This one thing that bothers me about this game. I really don't know what effect the stats have on the game. There is an explanation obviously in the game but I struggle to see the real application of it in the game. When choosing between spell speed or determination, for example, I really don't have a clue which to go for. It's all too nebulous. I can't see the increased damage numbers from det or the increased cast time from spell speed. So I really don't feel like I can make informed decisions.
Oh damn, this is the best. Especially in the cities with the shards.
This one thing that bothers me about this game. I really don't know what effect the stats have on the game. There is an explanation obviously in the game but I struggle to see the real application of it in the game. When choosing between spell speed or determination, for example, I really don't have a clue which to go for. It's all too nebulous. I can't see the increased damage numbers from det or the increased cast time from spell speed. So I really don't feel like I can make informed decisions.
It wouldn't work for me with the Aethernets in the cities if that's what you mean. Only the big Aetherites that come up on your transport list. I could have been messing it up though.
Aw, godammit. I always forget where the locations of those shards are based on their names.
FUCK THIS SIGHTSEEING BULLSHIT
I'M DONE WITH IT
Only SE could fuck something like this so badly
it takes a lot of points before you start seeing or feeling noticeable effects of +/- points, especiallyf or something like SS; i'm sure you could see a change if you did hardcore maths and took in a lot of data though.
This is as it should be, I think. The hardest content in the game should offer the greatest rewards.Allagan is probably always going to be better than the relic.
Oh. So what should I do when I have to make a chose between two pieces where one is strong in one stat and the other strong in something else?
I was kind of interested in the exploration log but the reward of one of those fish-thowing items is taking the piss surely. That seems like trolling anyone who was hyped for this. They could at least throw in some Myth or something to sweeten the deal.
A lot of these stats won't be apparent until you have a ton of points in something like spell speed.
you could look up what people have found to be the better secondary stats to focus on or the one worth stacking.
It's not about the reward. I hardly even care for it, I was excited for some light open world content that didn't require fucking FATE, instead I gotNMWeather camping.
This one thing that bothers me about this game. I really don't know what effect the stats have on the game. There is an explanation obviously in the game but I struggle to see the real application of it in the game. When choosing between spell speed or determination, for example, I really don't have a clue which to go for. It's all too nebulous. I can't see the increased damage numbers from det or the increased cast time from spell speed. So I really don't feel like I can make informed decisions.
Might be a bug. What are the steps you're doing exactly?What's up with the ( unable to open map at this moment ) I'm getting today when doing a quest and couldn't take a lot at the location in the map ?!
What's wrong with FATEs?
If you don't care about the reward then you know you can just go around exploring just for the sake of it. Then it won't matter what weather it is.
What's wrong with FATEs? I dig them. If you don't care about the reward then you know you can just go around exploring just for the sake of it. Then it won't matter what weather it is.
Question regarding grand company levequest requirements in a Trials of the Braves book. Is the GC Levequest that's selected based on the grand company I'm a part of or is it random between the three GCs?
How is literally handing non raiders the 2nd best gear in the game treating them like second class citizens? WoW has done it for years and outside of a minority chiming in daily that they should be handed the best gear for logging in, it's done them pretty well I would say. Non raiders DO NOT NEED the absolute best gear when they do not do the raid it comes from. Seriously wth would people even do with it in this game? Name me a single instance outside of raiding where 2nd best is not good enough, oil and sand are one thing because I can GUARANTEE they will not be handed out on a silver platter in CT2.
Why should non raiders be able to make a bis weapon when the content where an equivalent weapon comes from is still relevant? They have said multiples times that they will continue to add onto the relic chain(something that is not being done in 2.3 since it is not raising the ilvl, it has been confirmed). They have also said in 2.35+ they will keep adding onto it, I would say by then Coil 2 is no longer relavent since they are preparing for Coil 3 not even 2 months later. People do not need the absolute bis weapons for doing nothing but grinding easy content when the latest tier is still relavent, they can whine all they want but in the end of the day they will still eventually obtain that high end weapon, that time will be when most core raiders no longer consider the tier worth doing as more than just preparing people for the next tier.
It may sound elitist as hell but in all honesty just handing people the best gear they can obtain without a massive amount of rng or grind is bad mmo game design. You do not want "the people who pay the bills" to get the best shit available soon after it's been opened to the raiders, because the moment you do that is the moment that all "those people" suddenly see that there is no reason to login anymore since they literally have the best there's going to be for another 3-4 months. Where as all the core raiders will continue to run the content for the best gear after most of their group has everything they can get because it prepares them for the new tier, handing it out to everyone else once the most hardcore groups have finished the tier just makes it so more and more people see little point in doing the raid when they can just get handed the best gear for casually grinding and not having to worry about potential drama or stress.
Isn't this a bit of a circular reference? What's the point in getting the weapon you need for the raid, by defeating said raid (with a different, worse weapon). If what you're arguing, maybe they should give you the best weapon somewhere else, so you can tackle the raids. The rewards for the raids could be something else, maybe cosmetic or equipment with the same stats, but much cooler looks. It still separates the 2 kinds of players, but I think it might work better than the current system.
You need to get yourself some gimp equipment. Just keep random junk you picked up, myth and soldiery parts and so on. I was able to simulate a loss of just over 100 skill speed recently just by juggling equipment.
There is nothing to explore in this game. The game world is dead. It's not Vana'Diel. Sightseeing log should have been the exploration, but instead they managed to fuck even a system they copied from another game 1:1.
They have a lot of fundamental flaws. Some of them have scaling issues, some are just flat out awful. There's a lack of variety, and if you get too many players it becomes a zerg with no challenge. None exist for crafters or gatherers. Then you get the Zodiac relic weapon which forces you to be a job over a class, and FATEs are like one of the only type of PvE content where you'd actually want to be a class over a job. Then there was that period of time in 2.0 where everyone leveled off FATEs because every other means of XP were too slow, so lots of people are sick of them anyhow.
Okay but all that aside some are still pretty awesome I reckon. I like the ones with the huge single enemies. But they could be a lot more challenging, you are right. They've made it so much easier to participate in them now which is great. There isn't really any other opportunity for multiplayer battles in the overworld.
Hmm... not sure how feasible that is. How do they even note criticals in the game. I don't think I've ever noticed this.
You defeat the raid to get rewards, so the subsequent attempts to defeat the same raid are smoother with the improved gear. Having the hardest content provide the best gear stat-wise is common in MMORPGs. More difficult content will have stricter gear checks for success, so the players doing this content would make better use from the extra bonuses from the best gear than players not tackling the same content.
I'm mad the ching doesn't go through the ds4 speaker anymore. Is there a way you can change that.
I know it's common MMORPG design, doesn't mean it's perfect. A lot of the mechanics and genre conventions of MMORPGs are very outdated by modern game standards for example.
In this particular case, I don't like the idea that to get the best equipment, which apparently its only real use is to clear the hardest raid, you need to beat said raid. It means that except for the elite that clear the content first, the rest will have to rely on those who have cleared it before. And they would bring the performance of the group down.
On the other hand if you let them get gear with similar stats from somewhere else, but giving it some sort of penalty so it's not as desirable, like making it ugly or maybe its best stats only work on that particular raid and it's a lower ilvl for everything else, whatever, then they would be able to perform that content without bringing the whole group down. It would level the playing field a little IMO.
What is the ching for inside dungeons? I hear it from time to time and it drives me crazy and I have no idea what it's for.
LB far filled up, or some procs I think.
The ching is for when a dungeon instance is ready for you to enter or when a bar of your lb meter fills upWhat is the ching for inside dungeons? I hear it from time to time and it drives me crazy and I have no idea what it's for.
snip
Go do the Morbul one in East Shroud. Did it last night with another tank - he took down the main dude while I spent the entire fight keeping the normal Morbuls at bay. ^_^Okay but all that aside some are still pretty awesome I reckon. I like the ones with the huge single enemies. But they could be a lot more challenging, you are right. They've made it so much easier to participate in them now which is great. There isn't really any other opportunity for multiplayer battles in the overworld.
If true then that's really a shame, but I guess there's no way around it. Though it would probably help if people would actually stop queuing over and over when you say "I'm going to rebalance teams."
I thought the goal wasn't to train people for PvP but to have a fun GAF event. I went as Warrior intentionally and wouldn't bother going as Marauder because I'm not going to spend time getting a good weapon that Marauder can also use, and also spending gil on the i55 set even if it's not that much just to be on equal ground with others for a for-fun event seems kinda silly.
Yes and I'm a BLM level 50 XD
Now how Can I make 350K gils to buy the best accessories for my character? or I will get them in another way by free like quests or ect ?
There's plenty to see I reckon but it depends what you are expecting. If there is nothing to explore then why do you care about having a sightseeing log. If not for the reward then I don't really understand you would care either way.
I think it says a lot that they've adjusted the scaling for FATEs nearly every patch and they're still awful in that regard. And yeah, the huge boss FATEs are fun the first few times you do them. They lose their luster after the 50th time.
Number appears in larger font Crits is a hard one to test because you're either counting things on screen or just 'getting a feel for it' from procs/etc.
GAF's first MMO
I expect to explore Bibiki Bay, find the Manaclipper and explore a desert island. Or find a rare NM unclaimed around the world. Or some dead dude in need of a raise.
Sadly, there is nothing like this in nothing like this in XIV, where you can't walk 5 feet without running into a human outpost. I don't need a reward, but I need a reason to explore. The game world itself doesn't provide it. When I'm going out of a town, I know exactly what I'm going to get every time since everything is so small and static.
They need some outside group content. I'm hoping the monster hunting will be over-ground group content.
seeing revenant's toll evolve overtime is really awesome. I can't wait to see how big it will get by the time the expansion comes out..
seeing revenant's toll evolve overtime is really awesome. I can't wait to see how big it will get by the time the expansion comes out..
they should clean it from time to time. like spawning odin midtown to clean all afkers.
Was too tired to wait til midnight last night, so I logged back in this morning just at midnight - with "fair" weather D:I need to drop into Rev Toll tonight. I wanted to last night, but I was too busy standing on a light post waiting for clear weather and changing into a lala
I know it's common MMORPG design, doesn't mean it's perfect. A lot of the mechanics and genre conventions of MMORPGs are very outdated by modern game standards for example.
In this particular case, I don't like the idea that to get the best equipment, which apparently its only real use is to clear the hardest raid, you need to beat said raid. It means that except for the elite that clear the content first, the rest will have to rely on those who have cleared it before. And they would bring the performance of the group down.
On the other hand if you let them get gear with similar stats from somewhere else, but giving it some sort of penalty so it's not as desirable, like making it ugly or maybe its best stats only work on that particular raid and it's a lower ilvl for everything else, whatever, then they would be able to perform that content without bringing the whole group down. It would level the playing field a little IMO.
I still can't believe I spawned during Odin after my dungeon. I wondered what was happening to my framerate D:
I still can't believe I spawned during Odin after my dungeon. I wondered what was happening to my framerate D:
It occurs to me that I've seen a lot of chatter every time Odin weather shows ip, but have never seen Behemoth or heard anyone talk about popping on channel. Is he less popular than Odin?
It occurs to me that I've seen a lot of chatter every time Odin weather shows ip, but have never seen Behemoth or heard anyone talk about popping on channel. Is he less popular than Odin?