So I'm doing my relic quest as a WAR and I'm up to the "last step" which involves killing every primal again in Hard Mode, plus spending like 200 myth on some oil. Fun.
I haven't unlocked Garuda and Titan yet. Not sure where those are. I'll google it when I get home.
So I'm fighting the first boss for the relic, the hydra I think. I say I'm new, doing my relic and if anyone had any tips. Nothing.
After the first wipe I learn we're suppose to move it to the other end of the arena for some undisclosed reason. Then the other tank (a PLD) is telling me to stop fighting him for hate and to just DPS. I didn't quite understand why, so I'm hoping some of you might be able to explain.
After the fight I realized I could have taken Defiance off since I wasn't taking any damage and my DPS would have been much better. Which leads me to my next question. Is it worth it to have a "DPS" gear set for a WAR for such occasions? Also how much worse is a WAR at DPS than a dedicated DPS class. I know it's worse, but maybe it's close enough that it's worthwhile for 8 man content that only needs 1 tank in DF.
That also made me think that in certain situations turning Defiance off might be optimal. Like for some easy mobs. In one dungeon after a death I forgot to turn it on for a few fights. Still had no trouble getting hate and they probably went a little faster. The cooldown is only 10 seconds, so with some skill maybe it could work. Thoughts?
if you're planning on doing everything with randoms in the duty finder then you're expected to read up on the fights. You might get lucky and find someone with patience to explain but don't count on it. Yeah they're mean but that's no excuse to be lazy.
Many of the people in there are only in it in order to do their daily roulette, and combined with echo will be quite capable of carrying you to a win unless you're actively sabotaging them (which you were unintentionally doing on Hydra). If you're okay with going in blind and being a dead weight then you better be ready to take some verbal abuse.
If that sounds unpleasant your other option is to ask GAF for help (assuming you're on ultros), which will get it done but honestly I would recommend at least putting in some effort and research. The fights are fun and worth learning. Although Titan HM requires very little of you even if you somehow end up as the main tank.
For Hydra in particular the main thing you need to know as a tank is that his frontal cleave shares damage between everything it hits. So you let one tank hold aggro and have the other also stand in front of Hydra to help eat the cleaves. You also need to keep him along the edges of the arena and move him when he drops those AOE fire things down. This is because periodically he does an attack that requires everyone to move into the center, and you'll kill everyone if you're dropping AOEs everywhere.
As for your WAR questions - if it's a single tank fight like Titan HM then let the more geared tank take over and go with defiance off. You can use storm's eye and storm's path to support him while ensuring you won't accidentally pull aggro. This is one of the nice advantages warriors have, you get more control over your aggro generation while simultaneously helping the other tank. Once you reach fights with tank swapping (titan/ifrit EX, coil turn 2) you'll really appreciate this aspect of the class.
In dungeons, keep it on. You need to learn how to do your rotations to build fury and hold aggro without thinking about it, and repetition is the best way to do it. Steel Cyclone is so good that you generally want to have it up for each new pull, if you just want to do some burst damage then you have Unchained. Never forget Infuriate, its cooldown is pretty short and it's a huge boost to your aoe threat if used right.
Obviously it's best to leave it off when soloing. But personally I actually take my job crystal off entirely in solo play because marauder can equip better cross-class DPS abilities.