The upcoming i90 crafted accessories will be awesome for tanks to get both the STR and VIT they want in those slots.
How many pieces of Materia can you typically have affixed to Crafted Accessories, anyway?
The upcoming i90 crafted accessories will be awesome for tanks to get both the STR and VIT they want in those slots.
Since these are people looking for their first clears, I consider them all learning groups where hopefully we will get a kill. I'll make this clear who anyone who agrees to help, if it isn't already. What I'm looking for is a relaxed, encouraging atmosphere where people can hone their skills.
Also, as I put in the huge post I wrote on the guildwork forums to help out the most people and make it fair for everyone we'll stick around for one full arena timer for each duty when there is more than one person signed up.
So right now the schedule would look something like this:
9pm - 10pm (or clear) Titan ex with Trojita.
10pm- 11 pm (or clear) Ultima HM with eternal pal.
11pm- new person or back to Titan ex or Ifrit ex with Trojita.
And so on.
It's typically the double wicked wheels, but on occasion some blm decides to aoe razor plumes killing spiny in process
Since these are people looking for their first clears, I consider them all learning groups where hopefully we will get a kill. I'll make this clear who anyone who agrees to help, if it isn't already. What I'm looking for is a relaxed, encouraging atmosphere where people can hone their skills.
Also, as I put in the huge post I wrote on the guildwork forums to help out the most people and make it fair for everyone we'll stick around for one full arena timer for each duty when there is more than one person signed up.
So right now the schedule would look something like this:
9pm - 10pm (or clear) Titan ex with Trojita.
10pm- 11 pm (or clear) Ultima HM with eternal pal.
11pm- new person or back to Titan ex or Ifrit ex with Trojita.
And so on.
It's typically the double wicked wheels, but on occasion some blm decides to aoe razor plumes killing spiny in process
Also I still don't understand the spiny stacks
Yikes. Can't help with that sorry.
How many pieces of Materia can you typically have affixed to Crafted Accessories, anyway?
The Ahriman head boss thing next to Edda has appendages on the side of its cheeks that resemble a GLD/MRD helm. Her story's pretty messed up, as is her group really. Dead fiance, dead Elezen archer, and a crazy healer. Wonder what happened to the lalafell.
Every piece of gear that can hold materia is able to have up to 5 materia. Accessories require more overmelding, since they just come with one guaranteed materia meld.
So I'm considering trying out FFXIV because of the Steam sale. Got a couple of questions though
1) How much does lag affect gameplay. I'm European and apparently all the servers are in Canada.
2) What's the gameplay like? What separates it from MMOs like WOW, WS, etc. I tried the open beta before the vanilla launch, but it had the shittiest ui and lagged quite a lot back then, so I dropped it pretty quick. Didn't get a good feel for the gameplay.
3) Is there end game?
4) Is the GAF guild active?
Are there any recent subscription numbers? I wonder how they fluctuate when there is a new patch and people have completed the content.
I've never seen Ryder and Mahou in the same place, that's all I'm saying.
Or seen either of them, for that matter.
The mystery deepens.
Are there any recent subscription numbers? I wonder how they fluctuate when there is a new patch and people have completed the content.
I'm not sure the actual sub numbers change all that much. I suspect rather, that during the beginning of a patch, there's 3-4 weeks where most people are getting on daily. Where-as, near the end, a lot of people get on only a few times per week.
Since SE doesn't publicly release subscription numbers, you won't get an accurate picture. The best data gathering tool on this type of data out there is available at xivsoul.com. It is a site that parses the lodestone for active character data, server population, class popularity, etc.
I like the shadier side of FFXIV we barely see.
I like the shadier side of FFXIV we barely see.
I like the shadier side of FFXIV we barely see.
For the Warrior tanks in here.
Whats your opinion about putting the 30 points in STR instead of VIT?
I'm very close to my Bravura Animus with a ilvl of 97 and my total unbuffed health with defiance on sits at roughly 9.1k+
Now reading about these endgame Warriors doing second coil saying that over 9k is pure overkill and most of them already use full STR because the DPS becomes more important.
AOE enmity is our thing you forget steel cyclone there and we don't use flash because we got OP
DPS wise i'm not sure.. i think War does a little bit more.
Informal snap poll.
What's everyone looking forward to the most in the patch? Just, out of curiosity.
Informal snap poll.
What's everyone looking forward to the most in the patch? Just, out of curiosity.
A lot of things... Hildibrand, private chambers, chocobo training, hunts, main story- it's a pretty beefy update for me.Informal snap poll.
What's everyone looking forward to the most in the patch? Just, out of curiosity.
Informal snap poll.
What's everyone looking forward to the most in the patch? Just, out of curiosity.
First major patch for me. I'm most anticipating new content in general that I'll get to try before it's old hat. CT2 is probably going to be a total nightmare, but it will at least be a fun nightmare for the first day or so since people won't yet be at the point where it's old hat. Hildebrand story will be fun, and it'd be kind of neat to play TTD hardmode early enough to get to watch the cutscenes and actually see what's up with Edda.
Informal snap poll.
What's everyone looking forward to the most in the patch? Just, out of curiosity.
I think the overall story of FFXIV is pretty dark itself. It's a constant warzone and people are not hesitating to kill, rob and loot everyone and everything.
Random NPC: "Hey adventurer. Get rid of that guy who is annoying the fuck outta me"
Player:"hm, k"
It effectively is the same since 25% HP and 20% reduced damage are the same effective thing. WAR does lose 5% on healing received, but that's such a small amount that is effectively mitigated by WAR's selfheals(as low as they may be now).Defiance adds 25% HP and 20% more to recovery spells.
Is not the same.
Honestly nothing really jumps out to me. I'm too cynical to expect that Hunts will be well designed, that CT2 won't be awful like CT1, that chocobo raising won't be a massive grind for little reward. And the confirmation that sands/oils won't be dropping hurt any gear upgrade I was expecting.Informal snap poll.
What's everyone looking forward to the most in the patch? Just, out of curiosity.
To be completely honest... probably The Hunt. That's a system that pretty much cannot go wrong, unless it is tied to super long spawn timers or RNG (which it doesn't sound like it is). More content to do with people outside of lockouts is always welcome. In the open world makes it even better.
I'm also really looking forward to Frontlines, I hope they don't screw it up but it sounds like this is the type of PvP that Yoshi-P knows the most about.
I need to see the real size of the zone, and the full details of how matches work, how the PvE aspects they talked about play into it. An AV style mode would be pretty cool, I had so much fun there in WoW.Frontlines is going to be a moronic zergfest. If you have the ability to follow commands more complex than 'run forward and attack the first guy you see until you die', you are already far ahead of the curve.
It effectively is the same since 25% HP and 20% reduced damage are the same effective thing. WAR does lose 5% on healing received, but that's such a small amount that is effectively mitigated by WAR's selfheals(as low as they may be now).
PLD's main strength is simply the power of his oh shit buttons. If you have a fight on farm, or at least know all the mechanics, a well played WAR will pull ahead 99% of the time due to how fights are set up in this game. For single target tanking at least. Amusingly despite the general belief PLD are usually better aoe tanks due to things like block and longer/larger cooldowns. They don't have as much aggro in this scenario but when is aggro really ever an issue for either tank if they aren't undergeared.
Looking forward to everything but frontlines
Actually, the dps disbanded the party after the tank died and blamed the healer for everything. haha
That IS the fiance's head
What key differences? In most scenarios, in this game at least, they equal out to be about the same thing in terms of effective HP and healing required.Damage mitigation is not the same that higher HP pool + more healing received, even in the end they (might) achieve the same result. There are some key differences that have to take into account.
What key differences? In most scenarios, in this game at least, they equal out to be about the same thing in terms of effective HP and healing required.
If you start to add in PLD's other damage mitigation sources they may pull ahead in long term mitigation, but in terms of Defiance and Shield Oath they are very well balanced and almost identical for all current content.
I think you are missing my point. If you are going to full health to dead, then a PLD would as well under same circumstances (no cooldowns or whatever).Well, I don't know about you, but as a WAR, there's a ton of times I've wished for a little extra damage mitigation. Particularly when OTing T7. Sooo many times when I've gone from near full health to Ded, faster than the healers could respond.