#1 cause of full quits in titan hm so far is both healers being bad
I call bullshit
Usual outcome of Titan HM is 2 healers and 2 tanks being alive and all DPS being dead
That's because healers only heal themselves and tanks can take the damage, obviously
Medica does not discriminate!
Really ought to be a Myth Bonus, for clearing Trial Roulettes with players that haven't cleared.
Say, an additional 10-15 Myth per player?
I can't wait to see Lord Garuda selling new players for Expert Roulette.
Can we setup a GAF Garuda EX clear? Duty finder makes me hate life.
I'm a tank and can mt or ot it.
I'd offer to help, but I've never really cleared that fight as anything but a Tank. <_<;;
Run up to Garuda, whack her. Don't whack Spikey Plume, except when Garuda jumps. Whack Chirada and then Suprana. Success.
In almost everything, DPS is easier than healers or tank (except maybe SMN).
EDIT - Correction, maintaining top DPS while dodging everything is the challenge for DPS, so I retract my above comment.
Ruru EX is easiest for healers, then tanks because they have to juggle spiny (don't forget to juggle spiny), then dps.
So ive been hearing alot of hate about the Summoner Job, should I switch my focus to Paladin since ive already been on the fence and im right at the point where i can switch without too much trouble leveling. I never wanted summoner to be my main, I just wanted to try it out at first but im wondering which classes are needed the most. Should I go tank (paladin) or DPS (warrior or probably dragoon)
So ive been hearing alot of hate about the Summoner Job, should I switch my focus to Paladin since ive already been on the fence and im right at the point where i can switch without too much trouble leveling. I never wanted summoner to be my main, I just wanted to try it out at first but im wondering which classes are needed the most. Should I go tank (paladin) or DPS (warrior or probably dragoon)
Should I go tank (paladin) or DPS (warrior or probably dragoon)
So ive been hearing alot of hate about the Summoner Job, should I switch my focus to Paladin since ive already been on the fence and im right at the point where i can switch without too much trouble leveling. I never wanted summoner to be my main, I just wanted to try it out at first but im wondering which classes are needed the most. Should I go tank (paladin) or DPS (warrior or probably dragoon)
Yo know I'm getting really sick of low level roulette giving me toto-rak
So ive been hearing alot of hate about the Summoner Job, should I switch my focus to Paladin since ive already been on the fence and im right at the point where i can switch without too much trouble leveling. I never wanted summoner to be my main, I just wanted to try it out at first but im wondering which classes are needed the most. Should I go tank (paladin) or DPS (warrior or probably dragoon)
Uh, SMN is a beast, I don't know where you're hearing that from. If a SMN is dotting right, they will bring the damage. They're super preferred right now over BLM in the current end game. Hell SMN can do awesome things like Titan-egi tank Leviathan EX. A good SMN is a massive asset.
Yes, I am a major asset, thank you.
:O I hear you guys having bulb trouble in T6 :O
It's not an error. In 1.0, Marauder's guild (formed by pirates) was located at the Astalicia, and at the Coral Tower was the Musketeer Guild, the official Limsan Army (the Barracudas). After the Calamity, the marauder guild reformed, and Merlwyb incorporated them to the barracudas, so now they share headquarters with the musketeers.
I call bullshit
Usual outcome of Titan HM is 2 healers and 2 tanks being alive and all DPS being dead
The first handful of dungeons come up far more often in roulette. This is inevitable unfortunately. At low levels there are only a few dungeons people can run, so people tend to queue up to those far more frequently.
You'll get more to play with as you level, but you'll still be using flash quite a lot. I personally found MRD/WAR a lot more fun than GLD/PLD, but I stopped at 34 so I can't compare directly.So I've been playing around with this game a little bit and I have a low 20s gladiator. I really love the aesthetic and feel of the game but holy shit tanking in this game is boring. Does it get much more active late game than this? I know I only have a few skills but the pace of combat feels very sluggish.
It's tomorrow isn't it?Hopefully this maintenance today fixes the problems we've been seeing the last few days. Stinks it's on reset day, no double DR's for me tomorrow.
You'll get more to play with as you level, but you'll still be using flash quite a lot. I personally found MRD/WAR a lot more fun than GLD/PLD, but I stopped at 34 so I can't compare directly.
Ugh, seriously? Flash is the worst tanking ability I've run into. Every tank class needs a semi-passive aoe agro builder but the strength of the effect feels too strong with flash, like if you had enough MP all you'd have to do would be to spam it. How about a cleave, whirlwind or shout, something that generates some agro but only just enough to ensure extra targets don't run off for the healer.
I'd like to try WAR tanking too but I've never liked the idea of playing a brutish axeman, I much prefer the stout sword/board aesthetic.
Flash may be boring but it is a very powerful hate ability. The best way generate AoE threat on PLD no doubt. Combine it with Fight or Flight (30% Damage Increase) and it will generate even more threat. Paladin is the type of tank that hunkers down and eats damage, and does a good job at keeping himself alive.
If you want a more active roll, try out Warrior, really. I thought I wouldn't like it but I really enjoy how they dealt with it in this game. It is much more aggressive in it's process of defending itself (Damage Mitigation is combined with Damage dealing, health leeching, hate generated more through damage.)
That's what I'm saying, that it shouldn't be so powerful. I feel like AE threat should only ever be just enough, and that any threat gained beyond that needs to be through direct action or AE attacks. Making one ability gain so much AE threat is silly in my opinion.
That's what I'm saying, that it shouldn't be so powerful. I feel like AE threat should only ever be just enough, and that any threat gained beyond that needs to be through direct action or AE attacks. Making one ability gain so much AE threat is silly in my opinion.
I think you are over-estimating flash. It is powerful enough to maintain aggro on enemies that are not the main target of attack, but that is about it. It produces a lot less aggro on a single target than the Paladin's main attack combo. It is also unsuited to pulling hate off of a target that has already built it up. Flash is a tool best used in conjunction with the rest of the Gladiator/Paladin's arsenal. You use Shield Toss to pull, Circle of Scorn and Flash to establish and maintain group aggro, direct attacks to keep the main target under control, and Provoke/Shield Toss to catch enemies that loose aggro on you. Doing nothing but Flash is a really inefficient strategy, particularly since it doesn't contribute any damage and burns through mp quickly.Ugh, seriously? Flash is the worst tanking ability I've run into. Every tank class needs a semi-passive aoe agro builder but the strength of the effect feels too strong with flash, like if you had enough MP all you'd have to do would be to spam it. How about a cleave, whirlwind or shout, something that generates some agro but only just enough to ensure extra targets don't run off for the healer.
I'd like to try WAR tanking too but I've never liked the idea of playing a brutish axeman, I much prefer the stout sword/board aesthetic.
How much of a difference does Skill Speed+ make?
Say for example I get +15 of this on a piece of gear, is it actually noticeable?
How much of a difference does Skill Speed+ make?
Say for example I get +15 of this on a piece of gear, is it actually noticeable?