darkblade77
Member
And by this measure, you are pretty awesome!
...But I don't think anyone will have to do anything like that in 2.0.
I certainly hope not!
...But I will sorta miss that tree.
(fuck the cave)
And by this measure, you are pretty awesome!
...But I don't think anyone will have to do anything like that in 2.0.
EDIT: People want them to remove timers from dungeons? ...of course they would.
This whole thing sounds overblown?
I haven't done any party play, but I find it hard to believe that healing in 2.0 is worse than 1.0.
That was one of the more disappointing things I read. I thought it was a great idea, less skilled groups just focused on trying to complete the dungeon, while more skilled groups could get extra loot from chests outside the linear path. Oh well, at least they didn't scrap the timer completely.
Yes, but we don't know how yet.
To start, Hamlet Defense doesn't exist any more. And all the dungeons have changed. And materia melding is completely different now. And the Primal battles are different.
I'm not exactly in favor "speed run" bonuses. But a timer means players can't zombie their way through. Each wipe is a load of pressure added on. Every time they double or triple the time, the less pressure there is.
I like it because it doesn't let people play half ass. It's a group and for the most part going to be randoms. Not everyone has time to waste. Some people want to jump on get a dungeon done real fast and get off. The timers give you more than enough time to explore once you've done the place a few times as well.
The biggest problem, though, is that MMOs are played on the internet.
There was nothing worse in 1.0 when you were trying to speed run for Salts or Mythrils and doing well, and then someone disconnects, fucking the entire thing.
Or someone lags a little and can't move out of the way in time, fucking the run.
The other biggest problem is that MMO players are perfectionist dicks. So with speed runs, though, is that they incentivize "optimized" parties, which are always stupid and exclude large swaths of players and classes. In 1.0 for Aurum Vale and Cutter's Cry, this usually meant you couldn't participate if you didn't have a well-geared MNK and BLM. Not only does it limit playstyle, it just creates dumb drama.
*pets his dusty automaton*As someone affected by this I agree.
Hopefully some of the lag issues will be fixed if we choose a server in our region.
*pets his dusty automaton*
Well with the auto group finder thing it's going to toss you in right away and start the timer. I doubt people will have time to bitch and kick you out and wait for another because in doing so they are screwing themselves worse haha.The biggest problem, though, is that MMOs are played on the internet.
There was nothing worse in 1.0 when you were trying to speed run for Salts or Mythrils and doing well, and then someone disconnects, fucking the entire thing.
Or the boss changes position slightly for no discernable reason, wiping your party. Or someone lags a little and can't move out of the way in time, fucking the run.
There's just too much shit that can go wrong that just isn't the player's fault.
The other biggest problem is that MMO players are perfectionist dicks. So with speed runs, though, is that they incentivize "optimized" parties, which are always stupid and exclude large swaths of players and classes. In 1.0 for Aurum Vale and Cutter's Cry, this usually meant you couldn't participate if you didn't have a well-geared MNK and BLM. Not only does it limit playstyle, it just creates dumb drama.
I am so sick of Gridania. I hate the music that plays in town as I find it rather sappy and obnoxious. I guess it fits the tone of some kind of forest town though. But it sure won't be my starting town! I am just dying to see the other cities and lands in phase 3. It's kind of hard to believe that things are finally falling into place with FF XIV.
I am so sick of Gridania. I hate the music that plays in town as I find it rather sappy and obnoxious. I guess it fits the tone of some kind of forest town though. But it sure won't be my starting town! I am just dying to see the other cities and lands in phase 3. It's kind of hard to believe that things are finally falling into place with FF XIV.
Same. Lancer is going to be my main class, but I can easily get some of my other classes leveled first just to not start there in live.
I wonder how the story quests are going to work in this? Will they all converge and stay the same at a point, or will they stay separate with only some points being similar to other cities?
Ul'dah and the surrounding regions for life.
The evils in Eorzea can only be purged by flame, not by leaf or brine.
I just hope I'll be able to play the other cities' stories.Same. Lancer is going to be my main class, but I can easily get some of my other classes leveled first just to not start there in live.
I wonder how the story quests are going to work in this? Will they all converge and stay the same at a point, or will they stay separate with only some points being similar to other cities?
Ul'dah and the surrounding regions for life.
The evils in Eorzea can only be purged by flame, not by leaf or brine.
Lag will be less of a problem, I think, but disconnects will always be a problem. And if your content is impossible because shit happens, then it gets frustrating quickly - something will happen to one of your eight party members every night, almost without fail.
I think they said that the big end game raids won't have timers as they want players to chip away at the dungeons like crystal towers over days/weeks.
I always felt that timers in 1.0 actually stop you have fun, instead of enjoying yourself you feel constantly pressured, as you say it also creates drama when one person does something unusual and gets the whole group killed.
Any idea if there will be a wow like LFR system for these raids? Think we will be able to just fins a group and join when we feel like it or will we need to be joining a linkshell that schedules and runs these raids?
Don't think they plan a LFR system.
I think they said that the big end game raids won't have timers as they want players to chip away at the dungeons like crystal towers over days/weeks.
I always felt that timers in 1.0 actually stop you have fun, instead of enjoying yourself you feel constantly pressured, as you say it also creates drama when one person does something unusual and gets the whole group killed.
I think they said that the big end game raids won't have timers as they want players to chip away at the dungeons like crystal towers over days/weeks.
I always felt that timers in 1.0 actually stop you have fun, instead of enjoying yourself you feel constantly pressured, as you say it also creates drama when one person does something unusual and gets the whole group killed.
Can you imagine the potential wait time for it to fill out 24 people?
yeah. Probably limited to full and light parties.
Can you imagine the potential wait time for it to fill out 24 people?
Why would it take long? WoW's LFR is 25-man and it's pretty short wait-time usually (5 to 15 mins)
It was my understanding that the duty finder in the game was already cross server.
I left WoW before they had LFR, so I've never experienced it personally.
Also, WoW has a much larger population than ARR will likely have.
The wait has less to do with population and more to do with role imbalance, so... argument isn't valid
Has anyone got their Phase 3 Beta code yet?
It's only 4 days to go until it starts and I'm kinda worried that I might've missed out.
Put in my code from FF13 ages ago, I assume we get some sort of priority, otherwise it makes the codes a bit redundant, no?
So am I correct in my understanding that anyone who played the original ffxiv can participate in this beta?
So am I correct in my understanding that anyone who played the original ffxiv can participate in this beta?
If so, when or where can I download the client?
Sorry I have been out of the loop.