Xux
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Did you ever play the original FFXIV?Active Service Accounts
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Did you ever play the original FFXIV?Active Service Accounts
There are no active service accounts at the moment.
Cancelled Service Accounts
There are no service accounts that have been cancelled.
;________________;
Did you ever play the original FFXIV?
nahp
FYI, a FF XIV account is not the same as a Square Enix Account.
We were operating under the assumption that you had purchased FF XIV when it originally came out.
If you didn't, simply apply for the beta and you'll have a chance to get in.
Phase 4 will be open beta.
To play in retail, you'll need to buy the game.
Awesome. I like doing stuff.Please make it possible to kill monsters out in the field to level up.
The main concept of FFXIV: ARR is that you level up by playing content, so we do not have plans to have players level up by killing monsters in the field.
Please make it possible to kill monsters out in the field to level up.
The main concept of FFXIV: ARR is that you level up by playing content, so we do not have plans to have players level up by killing monsters in the field.
Please make it possible to kill monsters out in the field to level up.
The main concept of FFXIV: ARR is that you level up by playing content, so we do not have plans to have players level up by killing monsters in the field.
It's not impossible but doing it by itself is pretty inefficient compared to quests, leves, and dungeons etc.Huh? You can't do this anymore?
interesting policy...
this goes against most mmos that i know of
edit: translating some things i find are worth mentioning
your contribution on fates is determined by hate, not damage, so healers can still contribute to fate just by healing (personal note: in fact it could be better for healers just to aoe heal on fates since it will gain hate from multiple enemies)
number of players determine the HP and durability of the fate monsters
ok so when Phase 3 start, do you guys plan on gathering up and do stuff?
Is our friendlist carried over from 1.0? and if not, if we friend during phase 3, will it carry over to phase 4 / launch?
Huh? You can't do this anymore?
At least they tweaked the interrupt rate and gave Conjurer an instant cast spell.Yea lets see how long a healer lasts with more than 3 enemies and interrupts on them
Everyone on your 1.0 friendlist will be resent an invite, whether they accept is up to them, it works differently in ARR than in 1.0.
It's not impossible but doing it by itself is pretty inefficient compared to quests, leves, and dungeons etc.
Dunno, haven't gotten to them yet. Don't know if the EXP you get from each kill'll be worth it, either. Not to mention the strongholds may be mostly converted into instanced dungeons.Can you still do AOE mass death for oodles of EXP in the beastman strongholds?
Or that.Beastman strongholds are likely to be large Fate area's so yea XP should be good there.
Can you still do AOE mass death for oodles of EXP in the beastman strongholds?
Dunno, haven't gotten to them yet. Don't know if the EXP you get from each kill'll be worth it, either. Not to mention the strongholds may be mostly converted into instanced dungeons.Or that.
Beastman strongholds are likely to be large Fate area's so yea XP should be good there.
You get the majority of XP at the end of the fate though, so its more about completing a task instead of blowing up hundreds of monsters.
I like the a lot of whats in the change list aside from the TP generation methods right now but well see how those play out at higher levels.
My biggest issue is they don't realize how important sharing quests are. I tried to level up with two friends in the beta and it was such a pain in the ass having to verbally confirm all the quests we had and then finding out one of us was missing some and we'd have to have that person go back and try to find it or they'd be very behind in xp. I want to level with a group of friends from the start and not outstrip one another and if leveling through quest content is the predominant way they need to make more quests group friendly/oriented and make sharing quests possible.
I don't know how many of you remember 1.0 but I also started that with a group of friends and it was when xp received from a monster was based on performance I guess? (Seemed completely random) We had our healer occasionally not even receiving any xp or one player outstripping the rest and all the sudden our level disparity grew. That's basically when I gave up on playing as a group. I'd like that to not happen again
I like the a lot of whats in the change list aside from the TP generation methods right now but well see how those play out at higher levels.
My biggest issue is they don't realize how important sharing quests are. I tried to level up with two friends in the beta and it was such a pain in the ass having to verbally confirm all the quests we had and then finding out one of us was missing some and we'd have to have that person go back and try to find it or they'd be very behind in xp. I want to level with a group of friends from the start and not outstrip one another and if leveling through quest content is the predominant way they need to make more quests group friendly/oriented and make sharing quests possible.
I don't know how many of you remember 1.0 but I also started that with a group of friends and it was when xp received from a monster was based on performance I guess? (Seemed completely random) We had our healer occasionally not even receiving any xp or one player outstripping the rest and all the sudden our level disparity grew. That's basically when I gave up on playing as a group. I'd like that to not happen again
At least they tweaked the interrupt rate and gave Conjurer an instant cast spell.
EDIT: On top of other leveling activities, it seems people want "daily quests". Not me.
To be honest, I will miss the idea of EXP chains in parties if no one ever joins up just to kill stuff for xp.
I guess this is more like the FoV stuff from FFXI right?
Daily quests, A.K.A. Levequests? Those aren't exactly new here.
There are often times HP is recovered a couple seconds after the cure animation is completed, so please make it so HP is recovered right after casting is done.
SE: "Working as Intended, In FFXIV: ARR, the graphics and processes are tied to each other fundamentally, so cures will be executed on your target once they receive the effect.
Oh wow, that sounds pretty bad.I am a bit concerned for healers based on the following:-
I will check it out on NA/EU servers but if its still laggy I think I will quit white mage lol.
http://forum.square-enix.com/ARR-Test/threads/36606-Why-no-love-for-healers
I am a bit concerned for healers based on the following:-
I will check it out on NA/EU servers but if its still laggy I think I will quit white mage lol.
http://forum.square-enix.com/ARR-Test/threads/36606-Why-no-love-for-healers
A: The Crystal Tower is an alliance raid. Its content that is taken on by an alliance of three parties, for a total of 24 players.
The Great Labyrinth of Bahamut and the Crystal Tower are similar in that neither of these raids will be completed in one visit. We will continue to add floors over the span of about a year and a half.
The Crystal Tower is, as Im sure everyone knows, the last dungeon in FFIII. So as the floors increase, you can all ultimately expect something like the Cloud of Darkness to make an appearance.
Its difficult to explain the Great Labyrinth of Bahamut without saying spoilers. Well, just as everyone saw at the beginning of the stream in the video, Dalamud actually contained Bahamut. So you might ask, Why was Bahamut inside? And I believe you all saw that a key-like object fall out of Dalamud and thats a large part of Bahamuts containment. It scattered all over Eorzea and is an important clue for the dungeon. You can take on the Great Labyrinth from various locations
Well, if I say anymore it would weaken the impact for when everyone first enters the dungeon.
Events will develop on a grand scale, and there will be a huge number of bosses for each episode of the raid. So, its going to be hard if you dont dish out enough damage.
Itll probably take more than 10 or 20 wipes to really figure out.
What is ARR endgame going to be like? For those with multiple relics and everything at 50, what's there going to be left to do?
You need a Relic to even do some of the endgame stuff, so... there's that.
Also: help me finish my Relic.
Healers will just have to play more than wack a mole if that's the case then
Timing a heal to go off half a second after a big hit lands should be common.
This whole thing sounds overblown?
I haven't done any party play, but I find it hard to believe that healing in 2.0 is worse than 1.0.
EDIT: People want them to remove timers from dungeons? ...of course they would.
If I help you can I be let back in w/ the cool crowd :3?
Anybody get beta invites yet? I haven't. =/
That was one of the more disappointing things I read. I thought it was a great idea, less skilled groups just focused on trying to complete the dungeon, while more skilled groups could get extra loot from chests outside the linear path. Oh well, at least they didn't scrap the timer completely.
cool kids run around trees
and up and down caves
for hours
I don't think the wave of p3 invites has gone out yet.
Are the relic quests going to be different in ARR?
Phase 4 is going to open up to every one who has a pre order code right? NOT open beta?
Ive been in since alpha, but curious how many people will be in starting phase 4. I believe phase 4 is also when they will begin to keep character data.