Robobandit
Member
Live Letter translated:
http://forum.square-enix.com/ffxiv/threads/61097
Too bad they didn't subtitle the video this time..
Live Letter translated:
http://forum.square-enix.com/ffxiv/threads/61097
Separate skills for PVE and PVP sounds... kind of brilliant and mind-blowing!
Separate skills for PVE and PVP sounds... kind of brilliant and mind-blowing!
Separate PvE and PvP systems should be the next innovation in MMO's
Not really. The better PvP MMO's I've played featured open FFA pvp. It's nice for those games that keep PvP and PvE separate, I guess.Separate PvE and PvP systems should be the next innovation in MMO's
Having to do PvP to unlock PvP moves seems like it will be unpleasant for new players.
Sorry to hear you go =/Sorry guys, I'm pretty sure I'm done. That battle system is atrocious IMO and clearly they have no intention of changing any major things about it.
It's a shame too, because everything else was done really well and I loved 1.23, as busted as parts of it were. I'll probably log on for a bit once it comes out to see how my L50 works in the new world but after that, yeah.
Give me your beta key? LolSorry guys, I'm pretty sure I'm done. That battle system is atrocious IMO and clearly they have no intention of changing any major things about it.
It's a shame too, because everything else was done really well and I loved 1.23, as busted as parts of it were. I'll probably log on for a bit once it comes out to see how my L50 works in the new world but after that, yeah.
Sounds like someone found the ability lists for every class and job (including Arcanist and Summoner) in the Beta files.
PGL might have stances again, MRD is fueled by "Fury", more Job and Class ability swapage, etc.
Oh yeah, lol.Do you have a link?
Sorry guys, I'm pretty sure I'm done. That battle system is atrocious IMO and clearly they have no intention of changing any major things about it.
It's a shame too, because everything else was done really well and I loved 1.23, as busted as parts of it were. I'll probably log on for a bit once it comes out to see how my L50 works in the new world but after that, yeah.
Sorry guys, I'm pretty sure I'm done. That battle system is atrocious IMO and clearly they have no intention of changing any major things about it.
It's a shame too, because everything else was done really well and I loved 1.23, as busted as parts of it were. I'll probably log on for a bit once it comes out to see how my L50 works in the new world but after that, yeah.
I asked this question a while back but i have no clue how you obtain gear in this game....hopefully you can customize the way you look because as much as i love the white mage robes i dont want to look like that for the whole game.
Gear can be obtanied from quests, crafting or dungeon drops, white mage AF is fairly good for its class but there will be much better alternatives from end game raids.
They plan to add a vanity gear system at some point so you can customise the way you look, its not going to be available at launch though.
Huh, strange - I thought CNJ was supposed to get Water? But it looks like the closest thing they get is "Fluid Aura."
Also, they're doing the thing where IIs replaces Is, right? So I won't have Stone and Stone II on my bar, correct?
Yea yoshi still dont know what to do with that job it seemsSounds like someone found the ability lists for every class and job (including Arcanist and Summoner) in the Beta files.
PGL might have stances again, MRD is fueled by "Fury", more Job and Class ability swapage, etc.
Yea yoshi still dont know what to do with that job it seems
Cause the only stance worth using was wind 1.0, the mana drain sucked, and really the job seemed some what useless cause of that. With that said I stopped mnk do to this. That statement was imo.Why are stances indicative of "not knowing what to do with it?"
Cause the only stance worth using was wind 1.0, the mana drain sucked, and really the job seemed some what useless cause of that. With that said I stopped mnk do to this. That statement was imo.
If the mana drain is less and all three (4 with kicks) stances get buffed ill eat crow.
Well then *picks up fork and knife* me and mr crow will be bffBased on the few piece of translated info there, they sound completely different. And I don't think they'd have MP drain associated with them, either.
Different combo bonuses with different stances, stuff like that.
Wow what have they done to BRD :O
Looks like BRD gets AoE stances which eats their MP lol.
Hi guys, ive been a pretty big lurker for this game and im really hyped to play it everything looks fantastic so far but the combat seems to be getting alot of negativity and i dont know why.
I haven't tried the combat much because I'm waiting for controller support in phase 2, but as long as it's a challenge (similar to XI), I'm fine. I understand the early levels will be easy, but as long as that doesn't mean it's a breeze to endgame, I'm okay with entry level being easier than say... 25+.
What I liked about FFXI was the fact that I felt I had to really work to be good at my job. This is one of the reasons SAM was the only DD I played, because I felt the other DDs were pretty simple to play. But I really enjoyed the learning curve required to be a good RDM, BRD, COR or SMN. As long as that is somewhat represented in ARR, I'll be happy.
And I'm okay with waiting until release and leveling up to 25+ to see how things go. I don't expect FFXI 2.0, but I hope some of the challenge is there.
Let me tell you, as some one who played 11 when it was the most hardcore, 11 was not challenging, in the sense that the combat system made it hard. it's only challenging because of the time required.
The old guard 11 are blowing this way out of proportion for old time sake. It was not hard to get good at playing a class in 11. Auto attack until TP full? Even as caster (I was blm and smn mostly), a lot of times you are NOT casting anything.
I specifically mentioned that I thought the DD jobs were pretty simple. I also did not play BLM at all because I felt the same way (with a few endgame exceptions). Now I have to ask how you played SMN because in most XP parties it was rare to see a good SMN. The few that were good, were casting quite often.
I specifically mentioned that I thought the DD jobs were pretty simple. I also did not play BLM at all because I felt the same way (with a few endgame exceptions). Now I have to ask how you played SMN because in most XP parties it was rare to see a good SMN. The few that were good, were casting quite often.
That said, I was referring to the jobs I specifically mentioned... RDM, COR, BRD, etc. I'd even put PLD on that list due to MP and hate management (and NIN simply because it was never meant to be a tank). And while you may think XI wasn't that challenging, it wasn't easy to find people who were good at their jobs. So if XI wasn't challenging, XIV 1.0 spoon-fed you.
Looks like they took it down. Anyone save it off?
So I didn't see much in the way of abilities related to Carbuncle or the other summons?
It almost makes me think that the summons are just better versions of minions, who attack and have abilities, but may not actually be directly controllable like they were in XI.
I am hoping they will be like Chocobos and have a gambit system and use their own abilities when they see fit.
No Shiva makes me sad though.
Might be interesting to see what the summoner Limit break is.
I remember Fernehalwes (localization guy) saying that Shiva would not be in the game at launch on the OF. She'll come with an update later on.
Nah you'll be back