I don't think it's really worth getting more than 3-4 sands, we are getting new gears in 2 months or so anyway.
At least it's the best weapon in the ga... oh.
Is that the damn mountain from CoP mission?
Decided to take a break from doing animus on my DRG and started leveling ACN for a change of pace. Got ACN to 20, and I'm really enjoying the class.
Probably going to go SMN when I hit 30. I don't know if I'm going to hit 50 with it, but for now, I'm really enjoying it.
Alone time.
Probably scheming something in that little head.
From what we were talking about earlier:
Hell, the marks vanish on PS4. I'm surprised they even work on PS3.
I finally caved in and became that one guy.
clickable
At least it's the best weapon in the ga... oh.
It's worth it for the DPS boost over the Rosenbogen at least. Sitting at 320 DET, 529 CRIT right now. So good, for a bard anyway.
I wish you guys hadn't posted XI pictures - heavy nostalgia going on.
You should all go make a thread and post them in it.
You should all go make a thread and post them in it.
Man why you always gotta come at people so hard? Why so aggro? They want to post about their nostalgia with former FF11 players now playing FF14.
How are those frontlines ques? :lol
it's not so bad on chaos cluster. 5 min. prime time. sometimes shorter.
Interesting post about RNG from the devs.
That of course doesn't give me any comfort regarding the non-HQ ruby earrings I made yesterday. Ended up with 98% quality and non-HQ. Hnng, my fault for being lazy on the synth.
Interesting post about RNG from the devs.
That of course doesn't give me any comfort regarding the non-HQ ruby earrings I made yesterday. Ended up with 98% quality and non-HQ. Hnng, my fault for being lazy on the synth.
I played about 3 matches before Scything/Exelon got into one and earned four times as many (loss multiplier and FC buff not included) as many marks from losing all 3 than they did winning one
Mind giving me a simplified run down of the post? I can't get the page to load on my phone.
For each instance which could trigger the effect but doesn't, the PRD augments the probability of the effect happening for the next instance by a certain constant. This constant (which is also the initial probability) is usually quite low compared to the stated probability of the effect it is shadowing. This probability counter resets every time an instance of the effect occurs. Over a moderately large period of time, the expected probability for each instance is almost exactly the listed probability (but see the note below), and since the probability increases steadily for each time the effect doesn't happen (and resets when it does happen), the effect occurs more consistently.
Mind giving me a simplified run down of the post? I can't get the page to load on my phone.
Can someone explain Titan EX bomb pattern? I keep getting latency issues there and so it is hard not to get hit.
The first phaze is bomb in the center. What do I do there?
Then there is the landslide one which I don't understand either.
Generally I don't understand what I have to do with those bombs.
Bombs explode based on which ones fell first. Go to the last bombs to fall, and run to a gap once the oldest bombs start to explode.
Landslides will ring out your character if you're hit by it. Simply stand outside the AOE indicators you see on the ground, before they disappear, so you don't get hit.
If you have a 98 percent chance of HQing an item, craft it a hundred times, and you has significantly less than 98 HQed items, than the reported number is wrong and highly misleading.
Hiroshi_Minagawa said:Conversely, if the number of trials (sampling number) is low, bias arises in random numbers.
If you have a 98 percent chance of HQing an item, craft it a hundred times, and you have significantly less than 98 HQed items, than the reported number is wrong and highly misleading.
No, this is just one potential result of a hundred crafts with 98% chance of HQ. "98% to HQ" doesn't mean 98 of your 100 crafts are guaranteed to be HQ. You're mistaking "probability" for "ratio".
For crafting though, that's a problem, because crafting isn't supposed to be truly random. If you have a 98 percent chance of HQing an item, craft it a hundred times, and you has significantly less than 98 HQed items, than the reported number is wrong and highly misleading.
I'd rather talk about why the RNG is involved in crafting at all. I don't see raid bosses having a % chance to just not drop any loot at all. I bet that would get people bitching.
"But we had Ramuh Ex at 98% to drop gear and he didn't! the RNG is broke!!1!!!"
What alternative would you want with the removal of RNG from crafting?
1. All crafts are HQ if you meet stat requirements.
2. NQ/HQ system is gone.
Either alternative will make crafting way too easy when they've worked hard to create a crafting system that actually involves some sort of effort past hitting 1 button.
What alternative would you want with the removal of RNG from crafting?
1. All crafts are HQ if you meet stat requirements.
2. NQ/HQ system is gone.
Either alternative will make crafting way too easy when they've worked hard to create a crafting system that actually involves some sort of effort past hitting 1 button.
Has Brontes popped in the past day on Ultros? If not, I will pop him tonight.
I'm all for effort. And I'd be all for RNG + effort, if the results mattered. There's a crafting class, an entire class, devoted to making weapons. Can they make the best weapons in the game? No, they cannot. Why not? Why are the best weapons in the game only available, specifically, to non crafting classes? That makes no sense. I appreciate that ARR is trying to make crafting something special, but they should have the conviction to go all the way. Otherwise they're just like every other MMO where crafting is a sidenote in a story about killing things.
If the RNG lets you.
We managed to finally spawn it tonight on Ragna thanks to BG info. Had 3-4 people in my pt cooking while we ran around eating.
The biggest deterrent to making craftable items being the best in an MMO is the presence of RMT.