I've met plenty of people outside of GAF prior to hunts and most of that is due to wanting to run content that people in GAF just weren't doing at the time. For example, when the extreme primals first came out, farming old coil, farming Leviathan, and more recently farming Ramuh. Party Finder was one of the better things they added for people to be able to do just that.
They provide flavor and reason to explore the gameworld. It seems like you took a more passive approach to them and just waited for other people to find the hunts instead of exploring and looking for them. Sure people use other ways to make this easier, but none of that is stuff that I have relied on.
I'm not going to lie and say that the same number of people would do the hunts as much as they do with less of a reward, because that defiantly is it for a lot of people, but let me use your primal comparison for an example of something. In a few patches or when the expansion comes if no one has any reason to do the middle difficulty of the starting primals you could just remove those from the game and the game would be no different for it. When people move past zerging hunts and getting all the reward they can from them they will still provide flavor to all the zones in the game. Instead of the only mobs you see being either generic groups with nothing special or marked fates there will still be something unique. Something that can kill you if you go in unprepared, and something that doesn't have a set place where it will always be. Unlike an arena instance they are an active part of the gameworld. Something that you can't just wait in queue for, or use a special item to make spawn so you can be the only one that attacks it. Something that doesn't have a set marker that you just follow to get to. That is where the value of hunts come from long term to the game.
I think it just chalks up to people like different things, whether it's hunts, primals, or crafting. But similar to what you said, if all of a sudden they took sands from hunts and put them into aurum vale instead, all of a sudden it would become everyone's favorite dungeon
So I just got kicked from a hunt party (no GAF) for crafting 2 items instead of looking for marks, even though I informed them about 2/8 marks we did up to that point. And the way the leader kicked me was very mean
My biggest issue with hunts, is that they overshadow everything else in terms of reward. So we have fewer people doing dungeons, fewer people running primals, fewer people running Coil.
This is sort of the crux of the problem--I imagine if crafting all of the sudden earned you Synthesis Seals that could be exchanged for High Allagan gear, myth, sold, and seals, people would suddenly become obsessed with crafting and people who maybe don't want to craft all the time would be a little cranky.
Nerf hunts or buff everything else to decrease the reward gap.
Or I guess announce that the expansion is going to be entirely hunt-focused and that's basically what the game is about now.
reduce the rate that crafting mat drops in dungeons, so people that want drops for vanity or GC Seals can do so more easily
Fuck me. I let my self get excited that the daily hunt buffs were actually going to happen this patch. I was looking forward to earning a casual 30-40 seals a day and Instead they fixed the least important thing.
There's a site that lets you click a time of death so you know which marks are on cooldown. The session we use on Ultros is a public one shared amongst the various ls/fc's. So even if one ls/fc misses a mark, someone else using the site will be there and mark it as dead so others wont waste time looking for something on cooldown. Generally everyone using it is on point, but there has been some trolling in the past (the first session had its S rank data wiped over the weekend and some people were marking A's as dead prematurely so others would ignore the zone).How do you guys even track the times of death for anything when it sounds like absolute chaos.
Fuck me. I let my self get excited that the daily hunt buffs were actually going to happen this patch. I was looking forward to earning a casual 30-40 seals a day and Instead they fixed the least important thing.
Kraken's tentacles aren't as long as he lets on. Kraken's living a lie.
Kraken's tentacles aren't as long as he lets on. Kraken's living a lie.
There's a site that lets you click a time of death so you know which marks are on cooldown. The session we use on Ultros is a public one shared amongst the various ls/fc's. So even if one ls/fc misses a mark, someone else using the site will be there and mark it as dead so others wont waste time looking for something on cooldown. Generally everyone using it is on point, but there has been some trolling in the past (the first session had its S rank data wiped over the weekend and some people were marking A's as dead prematurely so others would ignore the zone).
The session we use on Ultros is a public one shared amongst the various ls/fc's
I don't see our session for ultros. Do you have a session key?
Come on, gizu!
No shame in second place, man. lol
Experience is still pretty nice at least in terms of ranking up.
Never thought I'd say this but I kind of want that i100 PvP stuff for vanity.
Jesus Christ I didn't know this happened to anyone else, I've fallen asleep at my chair when we were coiling late. I've AFK'd through T2 as well as the team did it solo tank enrage. Fun times I guess.
Nope, straight up someone leaving before taking their loot.That is some straight up 1% shit right there.
Nope, straight up someone leaving before taking their loot.
NEVER FORGET.
Especially when Makoto is around.Always gotta have a backup greed
Stone Vigil HM being easier than the original dungeon makes me sad. We took someone in there who hadn't tanked in a month and totally blitzed it. :<
He's a decoy octopus.
I use OBS, works great for me, no impact on performance either unless I'm in mor dhona or doing an S rank or something.Anyone else use FRAPS to record stuff? Is it best to set capture size to full or half?
;_;
[I am an idiot.]
The term HM is just a misnomer.
Stone Vigil HM being easier than the original dungeon makes me sad. We took someone in there who hadn't tanked in a month and totally blitzed it. :<
Your punishment should be doing hunts for the rest of the night.
Difficulty is definitely something I want them to work on going forward. Inconsistent difficulty is the death of MMOs like this, and they've been very inconsistent.
Difficulty is definitely something I want them to work on going forward. Inconsistent difficulty is the death of MMOs like this, and they've been very inconsistent.
I think Square is a bit cautious with the difficulty of the HM dungeons after the introduction of Pharos Sirius.
On release, they were considerably harder than AK and WP and some people simply just leave the dungeons or not even bother to unlock them so that they can avoid having to do them when they do roulette.