tiggerkiddo
Member
If they want to do that, they should just give us Double WarMech
If they want to do that, they should just give us Double WarMech
Only if they use the actual Warmech model.
But of course!
In other news, I really want those darn Artisan Spectacles...
Get me a wii u, you'll get your glasses.
FFXIV invades E3!!
Who the hell is that in the front? Shiva?
Time to get dusty.
EDIT: Why feature Odin and Behemoth?
My two cents on Stone Vigil.
Honestly I don't mind the dungeon. It's a bit long, but with all those reasonably high level mobs it's a decent dungeon for leveling up.
Granted though, I haven't ran it terribly often. Unless I'm leveling I don't run LLDRs very often, and I don't really DF dungeons directly under normal circumstances. Even Aurum Vale isn't that bad if you go in with people you know, since at least then you know nobody is going to Whig out if things go pear shaped.
Honestly though, in the subject of AV, even that wouldn't be so bad if it weren't for the level synch.
AV is essentially an end game dungeon, but because of that synch, you're never going to be able to out-gear the place. So you always need to go slow with the mobs, can never ignore mechanics, and so on and so forth.
Going into AV always reminds me of my first few undergeared runs through AK, and very few people have the patience for that it seems.
Edit: This isn't meant to be a slight against the community. It's just that, you need to go through the dungeon a bit slowly, so that means cautious small pulls. A lot of groups forget that and end up pulling far more mobs than you can handle.
Time to get dusty.
EDIT: Why feature Odin and Behemoth?
What's the ideal healer positioning for Ifrit EX? My group has had trouble with getting a clear on it because (bad) healers we pug with will rather stick to the left and ride side instead of picking a side and swapping one when the other one gets the debuff. The former is easier on the healers, but has without fail gotten us killed later in the fight during nail phases when the whole group gets killed by searing wind from a healer that was in the wrong place at the wrong time. The swap-out method usually works better but then we fail it due to terrible DPS/people leaving before even 30 min are up.
Because they are iconic?
Usually standing on the edge on the left as far as possible while still in the casting range is optimal, then switching between getting debuffs (make sure healers focus target each other; the last pulse happens at 5 seconds). Depending on dps output (heavily affected by echo, naturally), during nails a healer might have to go to the right instead in order to give room for melee dps to kill the nails on the left (not a problem when all dps are ranged though). I mean, it's healers' job to keep track of this.
Tell healers to stop being dumb and move accordingly. Even if they want to stick to two sides (which is pretty inefficient because the healer without the buff should be able to AOE heal the party when need be), during the nails it's healers' job to move out of the way. Like, even if they're on the right side and people go killing nails clockwise, that healer should go down along the edge so that dps have space for it, not stand around (this will also render the debuffed healer unable to heal the tank which is why it's inefficient). Alternatively, dps could change between clockwise/counterclockwise strategy, but they shouldn't have to, because it requires more coordination from the whole team rather than for healers to just pay modicum of attention.Right, all of that I knew. What I mean is, a lot of healers we run into will opt to pick a side (left or right) of the circle and then never move from that spot, instead of just going "as left as possible" and swapping in/out with whoever has Searing Wind on. I was wondering if that other strat is as dumb as tanking two Dreads in T4 or if there's something to it that I'm not seeing, since every attempt with it has led to DPS dying during nails and all of us failing as a result.
Aw!!! Poor Jimmy sucks at the game but still wants to see the content. Whatever should we do?? After all he paid his money didn't he?
(Not a dig at you by the way)
Kinda late about the end-game talk, but personally, one of my biggest pet-peeve is that end-game is a 8 man party. And because of lockouts, friends can't play together and FC become useless. Statics constantly fall apart because someone quits the game/skips few nights/etc. And of course, because there are so many 1 hit=kill mechanics it means you'll need a static to clear anything or be very lucky.
Say whatever you want about FFXI end-game, but at least it allowed as many people as you wanted to participate in it. You have 12, 24, 32 players that night? Everything is fine! Dynamis, Sky, Sea, there was no limit. Even if some people were missing that night you could do content and clear it.
I wonder if we'll get some early patch notes.
Pshh what is this "early" you speak of when it's not like some people are going to fall asleep before they get posted anyway.....some people.
Basically, level scaling in it's current implementation sucks because it takes out all the benefits of having leveled in the first place. :\
FFXIV invades E3!!
Who the hell is that in the front? Shiva?
Aw, thanks for the kind words.I don't know how he does it. BLM master.
Yeah I pretty much agree with this. None of my static groups have stayed very consistent, and we can't easily borrow members from other statics in the group due to the lockout. For a guild like mine, which was basically hardcore close friends mixed in with a few casual players we picked up, having something like Dynamis not having player limits would have been much better.
To say the least, if the system was more flexible we'd have 30 or so people running endgame content, instead of eight.
Aw, thanks for the kind words.
I'm only as good as those I group with, so my compliments to you all. You are all amazing.
I wonder if we'll get some early patch notes.
I've touched on this before, but, yeah I more or less agree. It is a way to artificially increase the lifespan of current content, (IE Coil,) so I can see why they'd do it, but, I still think there are better ways to do it.
I'd rather they just had a Lot lockout. IE: You can re-run turns if you'd like, but you can only roll for something once per turn. That'd, slightly decrease the lifespan of the content, facilitating more people getting through more quickly, but not dramatically so. Besides, locking things out like they have been is kinda a clumsy way to draw things out.
Standing poses have been increased from two to four.
Chair sitting poses have been increased from one to two.
A new floor sitting pose has been added.
Oh, official, customizable secondary stats.
That makes Novus the second best weapon behind High Allagan.
EAT SUCKAAAAAS! XD
Players can no longer join a party finder group if they have been blacklisted by the recruiter.
at what cost tho
hehe
Of course I did. I wouldn't be a BLM if I didn't put any and all points in Piety!did you put your points into piety yet
When I am playing a MMO I want as much people playing as possible. That is how you get the highest quality content.
I think they said they're adding some super high end boss that'll just provide titles. I assume that's their take on Algalon although just a title is kind of blah. Use those artists and make some crazy mount.
The following items will now be distributed by casting lots:
Baby Opo-opo
What's this mean?
Kinda late about the end-game talk, but personally, one of my biggest pet-peeve is that end-game is a 8 man party. And because of lockouts, friends can't play together and FC become useless. Statics constantly fall apart because someone quits the game/skips few nights/etc. And of course, because there are so many 1 hit=kill mechanics it means you'll need a static to clear anything or be very lucky.
Say whatever you want about FFXI end-game, but at least it allowed as many people as you wanted to participate in it. You have 12, 24, 32 players that night? Everything is fine! Dynamis, Sky, Sea, there was no limit. Even if some people were missing that night you could do content and clear it.
Resolved Issues said:An issue in the Second Coil of Bahamut - Turn 4 wherein ground targeted skills could not be used at certain locations.