we'd end up with a lot of jobs. It might be too much to handle with too much redundancy. Besides, the devs don't got that much time, so 7 jobs to work on for now is more than enough.XenoRaven said:Right. But it seems like you're just graduating into a job. I was expecting the ability to pick gladiator and have there be different branches like warrior, thief, paladin, etc.
Riposte said:I don't really see it as exclusive. I see skill and spell combinations are already in the game, they need to start mattering(also look better). (And enemies need to start using them too.)
I think complex(and strict) flanking and formation(and maybe terrain and elevation) mechanics would be the best addition to the foundation built by classes and weapon types. I want a system where players have to commit to their position and formation and making it all wacky(running away from AoEs, everyone but the tank standing in "safe" spots) just trivializes that. Maybe have Lancer(and/or Pugilist) play out like cavalry, ignoring formation to enfeeble enemies and take advantage of line attacks to hit guarded "mage" enemies.
Rentahamster said:If that's the case, we'd end up with a lot of jobs. It might be too much to handle with too much redundancy. Besides, the devs don't got that much time, so 5 jobs to work on for now is more than enough.
Rentahamster said:We got that om the game now. It's called Leg Sweep and Twisting Vice. The mechanics could be improved upon, however.
That's in the works.
Jinko said:If I understood what you are saying you want people to find a spot and stand their ground, which is basically what people do right now with any of the NM encounters, believe me its the most boring stuff in the world.
lol, brain fart. For some reason I was only counting the non-mage classes. Odd, considering I'm a rank 50 Thaumaturge, hahahaSin said:Maybe I misunderstood but aren't the Battle Classes actually 7?
Marauder
Gladiator
Archer
Lancer
Pugilist
Conjurer
Thaumaturge
Eccocid said:The problem with jobs in FFXI was the...community and strict partying rules.
Well game was based on camping and partying 90% of the time. So ppl were expecting everyone act in trendy tactics all the time. I was a MNK/WAR but after level 40 or 50 everyone expected me to sub NIN to nerf my damage and cover my ass cuz i cant tank with MNK and party setups dont allow me to sub WAR and increase my damage output.
Everyone except tanks were forced to gimp their damages cuz of hate control. When subbing NIN became more and more common thing i gave up playing FFXI.
As you may have seen our recent Battle Q&A where we gathered up comments from various threads and went over them with the Battle team. Well, we'd like to hold another similar Q&A this week that focuses on Gathering. (We would like to hold Q&A in this fashion on a specific theme every 2-3 weeks, but we are still in the planning stages at this time.)
Theme: Gathering (anything related to this is fair game)
Rentahamster said:lol, brain fart. For some reason I was only counting the non-mage classes. Odd, considering I'm a rank 50 Thaumaturge, hahaha
Sin said:Hehe, figured you were leaving the mage classes out.
Hopefully I'll be rank 50 Thaumaturge today too. Haha
XenoRaven said:I just started because it was $15 at Gamestop and it's free to play.
I really don't know what the hell they were thinking. 2 hours of pointless cutscenes and I've killed a total of like 5 monsters. I keep masting 1 to attack instead of just auto attacking and using skills when necessary. It seems like nearly every aspect of this game is a disaster. The graphics are one saving grace, but I can't enjoy them because even with my 2600K and two 570's I can't max it for some magical reason.
I haven't had a chance to look at the improvements yet, but it doesn't seem like they're addressing the fact that the job system is about 1000x less fun than FFXI.
XenoRaven said:I just started because it was $15 at Gamestop and it's free to play.
I really don't know what the hell they were thinking. 2 hours of pointless cutscenes and I've killed a total of like 5 monsters. I keep masting 1 to attack instead of just auto attacking and using skills when necessary. It seems like nearly every aspect of this game is a disaster. The graphics are one saving grace, but I can't enjoy them because even with my 2600K and two 570's I can't max it for some magical reason.
I haven't had a chance to look at the improvements yet, but it doesn't seem like they're addressing the fact that the job system is about 1000x less fun than FFXI.
Rentahamster said:In other news, a guy on the official forums put out a challenge for THMS to beat his record of killing the crab NM in 3 minutes.
So I did it in 2 min 9 sec.
http://forum.square-enix.com/ffxiv/threads/12347-THMs-I-challenge-you-to-a-DUEL!-Old-Six-Arms!-High-Noon!
staticneuron said:I found out that if you max rendering quality you are rendering the scene higher than the native res. Take for instance if you are rendering at 1080p then 8 will equal 1. And if I am not mistaken 9=1.5x and 10=2x. So it isn't necessary to max out general rendering quality. Leave that at 8 and max out everything else.