Oh good. Another primal for me to suck at for a week, curse the game, somehow eventually beat it, realize it's casual, and then finally tell everyone it's casual.
Given their treatment of Leviathan... I am somewhat doubting that. They don't want to create another barrier like Titan is/was.
Levi seemed annoyingly difficult at first, but once somebody explained the best way to "dodge" and I got a grasp on it (ie, pointing camera at where Levi jumps and then rotating from there + listening to audio to know where sprout will pop, and later just getting better situational awareness to know if I didn't see a sprout, it was in a blind spot and to move out of that area) AND learned to stop worrying so much about the stupid healing debuff, the battle is a joke for healers. Mog EX is also really easy (though it also seemed hard at first), though that battle really requires a solid team more so than Levi (only a few people really need to be on point in Levi EX I think since I've seen way more "farm" groups in Levi EX where a person gets the first time clear achievement when we win...). All of the battles seemed hard at first, but all of them eventually became very manageable and you could pick up the slack for 1, maybe 2 inexperienced members so long as they weren't crucial to the battle (ie tanks in Garuda, heals in Ifrit, PLD in Levi). But Titan, heh. There's a reason I know that battle as well as I do. Weeks...weeks of doing that battle to drill it into my head because it literally is a glorified memory check to see how much you can remember under stress while executing your role. However, once you get over that hurdle, Titan EX is also casual. It's just a much higher hill to climb than any of the other bosses I've encountered so far (though we'll see about Rafflesia
and the rest of Second Coil...so far after one day of T6 attempts I feel like the most inexperienced healer in the game).
Let me join you!
(Seriously. I've got pretty much the entire fight down, I just need to find a capable party. Tired of this stupid rock wall.)
I'll come heal Titan EX for you. I have all the primal weapons in preparation for the supposed upgrade for them at some point, but I don't want to get rusty at the EX Primal battles by skipping them for too long. I would like to do each once a week still until most people are in i110-i120 range, at which point as long as you can dodge the LS that battle will be a joke. There won't be a serious need to have the entire battle memorized inside out at that point and you can make a few mistakes and still win.
Scholar here.. is having stoneskin really necessary? I don't really feel like leveling whm to 34
In dungeons, if it's not SR mode, I always use SS. In fact, I rarely use cure outside of boss battles in dungeons. I keep SS up on tank at all times + regen. At this point, SS stays up long enough that I recoup the cost of it (plus what I spent on regen) and it keeps tank near topped off or above 60-70%hp at all times. Compared to strictly using Cure I (and sometimes Cure II), I feel like I'm casting less and using overall less MP and it keeps my MP higher overall. Obviously, if the group isn't as good I throw in Cures.
If it's a large pull where SS will be knocked off quickly, I don't bother with SS. However, before any pull, I want SS up on tank (and usually entire party). You aren't in combat and will recoup the mp usually by the time you pull and you're increasing your chance of casting less and saving mp while in combat. Of course, this might not be the most effective way as I've not sat down and number crunched.
But yea, you just have to adapt to the situation and there are always variations.I could just cast SS + Regen and sit back and watch the DPS and tank do their thing, Or if it is not going as smoothly, I throw in occasional cures. If we're being more aggressive, I'll go cleric stance and help DPS, too. Like for speedruns, I go by the mechanics that dictate the fastest completion balanced with considering the group makeup to tweak my tactics to ensure we don't wipe. It's just knowing what you can do with what you have and being able to call upon what you need quickly in reaction to what's going on. This is especially true when you get to the harder battles and coil turns.