The hunting log is a set of objects to kill X number of certain monsters.. it is class specific (as such, each class has its own hunting log). Once you complete an entry in the log (e.g. kill X squirrels or kill x fungi and y ladybugs), you get bonus experience. After you complete a page in the hunting log, you unlock another page for higher level mobs in different locations.
I used the hunting log to get my gladiator to lv 15 from 14 so we could do a tam tara run before they shut the servers down.
Basically it gives you a bonus for killing monsters that you probably have quests for anyway.. and you generally only have to do 2-3 more on top of what your quests require to get the bonus.
Ah, right, so like you get in other MMO's then? I'm a completionist, this is pretty much bait for me.
Well in my case is beacuse I didn't tanked since XI and wanted something different and better use Beta to have some training.
Actually I was quite impressed, maybe the first thing I'll do in ARR will be lvl GLD to 50.
I though weather on ARR was confirmed? That's a damn shame if not, is the kind of thing that really adds to the atmosphere.
Yeah, me too. I unlocked it, went to see what it was and immediately thought "Oh no. This...is not good" and then ran outside to obsessively beat on mobs.
The hunting log is a set of objects to kill X number of certain monsters.. it is class specific (as such, each class has its own hunting log). Once you complete an entry in the log (e.g. kill X squirrels or kill x fungi and y ladybugs), you get bonus experience. After you complete a page in the hunting log, you unlock another page for higher level mobs in different locations.
I used the hunting log to get my gladiator to lv 15 from 14 so we could do a tam tara run before they shut the servers down.
Basically it gives you a bonus for killing monsters that you probably have quests for anyway.. and you generally only have to do 2-3 more on top of what your quests require to get the bonus.
There must be a button that selects targetable mobs like <pt> <t> (but in button form) in XI? Too easy to spend half the time clicking the guy next to you.
I was able to blow through most of the rank 1 mobs on my Gladiator due to being a higher level. I leveled from 13-15 relatively easily by only using the hunting log and stumbling into random FATE events.
I would love to see something similar to Mark Hunting in FFXII and it could even be integrated into the existing hunting log. It would also be nice if they expanded it into a bestiary with mob information, drops, precise locations, weaknesses, and a model viewer.
Make sure you give Paladin a shot. Dont forget that the classes are just the beginning. The real meat is the actual job it unlocks.
Of course you'll have to level conjurer to 15 and gladiator to 30 first.
Everyone wants the log to be a bestiary, so I think that has a good chance of happening. Doesnt hurt to post about it again/like all the posts with the idea.
Also it would be nice if an NM mark would unlock after completing pages of the hunting log.
^having to add everyone manually sucked big balls. Didn't get to group with anyone
There must be a button that selects targetable mobs like <pt> <t> (but in button form) in XI? Too easy to spend half the time clicking the guy next to you.
Well, when I said GLD, I really mean PLD lol. I have 3 jobs to level 50 in 1.0 and CNJ to level 30+ so I'm ready to go. Better use the quests to level up GLD/PLD and I can level up CNJ/WHM with parties and then I'm set for a good while lol.
I was wondering this too. I didnt dig around the Config yet to look for control options but I was having issues with clicking on people when I really wanted mobs.
Everyone wants the log to be a bestiary, so I think that has a good chance of happening. Doesnt hurt to post about it again/like all the posts with the idea.
Also it would be nice if an NM mark would unlock after completing pages of the hunting log.
Everyone wants the log to be a bestiary, so I think that has a good chance of happening. Doesnt hurt to post about it again/like all the posts with the idea.
Also it would be nice if an NM mark would unlock after completing pages of the hunting log.
Yeah, I would love this. Has anyone suggested this yet on the forums?
You're not Dante are you? I always misplace XIV names with actual GAF names since most of our LS members had totally different names...
I was wondering this too. I didnt dig around the Config yet to look for control options but I was having issues with clicking on people when I really wanted mobs.
I was using tab for that.
Yeah, I've got to get back into tabbing because that feel when you accidentally select to kick your lancer during a big pull of mobs.
I find it best to target the tank and then go to what he is targeting. Not sure if there is a "target of target" button, but will look for it next time I get to play. Then rebind it to F.
There was /assist "playername" in 1.0, wasnt there? I remember XI had it. It basically made you target whoever the "playername" was.
If thats not back, it should be.
I have a keyboard with a bunch of extra keys on it for macros and I think this will be the first game that I use them for
Nah, I only got to level 13. Loved the nods to the original with that Treant fight; can't wait to see how much the actual story and the Echo will add to these quests.Hopefully they have some good company quests, I duno how far you got but the last main mission was quite good, story looked like it was starting to really kick in.
You can hold Ctrl and it'll hide player names and let you click on NPCs and monsters through players.I was wondering this too. I didnt dig around the Config yet to look for control options but I was having issues with clicking on people when I really wanted mobs.
According to a JP post they are planning to add a map UI for teleporting and chocobo porters (which is like WoW's flight master routes)
Sounds good
Final Fantasy PAX East Panel
2013 is an exciting year for FINAL FANTASY fans, with an upcoming release of FINAL FANTASY XIV: A Realm Reborn. Join the SQUARE ENIX team as they give an inside scoop on new details for FINAL FANTASY XIV: A Realm Reborn.
PANELISTS:
David Yang [Senior PR Manager, Square Enix, Inc.], Morten Haugaard [Product Manager, Square Enix, Inc.]
NAGA THEATRE
FRIDAY 3/22 1:00PM - 2:00PM
^ who and who ?
Saw this posted on the beta forums, worth a look if you like Amano.
http://www.wired.com/gamelife/2013/03/the-sky-final-fantasy/?pid=3339
According to a JP post they are planning to add a map UI for teleporting and chocobo porters (which is like WoW's flight master routes)
Sounds good
I would love to see something similar to Mark Hunting in FFXII and it could even be integrated into the existing hunting log.
About this... I found something that I thought could be something like this. A mob called "seven year gnat" that I found suspicious because of the kinda weird name... and when I attacked it a message popped out saying "A wanted target is discovered! Slay the seven-year gnat and collect the bounty!".
Said gant was level 19, same as me at the moment... and it beat me senseless like nothing. WTF was that about? I guessed it was some kind of NM or something along the lines of mark hunting because of that message, but nobody seems to know anything about that ._.
It wasn't a FATE either, that I checked. I just... don't know what killed me.
About this... I found something that I thought could be something like this. A mob called "seven year gnat" that I found suspicious because of the kinda weird name... and when I attacked it a message popped out saying "A wanted target is discovered! Slay the seven-year gnat and collect the bounty!".
Said gant was level 19, same as me at the moment... and it beat me senseless like nothing. WTF was that about? I guessed it was some kind of NM or something along the lines of mark hunting because of that message, but nobody seems to know anything about that ._.
It wasn't a FATE either, that I checked. I just... don't know what killed me.
^ who and who ?
Saw this posted on the beta forums, worth a look if you like Amano.
http://www.wired.com/gamelife/2013/03/the-sky-final-fantasy/?pid=3339
Yoshi-P's combat post is even more epic in the official translated version.
Thanks for the link, Jinko.
I like the part where he mentioned that players should not have to avoid or sneak past enemies to enjoy dungeons/content. That was one of my number one dislikes when it came to XIV pre-calamity. Running/rushing through Darkhold and bypassing everything made it feel more like a random stone hall way than an actual dungeon. The timer was part of it as well...not sure why they want to keep timed dungeons.
Obviously he didn't try to explore much in the alpha, then.. I had to sneak past alot of things to go exploring lol
Actually probably will in ARR too, if those ziz are any indication...I guess he meant forced to sneak? Optional sneaking to see how far you can make it is another story
Must...not...spend...money.
EDIT: Hey 3 book set for only 50 bucks? I thought it was like 100 something? Guess its a re-release.
http://www.amazon.com/gp/product/1616551607/?tag=neogaf0e-20
Has there been talk of any changes to the crafting system? I figure since the UI has changed a lot maybe so would the crafting system. I'm not saying it should change to WoW tradeskills, but they could at least provide us with a recipes menu of stuff we've already learned, this way we don't have to go out our way to look it up on the internet every time we wanna make something.
Read some of the live letter, a lot of cool stuff they are trying to implement and they are really putting the game in a good direction.
Edit: just saw the gathering and crafting alpha video. Looks a ton better and easier to use
then before.