Nope, count me in. I just cant fully voice my opinion until I get my hands on a sword and shield.
And you die.
Nope, count me in. I just cant fully voice my opinion until I get my hands on a sword and shield.
Ooh, nice!Yes and yes for the first 2. The building is an inn with nice pictures on the walls. I totally love that place, especially during the night... It seems truly an old FF town in 3D.
Oh another nice touch, you can now sit on every chair in the pubs, buildings, etc.
Don't really understand the spam complaint. At level 10 on Archer I have Auto-attack, A high damage skill, a skill with a chance blind, a skill with a chance to poison, a skill to raise accuracy and a skill to raise damage.
Seems just the right amount of variety for only a few hours into the combat. And i'm sure combos will start unlocking soon.
At lvl 10 in 1.0 there were 3 attacks, a skill that had a chance to inflict heavy and decoy that was pretty much useless at this point in the game.
I do think they should bring the combo system in earlier though.
It's an AoE Cure centered on yourself, pretty much Curaga from the Alpha. I wonder if jobs will be getting the ~ra and ~ga lines of spells now, considering they renamed both ~ra/~ga spells for no immediately apparent reason.Ooh, nice!
Did anyone see was Medica does? Also, I wonder what White Mage will get in place of Esuna.
Oh okay. Thanks!It's an AoE Cure centered on yourself, pretty much Curaga from the Alpha. I wonder if jobs will be getting the ~ra and ~ga lines of spells now, considering they renamed both ~ra/~ga spells for no immediately apparent reason.
I'm I the only one who enjoys ARR battle more than I enjoyed 1.0 battle?
Don't really understand the spam complaint. At level 10 on Archer I have Auto-attack, A high damage skill, a skill with a chance blind, a skill with a chance to poison, a skill to raise accuracy and a skill to raise damage.
Seems just the right amount of variety for only a few hours into the combat. And i'm sure combos will start unlocking soon.
At lvl 10 in 1.0 there were 3 attacks, a skill that had a chance to inflict heavy and decoy that was pretty much useless at this point in the game.
I do think they should bring the combo system in earlier though.
Even in 1.0 I thought TP built too fast.
In FFXI many classes had skills on very long cool-downs, so if you didn't have TP there often wasn't much you could do other than just auto. In XIV there are more skills you can use on lower cool-downs so you already have stuff to do outside of auto-attacking. TP moves are supposed to feel more like super moves than special moves. In 1.0 I felt like I had TP as often as I wanted it.
I mentioned before that the slower, non-standard cooldown doesn't really slow down combat that much, and part of the reason is that combat is fast. In single-target battles, you can unload a lot with your TP starting at max, but you do need to be somewhat careful lest you run out when you'll need it. Skills hit hard enough that while you won't be spamming one ability repeatedly, hitting it once or twice in the course of a battle has the same net effect. You wind up with the same sense of making a calculated choice rather than hammering on buttons, but the fights feel faster and more responsive.
We obviously don't know yet, but you should read the preview I linked in my previous post (it's 3 posts above this one), as it's the best hands-on from a FFXIV player standpoint I've read so far.Is the battle spam still an issue at higher levels? I was hoping for a FFXI-like (hate drawing that comparison but its the only MMO I know) difficulty increase as you leveled. Obviously not that extreme but I assumed that enemy HP pools would grow, battles would last longer, and TP would have to be conserved better to last an entire fight.
For those who played 1.2 and on, how easy/hard were the job quests? I remember hearing in FFXI the level 30 job quests were a PITA. Also are there plans to implement more jobs?
If anything, Barrage now has an effect on auto-attacks specifically, for a set amount of time. I doubt they'll remain completely useless at higher levels.
The Massively/Joystiq's preview (from a FF14 player) mentioned that you somehow had to be careful about unloading all your TP at higher levels (look for the "combat in higher levels" section).
For those who played 1.2 and on, how easy/hard were the job quests? I remember hearing in FFXI the level 30 job quests were a PITA. Also are there plans to implement more jobs?
I really wish MMOs didn't resign themselves to having combat suck until high levels (which is made worse by gear advancement becoming the focus of the game). Party combat tends to improve everything, but they rarely enforce that (thus ultimately discourage it). Unfortunately I don't foresee lower level raids and story quests being a source of entertainment if most people are going cheese them (leaving me to ask internet strangers "Can you please suck for awhile so I can entertained?").
So still under maintenance huh? Glad I got a couple hours of it, but want MORE. Any idea when it's supposed to go back up?
I think people are just spamming attacks without paying attention to attacks. I've seen lancers use skills that were part of combo attacks in the reverse order, so you know they arent paying attention.
EDIT: TP will definitely count in longer battles. We would have seen that if FATE NMs werent being beat down by hundreds of people at the same time lol. Even then, some took a decent amount of time to kill.
As for only during boss battles, it wont be like that, but I doubt we'll see good TP management display at such low levels, especially against enemies that arent that chunky/dont really need debuffs to take down.
I've thought of that too, but it is something that is hard to use as an argument on the beta forums without being met with sarcasm and being called some sort of defense force. Game was tested for a day, and right before it the GCD was reduced by .5 already. Guess square brought it on themselves with how little they listened to the last beta feedback though. Makes everyone real skeptical about waiting for change or hoping things turn out better later, even if the current dev team has shown they are there to change things up.
Level sync has been announced and will be implemented during beta.
The lack of level sync was one of my biggest grip against the V1.0. It just make playing with friends so much easier.Level sync has been announced and will be implemented during beta.
What does this mean?
I've thought of that too, but it is something that is hard to use as an argument on the beta forums without being met with sarcasm and being called some sort of defense force. Game was tested for a day, and right before it the GCD was reduced by .5 already. Guess square brought it on themselves with how little they listened to the last beta feedback though. Makes everyone real skeptical about waiting for change or hoping things turn out better later, even if the current dev team has shown they are there to change things up.
To see the main resource only used for boss battles seems like a waste of a system though.
I've thought of that too, but it is something that is hard to use as an argument on the beta forums without being met with sarcasm and being called some sort of defense force. Game was tested for a day, and right before it the GCD was reduced by .5 already. Guess square brought it on themselves with how little they listened to the last beta feedback though. Makes everyone real skeptical about waiting for change or hoping things turn out better later, even if the current dev team has shown they are there to change things up.
Will we be able to level sync to specific players like in FFXI? From the interviews I've read, level syncing appears to be tied to the FATE system.
Level Sync is the ability to lock your level to match content/players below you. Some things force it to do certain events so that you can't just bring a max level person and power though it.
Ah, so you temporarily lower your own level to match another player's (or a dungeon's or whatever). I was thinking it was more like you can only see other players in the world that are close to your own level, which would be interesting.
People still wanting to use KB only? Ugh, fuck off already.
People still wanting to use KB only? Ugh, fuck off already.
Huh? What's the problem with wanting to use keyboard only? It is not like this game requires aiming.
Its all about what you are used to, of course its fair to say that the majority of people play using keyboard and mouse on PC and controller on console
I think keyboard only players are up a creek without a paddle.