DimmuBurgerKing
Member
Im sorta biased, but i havent seen any other recent mmos that look worth playing.
Still ticked that i'll never play DQX.
Never say never. ;_; My heart can't take it.
Im sorta biased, but i havent seen any other recent mmos that look worth playing.
Still ticked that i'll never play DQX.
Graverobber is multiplying! XD
My situation....
Quest: A relic reborn
Gil : 14,000
Level: 50 white mage
Needs: 2 grade lll materia
Cost: 66,000 each
.......
Fuck my life and this game.
You , too, equally fucked up
i'd skip the vote kick and go straight to vote ban for that tank
How can you tell if someone is playing on a console or PC?
It's hard to tell whether someone's on PS4 or PC, but it's easy to tell if someone's on PS3. They'll take longer to load into zones, may be unable to see enemies, etc.
Oh thought there was some icon I was missing.
http://www.twitch.tv/jmairu about to do t9
raid going pretty well this week! all one shots so far . . .
So, I've heard in passing that, while T7 is a harder DPS check, mechanics wise it's easier to learn than T6.
Is this, accurate?
Also, what are the recommended resources for learning T7. Id just assume not use Mr Happy 's videos, as they somehow manage to both be overly complex, and still manage to omit vital details.
So, I've heard in passing that, while T7 is a harder DPS check, mechanics wise it's easier to learn than T6.
Is this, accurate?
So through 4 weeks of clearing T6, we've had BRD Belt 3 times, BRD Earrings 2 times (we have 1 BRD, me. Also neither of these pieces are BIS) 1 MNK Belt (we have no MNK) and two other pieces that were relevant. This is some serious bullshit, its stunting our progression as a group. None of the other people in our group can genuinely progress gear-wise.
It's really frustrating me. Especially when we're pushing DPS checks so close in T7 at the moment. To see so much useless loot early on is really disheartening.
well you really don't need that to clear turn 7
So through 4 weeks of clearing T6, we've had BRD Belt 3 times, BRD Earrings 2 times (we have 1 BRD, me. Also neither of these pieces are BIS) 1 MNK Belt (we have no MNK) and two other pieces that were relevant. This is some serious bullshit, its stunting our progression as a group. None of the other people in our group can genuinely progress gear-wise.
It's really frustrating me. Especially when we're pushing DPS checks so close in T7 at the moment. To see so much useless loot early on is really disheartening.
Oh thought there was some icon I was missing.
I would not really categorize T7 as a dps check. I mean, there is an enrage, but even with multiple deaths you probably won't hit it. The biggest dps check is whether or not you can kill the first set of adds fast enough (hardest set), but if your group can clear T6 I really really doubt this will be an issue. It wasn't even widely known there was an enrage for awhile because no groups were hitting it. Mechanic wise things are more strict, if any one person messes up you can easily wipe the raid within seconds, but it's a lot less chaotic than T6 and is therefore easier overall. (I'd consider it easiest turn in second coil by far). It's also super fun and has the most hilarious wipes.So, I've heard in passing that, while T7 is a harder DPS check, mechanics wise it's easier to learn than T6.
Is this, accurate?
Does anyone know of a good Marking Guild for Tanks?
Got a friend whose real anal about me not marking things (She loves to spam sleep which doesn't work with the "rotate my attacks through the mobs" aggro holding system Im working on ... though we're doing low level dungeons and I have had not problem running them with pugs without marking) but I'm having a funky hotbar phase now that I'm a Paladin and I'm gaining more and more skills (Using the gamepad).
Think I'm gonna switch to Mouse set up and use the Game Pad to move around ... I really want those vertical hot bars but they don't show for game pad mode.
Does anyone know of a good Marking Guild for Tanks?
Got a friend whose real anal about me not marking things (She loves to spam sleep which doesn't work with the "rotate my attacks through the mobs" aggro holding system Im working on ... though we're doing low level dungeons and I have had not problem running them with pugs without marking) but I'm having a funky hotbar phase now that I'm a Paladin and I'm gaining more and more skills (Using the gamepad).
Think I'm gonna switch to Mouse set up and use the Game Pad to move around ... I really want those vertical hot bars but they don't show for game pad mode.
So, I've heard in passing that, while T7 is a harder DPS check, mechanics wise it's easier to learn than T6.
Is this, accurate?
Also, what are the recommended resources for learning T7. Id just assume not use Mr Happy 's videos, as they somehow manage to both be overly complex, and still manage to omit vital details.
Doing DR has certainly become more of an adventure with all the new PS4 players
How can you tell if someone is playing on a console or PC?
Reminds me how Xarielle was saying these fights should have been tuned to higher item levels or something to that effect...
Reminds me how Xarielle was saying these fights should have been tuned to higher item levels or something to that effect...
Coil needs to be truly difficult, people conquered Second Coil way too fast, especially considering how long it will be until the next Coil.
Maybe I will find a static by then lol
Should of required full crafted i90 pentamelded to even do t6 trash, amirite.Reminds me how Xarielle was saying these fights should have been tuned to higher item levels or something to that effect...
How do you define difficulty? Personally I think of something that requires a great deal of coordination and skill. If you do not think coil takes that, why is it not being cleared by more groups, and what changes would you make specifically to add difficulty. If it is just gear checks then I am very glad they did not go that route, especially with how piss poor I've seen RNG be to some people. I absolutely despise artificial roadblocks like heavy gear checks/jumps. It's lazy design.Coil needs to be truly difficult, people conquered Second Coil way too fast, especially considering how long it will be until the next Coil.
Coil needs to be truly difficult, people conquered Second Coil way too fast, especially considering how long it will be until the next Coil.
Maybe I will find a static by then lol
Coil needs to be truly difficult, people conquered Second Coil way too fast, especially considering how long it will be until the next Coil.
Maybe I will find a static by then lol
The stats on Titan are mostly identical, but it has determination instead of skill speed so at the moment I'm sticking with Titan. Started up Brayflox hard last night so I can either go for my zenith or, more likely, I'll buy the myth chest instead.I got the Garuda Axe on my first and only try of Garuda HM. It's weaker than Bravura though, so Ifrit should be weaker also. Titan is probably the same.
Craig Johnson shows host Nika Harper how to forge the Gae Bolg, featured in Final Fantasy XIV. Then Brad Schaive shows her how much damage a pole-arm can really do!
Truly difficult? Isn't there something like 2-3 statics that have beat T9 on our server?
What are you expecting? Content that no one can clear for months on end until geared enough? That sounds horrible.
Yeah thanks, realised that after I'd posted.there's no stat gain on Atma until you start buffing the stats through books, and even then you don't get the WD/MD buff that really puts it at i100 level worth until you finish all 9 books and turn it into Bravura Animus.
Also, again, only a slight whoops. It's important to design the fights so people don't clear them too quickly,
and you were expected to have ilvl110 or higher gear, just to survive some of the more basic attacks in the second half of second coil,
I'm not sure why you guys care so much about the speed that Coil 2 was cleared by probably less than 10% of the population or something.
Edit: Also, Coil 1 did demand gear of a certain level, just to be able to survive basic attacks. Trying to tackle T1 as a Tank without at least mostly Darklight was, pretty dubious there for awhile.
The damage from Caduceus could be manipulated through slugs though, which was pretty much the prevalent strategy in lieu of decent gear.