Just a comment about why we're not rolling on Gilgamesh:
First, all gaming communities are not rolling on Gilgamesh. That is evident by devious' post. Second, we are not actively avoiding other communities. We already selected our server and re-iterated that it would be our server for launch and trying to re-communicate that to everyone and ensure that we all end up in the same place again is going to create a problem. Third, I have had the pleasure (or displeasure) of being on such a server and it's not all it's cracked up to be. While there are some other great communities out there, several others are undesirable or a bit of a mixed bag because those communities don't have the kind of screening or moderation that GAF does. Lastly, in order for our guild to thrive we will need to rely on additional membership outside of GAF and having all gaming communities on a single server will increase competition in recruiting and attract other larger guilds. This will create membership problems and undesirable competition in other areas while trying to build a reputation for GAF as one of the best Free Companies on the server.
Regarding player population, the population numbers from the chart that people are talking about were compiled from Lodestone beta numbers and only counted characters that were level 5 and above. All new server populations were easily within less than 1500 of each other which is around a 1% difference compared to total population, and Ultros was still the third most populated server. I'm not sure that I would consider this data reliable, and even if it is, these numbers are insignificant. In addition, I'm fairly confident that every single server will be packed at open beta/launch based on the response to the game.
Is ultros gaf going to stick around for the long haul?
Yea, I was wondering the same question. It happend to me to many times that I start on a server and end up being one of the few in the guild or whatever that still plays there
Several users are committed to being in for the long haul. We are expecting around 300 members at launch and will likely lose 50% of that after the first few months but that gives us a strong foundation to work with. As long as we do our due diligence in recruiting and building a strong community, we should be fine.
GAF can certainly be fickle but the reason most of those guilds died wasn't because of GAF, it was because of the game.