Punishing 10 to 100 people for...what? I wasn't aware those 10 to 100 people had their names on Mob X.
You can pretty much do anything in any game with that kind of reasoning.
I didn't say it was their, or that they specificly deserved it.
I said it punish them ( they don't get the reward ), while not bringing you anything ( or close to ), it make you save -very little- time, and usually won't make you have a bigger reward. ( maybe exception for B ? )
It's pretty muck like someone who would need an item in a dungeon just for the sake of throwing it, other people who choose need sure had an equal chance of getting it, so it's fair and all. But it would still be about being an ass for no other reason than being an ass.
And yes I very much understand why people would like the content to be more about simply hunting by yourself ( and your group ), but then :
1/ those people might want to stop using the result of the rest of the server cooperation ( timer, LS, shout) to
happen to come across it those hunt. Yeah ...yeah.... people here are gonna tell me they are the exception to the rule.
2/ there is an easy choice of actually making feedback to the dev so that the content actually become balanced in a way where a group doing hunt, doesn't impact in a bad way another group doing hunt ( phasing seem like the easy way, but probably not the only way ).
Sounds like you want to enjoy the content in a fun more organically as intended method instead of cynically boiling it down just to extract the rewards. How dare you. Don't you realise you owe everyone everything on the server.
Yeah I'm sure people who don't wait for hunt, are people who like to have fun in an organinically intended method, definitly the kind of people who will discover every content by themselves without guide, and will appreciate if they end up in group discovering the content by themself even if it mean many wipes, etc.. who cares about wasted time, reward, etc..
I'm definitly sure that's the way most of thoses players work, sure.