Relaxed Muscle
Member
Are there any video examples of 1.23 combat because I'm curious how that all looks.
http://www.youtube.com/watch?feature=player_detailpage&v=rn2qDv5ShgI#t=170s
Exciting right?
Are there any video examples of 1.23 combat because I'm curious how that all looks.
Some people prefered that type of gameplay because it was very similar to FFXI. That was also the only thing that felt just like FFXI.......?
No. But I mean c'moooon. That being early level I get but is combat that slow looking at higher levels? And people prefer that?
Some people prefered that type of gameplay because it was very similar to FFXI. That was also the only thing that felt just like FFXI.
......?
No. But I mean c'moooon. That being early level I get but is combat that slow looking at higher levels? And people prefer that?
Some people prefered that type of gameplay because it was very similar to FFXI. That was also the only thing that felt just like FFXI.
......?
No. But I mean c'moooon. That being early level I get but is combat that slow looking at higher levels? And people prefer that?
That's low level combat (the same low level combat some people are evaluating ARR combat)
This high-end level combat in 1.23:
http://www.youtube.com/watch?v=JR_hIFlwnyA
Is in japanese but you can easily see the difference.
That does look better but it still looks...I don't know. Slow? And the effects from everything seem so tame compared to 2.0. Eh, I can't really compare the two since I never got into FFXIV early on with 1.0 and 1.23 so I can't really judge things. Videos can say little of how things worked.
The old combat WAS slow. Obviously this new stuff is slow as well as it is low level combat, but I'm willing to give it the benefit of the doubt.
Looks pretty much identical to ARR's. Just without all the improvements.That's low level combat (the same low level combat some people are evaluating ARR combat)
This high-end level combat in 1.23:
http://www.youtube.com/watch?v=JR_hIFlwnyA
Is in japanese but you can easily see the difference.
Huh? Is this true?Not at all the same.
Currently ARR has global cool down instead of individual skill cool down, you start with full TP so you can spam your strongest skill in most fights, and the combo system where one attack chains into another based on direction is gone (again because there's global cool down for all skills).
Huh? Is this true?
There's a couple. It doesn't seem like they just shoved it on as many WSes as they could.Huh? Is this true?
A few main reasons:
1) The combat system at the end of 1.0 (patch 1.23x) was actually pretty good in a lot of ways, besides the lag. If you didn't play the game at that time, it's hard to sum it up quickly, but while there were lag issues and some content itself which wasn't very interesting, the proficiency with which the battle team adapted and evolved the system to the limitations the game had was really impressive. So some players, myself included, were hoping for something a bit more like the next evolution of that system, which is not what we've been seeing. Some players, myself included, are willing to adapt, and some just want to spew bile.
2) Large portion of the tester base so far has been 1.x vets with level capped jobs and full arrays of abilities at their disposal. The testing phases thus far have been limited in scope and some people can't see past this fact and act like they expect level 1 combat to be as engaging/challenging/etc. as level cap combat.
3) People who still want FFXI-2 and won't shut up about the fact that level 1 critters don't take a whole minute to kill.
It was for me. Didn't hurt that the direction of the battle in general was so epic, though.Highlight of XIV's combat was Nael Deus Darnus. y/n?
It's that grid that shows you all of your Armor Sets so you can easily move equipment between them.What's the Armory Board? New system?
We are planning to completely overhaul the gear set system. We've yet to decide on an official name for the new system but for now we're calling it the "Armoury Board." The current plan is to show a catalogue of items the player owns, and allow them to create different aliases for their gear sets.
Weird looking at 1.0 stuff again. Sort of renews my faith in ARR, haha. Not that it needed renewing.
Not at all the same.
Currently ARR has global cool down instead of individual skill cool down, you start with full TP so you can spam your strongest skill in most fights, and the combo system where one attack chains into another based on direction is gone (again because there's global cool down for all skills).
Plus ARR is back to tab target style MMO targeting where a monster can queue a skill, you can see it coming and run to China but it still hits you because "he locked onto you". 1.23 you could intelligently dodge a lot of the bigger hits like in PSO or Tera.
In ARR, it already seems like certain attacks will become "obsolete" to a point where you never have to use them. Just use your strongest combos whenever you can. It'd be like if Monks had access to Howling Fist combos at all times and the only limitation was TP.
Highlight of XIV's combat was Nael Deus Darnus. y/n?
Positional combos are still in ARR but only the starting combo matters, because a lot of people complained in 1.0 they couldn't combo because the mobs were moving during combos.
Am I the only person on earth who liked the original stamina system?
I mean the original combat had a lot of problems, but I didn't think stamina was one of them.
EDIT: I liked the challenge of full positional combos. It was a part of what made me love the Nael Deus fight. All the better if screwing up makes you lose your damage per second. That introduces distance between good and bad players, which has nothing to do with gear. Of course lag is an issue, but I would rather see them try to fix that.
because the positioning element wasn't the what the problem was, the problem was the lag.
Not at all the same.
Currently ARR has global cool down instead of individual skill cool down, you start with full TP so you can spam your strongest skill in most fights, and the combo system where one attack chains into another based on direction is gone (again because there's global cool down for all skills).
Plus ARR is back to tab target style MMO targeting where a monster can queue a skill, you can see it coming and run to China but it still hits you because "he locked onto you". 1.23 you could intelligently dodge a lot of the bigger hits like in PSO or Tera.
That's low level combat (the same low level combat some people are evaluating ARR combat)
This high-end level combat in 1.23:
http://www.youtube.com/watch?v=JR_hIFlwnyA
Is in japanese but you can easily see the difference.
Lag is still the problem. Anyone who has played lancer on the beta can tell you this. If a mob is moving at all, even if you see your skill animation going off, chances are you are not hitting.
Lag is still the problem. Anyone who has played lancer on the beta can tell you this. If a mob is moving at all, even if you see your skill animation going off, chances are you are not hitting.
I think this is more something they have put in place to stop people kiting and doing the reset dance with tethering mechanics.
Uh, are you talking about the congested starting areas or something? Because that hardly counts. I haven't heard so much as a peep out of anyone in my LS about having trouble doing combos when it mattered or hitting moving mobs in melee (in dungeons, party combat against higher level outdoor mobs that didn't die in 2 hits, etc.).
Hey! Hey!
Masayoshi Soken here. Known by innocent passersby as that guy whose eyes are constantly fixed on their be-knickered calves, but known by the world as Solemn Seeker of Knee Socks, Knee-Soken! You may remember me from such roles as “FINAL FANTASY XIV Sound Director,” and “that disembodied arm in the 5th Producer Letter Live.”
Where is Fernehalwes? The last time I saw him, he was staring glassy-eyed into a text-filled monitor mumbling incoherently about a new lore forum and PC naming conventions. Which is why I was so easily able to jack the Developers’ Blog once again! Mwahahahaha!
But why jack the blog unless…I have something to leak to you all? Exactly! I've whipped up a mix of several tracks from Gridania and the Black Shroud to go with the last batch of music from Limsa Lominsa. Take a listen!
http://www.youtube.com/watch?feature=player_embedded&v=A0jNsGOMheA#!
Now I know what you’re thinking, and before you flood my Twitter account with tweets like...
“Wait a minute! This music sounds suspiciously familiar… Yeah! These are the tracks used in the walkthrough video released more than a month ago! There’s nothing new here! I want my money back!”
...I want you to listen again closely. Tucked between some of the more familiar tracks is a version of the Gridania theme…that will only play during the evening hours!
Now take a look above your head. You see that light bulb there? It’s there because you just realized the magnitude of that statement—if there are separate variations on themes for both day and night…it could mean there are different variations based on other factors as well…for example, even the weather!
That’s GREAT, you say? Of COURSE it’s great…for YOU! But who do you think has to CREATE all those different variations? There are only so many hours in a day! Now, I suppose I could cut back on sleep by getting my assistant to nap for me…and if I got an IV, I could forego all meal plans…and then I reckon I could get a catheter to help cut back on all those pesky trips to the— GAH! What am I doing here on the Developers’ Blog!? I should be composing!
Yeah, the game's supposed to relaunch with, like, 24 colors.Will they have some kind of dye system going...I know it's beta and early but seeing every Conjurer out there around level 6-10 with the same red top and red pointy hat is weird hehe...got a small patch this morning.
Will they have some kind of dye system going...I know it's beta and early but seeing every Conjurer out there around level 6-10 with the same red top and red pointy hat is weird hehe...got a small patch this morning.
Well, if nothing changes, then yeah it might mean melee get the shaft. My point was it's still early beta and stress testing is still part of the equation.I do disagree that being in congested areas hardly counts though. That would mean that I would be fine with melee getting the shaft on any big event.
Different music at night is already in beta but different music for different weather is awesome